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October 24, 2021
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: Shapez.io - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game Shapez.io end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie



From start to finish: Bringing characters to life in OPUS: Echo of Starsong  
by Sam Chen [12.31.69]
2.5 years of character development pitfalls you can learn to avoid in 5 minutes.
Design Production Art Console/PC Indie

Silly Seance: Prototyping a mobile party game  
by Chris Dugan [12.31.69]
In the inaugural blog post for Silly Seance, creators Up at Night dive into setting goals for a new project, prototyping for mobile, and how totally tangential game jams can lead to robust and reusable network and lobby systems.
Programming Production Indie Social/Online Smartphone/Tablet

Game Dev Digest Issue #114 - Lessons Learned  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #114 - Lessons Learned. The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online

Quick Dev Insights #01 - Indie Game Developer - James Rowbotham  
by James Rowbotham [12.31.69]
This is the first in a series of bite-sized interviews with people who work in and around the games industry, from indie to AAA.
Design Production Indie

Pure Vertical Layering for Game Music Composers (From Spyder to Sackboy: GDC 2021)  
by Winifred Phillips [12.31.69]
The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet


Private Division — Seattle, Washington, United States
[10.21.21]
Producer


Monomi Park — San Mateo, California, United States
[10.20.21]
Senior Game Engineer


HakJak Studios — Boise, Idaho, United States
[10.18.21]
Senior Unity Developer
Experienced Unity Developers Wanted (REMOTE: System Engineers, Senior Developers, Gameplay Programmers)

GDevelop — London (remote), England, United Kingdom
[10.17.21]
Content Creator


Flight School — Dallas, Texas, United States
[10.08.21]
Interactive Developer (Unreal Engine)


Evening Star — Los Angeles, California, United States
[10.01.21]
Engine Programmer