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November 11, 2019
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Steam game sales for 'the other 50%' 11
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Business/Marketing, Design, Console/PC, Indie

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Business/Marketing, Console/PC, Indie

Turning love into a cooperative game mechanic in The Game Bakers' Haven  
by Aron Garst [11.07.19]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Design, Indie, Smartphone/Tablet, Video

How Blasphemous' level design iterates on classic Metroidvanias  
by Jack Yarwood [11.06.19]
The Game Kitchen's Enrique Colinet, level designer on Blasphemous, gives a behind the scenes look at the design and iteration of levels, from whiteboard to final product.
Design, Console/PC, Indie, Video

Fabulous investigating after Devolver Digital accuses its app of ripping off Gris  
by Alissa McAloon [11.05.19]
The makers of the self-help app Fabulous are looking into a video created a few months back that, as pointed out by publisher Devolver Digital earlier today, bore similarities to Nomada Studio's Gris.
Art, Indie, Smartphone/Tablet

Video: Insights from the GDC 2019 Narrative Innovation Showcase  
by Staff [11.11.19]
In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.
Design, Console/PC, Indie, Video, Vault

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
Design, Console/PC, Indie, Smartphone/Tablet, Video, Vault



Composing Iconic Theme Music for The Dark Eye video game  
by Winifred Phillips [11.11.19]
Composer Winifred Phillips shares her creative process in composing the iconic main theme for one of her most recent projects, The Dark Eye: Book of Heroes. In-depth structural analysis of the theme music composition is included.
Audio Business/Marketing Design Production Console/PC Indie

The Hidden Level Design of Undertale  
by Sinden Enter [11.11.19]
As a young game developer, I take a look at a few aspects of the massively popular indie title 'Undertale', and see what aspects of its level design are otherwise easily overlooked and discarded.
Design Indie

Third Person Camera View in Games - a record of the most common problems in modern games, solutions taken from new and retro games  
by Andreas Buehler [11.11.19]
The amount of thought and work that goes into game cameras is often underestimated. In this article, you can find out about the common problems found in today's third person games and what kind of solutions are available to counteract those issues.
Design Console/PC Indie

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Simon Carless [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as articles or videos on the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Which MOOC has the best game development courses?  
by Nadya Primak [11.08.19]
Why I believe Coursera's University of Michigan Game Development Specialization is one of the best series of game development courses any MOOC has to offer.
Programming Indie


USC School of Cinematic Arts — Los Angeles, California, United States
[11.05.19]
Computer Services Consultant II


AMC Studio Romania — Bucharest, Romania
[10.24.19]
New Business Director
AMC Romania seeks a New Business Director

Madison Wells Media — Los Angeles, California, United States
[10.18.19]
Social Media / Community Manager


Webster University, School of Communications — Saint Louis, Missouri, United States
[10.15.19]
Assistant Professor, Games and Game Design