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June 23, 2021
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Meet your host of the 2021 IGF Awards: Victoria Tran!  
by Staff [06.23.21]
Innersloth Games’ Victoria Tran will be your host for the 2021 IGF Awards.
Design, Indie

Case study: Rubber Bandits' double Steam Prologue win  
by Gamasutra Staff [06.22.21]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Business/Marketing, Design, Console/PC, Indie

Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Audio, Design, Indie, IGF, Video

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, GDC

Don't buy (Steam games) for me, Argentina... 2
by Gamasutra Staff [06.16.21]
So, this mini-investigation started after a developer GameDiscoverCo knows started asking questions about his Steam game’s sales in Argentina. The results? Intriguing...
Business/Marketing, Design, Production, Indie

Steam's Next Fest offers up 500+ game demos for a single week 1
by Alissa McAloon [06.16.21]
Steam's latest game festival takes a break from the seasonal branding, and brings over 500 game demos to Steam for a limited time.
Business/Marketing, Console/PC, Indie

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

E3 showcases - what discovery boost do they really give? 1
by Gamasutra Staff [06.14.21]
If your game does get in one of the E3 showcases with your game, how does the extra visibility help? And how can we quantify that? Let's check it out...
Business/Marketing, Design, Production, Console/PC, Indie



How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?  
by Alexander Murauski [12.31.69]
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video.
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet

Case study: Rubber Bandits' double Steam Prologue win  
by Simon Carless [12.31.69]
We check out the discovery success of the two custom Steam Prologues for multiplayer party game Rubber Bandits - plus lots more!
Business/Marketing Design Production Console/PC Indie

Contract Killers: What developers should eliminate from their publishing agreement (part 3)  
by Tim Repa Davies [12.31.69]
Previously we looked at how certain clauses might affect when and how a developer gets paid by its publisher. This post looks at potential timing issues that might affect a developer's ability to carry out its obligations under the publishing contract.
Business/Marketing Console/PC Serious Indie

How to Start Writing Interactive Fiction  
by Giannis Georgiou [12.31.69]
An introduction to finding resources and designing your first piece of interactive fiction (or text adventure).
Programming Indie

UE4Cookery CPP009: Referencing assets for C++ lovers  
by Artur Kh [12.31.69]
Topic: Referencing assets for C++ lovers Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP008
Programming Indie


Yacht Club Games — Los Angeles, California, United States
[06.22.21]
Mid-Senior Game Designer


Hinterland Studio Inc. — Vancouver/Victoria, British Columbia, Canada
[06.22.21]
Systems Design Lead (Co-Op, Online, New IP)


Moon Studios — Vienna, Remote, Remote
[06.22.21]
Senior Designer
Moon Studios is looking for a Senior Designer!

Skybound — Los Angeles, California, United States
[06.11.21]
Producer (Games)


Woodbury University — Burbank, California, United States
[06.10.21]
GAME DESIGN INSTRUCTOR


Robot Gentleman Sp. z o.o. — Poznan, Poland
[06.08.21]
Senior Gameplay Engineer


Robot Gentleman Sp. z o.o. — Poznan, Poland
[06.08.21]
Writer