Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 17, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Discord aims to disrupt by opening storefront to devs, offering 90% revenue share
by Emma Kidwell [12.14.18]
Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers.
Business/Marketing, Console/PC, Indie

Catching up with indie studio Tomorrow Corporation
by John Harris [12.12.18]
The members of Little Inferno and Human Resources Machine dev Tomorrow Corporation helped define the indie movement of the mid-2000s. We pick their brains and see what they're up to today.
Design, Production, Console/PC, Indie, Video

Get game design tips and tricks from Dead Cells' co-creator at GDC 2019  
by Staff [12.12.18]
Motion Twin's Sebastien Benard will be at GDC to deliver a neat Design track talk about the little things (from controls to particles) that turned out to make Dead Cells a significantly better game. 
Design, Indie, GDC

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Watch GDC Play devs hone their game-pitching skills at GDC Pitch 2019!  
by Staff [12.14.18]
If you're coming to GDC 2019 don't miss your shot to participate in GDC Pitch, a special event aimed at helping select participants practice their pitching skills in front of a live audience!
Business/Marketing, Indie

Best of 2018: Reimagining failure in strategy game design in Into the Breach 5
by Alex Wiltshire [12.17.18]
"We're requiring players to unlearn something...taught by almost every other strategy game," says dev Justin Ma. "That losing your mechs or main characters is the worst thing that can happen."
Design, Indie

Steam's 'Top Wishlists' filter ranks recent wishlist numbers for unreleased games  
by Alissa McAloon [12.17.18]
A little-known page on Steam ranks unreleased games according to the number of Wishlists they’ve garnered so far, though the exact metrics being tracked are still somewhat unclear. 
Business/Marketing, Console/PC, Indie, Social/Online



How to turn your mod into an indie game  
by Nick Pearce [12.17.18]
So you’ve made a mod, you’ve heard of the incredible success of mod-to-indie transformations like PUBG & Team Fortress 2, and you’re thinking about transforming your mod into a stand-alone game. Here's what I've learned, making The Forgotten City.
Business/Marketing Production Indie

11 BOSS BATTLES OF X-MORPH: DEFENSE, PART 6 - THE CHINESE DRAGON TRAIN  
by Piotr Bomak [12.17.18]
The development of X-Morph: Defense took over 5 years. It seems like a very long time, but it was not enough to implement some of the crazier ideas that we came up with. We would like to share the story of a boss battle that fell victim to its own scope.
Design Art Console/PC Serious Indie

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Simon Carless [12.16.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Rolling a Ball: Harder Than You Thought (part 3)  
by Nathaniel Ferguson [12.16.18]
When creating the game Rollossus, I ran into more trouble than I thought trying to reach satisfying ball movement. This three-part blog series walks people through the issues I ran into and the solutions I found.
Programming Indie

Diegetic Games  
by Andrew Salvaterra [12.16.18]
An article about diegetic games
Design Indie


Petroglyph Games — Las Vegas, Nevada, United States
[12.16.18]
Sr. Technical Artist - Rigger, Command and Conquer
Petroglyph is seeking an experienced tech artist to join our roster to work on our upcoming AAA titles which currently include a Conan strategy game, and the Command & Conquer series. Become a part of Petroglyph and join in on all the fun!

Nerve Software — Dallas, Texas, United States
[12.13.18]
Senior Software Engineer


CI-VS — Henderson, Nevada, United States
[12.12.18]
Technical Lead


Jade Ember Studios — Boulder, Colorado, United States
[12.11.18]
Level Designer


Miami University — Oxford, Ohio, United States
[12.11.18]
Armstrong Assistant Professor or Lecturer in Game Development


Toadman Interactive — Berlin, Germany
[12.11.18]
Senior Game Designer
Senior Game Designer for Hardcore Game

Soulbound Studios — Bellevue, Washington, United States
[12.10.18]
Gameplay Programmer


The Behemoth — San Diego, California, United States
[12.10.18]
Marketing Coordinator


Weta Digital — Wellington, New Zealand
[11.26.18]
Layout Environment Artist