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March 2, 2021
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How do you fund that game prototype?  
by Gamasutra Staff [03.01.21]
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!
Design, Console/PC, Indie

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler  
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Deep dive: how Steam followers and wishlists relate  
by Gamasutra Staff [02.24.21]
How do Steam followers (the folks who follow news on your Steam page) related to your pre-release Steam wishlists? We have full survey results here for your delectation.
Business/Marketing, Design, Production, Console/PC, Indie

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Staff [02.23.21]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Design, Production, Console/PC, Indie

How does your game boost its 'long tail'?  
by Gamasutra Staff [02.22.21]
Teardown is one of those titles that just continues to sell, even after leaving the overall Steam Top 10. So... how do you get to be one of those games? We explore the possibilities.
Console/PC, Indie, Social/Online

Don't Miss: Dreaming Spires - Dynamic narrative, layer by layer 2
by Jon Ingold [02.22.21]
Jon Ingold of Inkle goes in-depth on the studio's game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Design, Indie

Don't Miss: In It To Minit - Designing a world of one-minute adventures  
by Staff [02.18.21]
Minit devs Kitty Calis and Jan Willem Nijman open up about how they designed their one-minute adventure game to be fun but not frustrating, and why time limits are great for emphasizing player choice.
Design, Indie

Minit devs launch Minit Fun Racer, with all proceeds to go to charity  
by Alissa McAloon [02.18.21]
The four-person team behind Minit have all at once announced and launched a new game, and promised that all proceeds from it will forever be directed to charity.
Console/PC, Indie



How do you fund that game prototype?  
by Simon Carless [12.31.69]
One of the biggest issues in game funding now is - how on Earth do you get your prototype funded? Can’t do game discovery if you don’t have a game. We look into it!
Design Console/PC Indie

Open Sourcing 9 Game Jam Projects  
by Benjamin Justice [12.31.69]
Today we are releasing the source code to all of our game jam projects on github. All projects are implemented in Unity and are developed cross-platform, following our Cross-Platform Guidelines.
Programming Console/PC Indie Smartphone/Tablet

UE4Cookery CPP001: Injecting subobjects with FObjectInitializer  
by Artur Kh [12.31.69]
Topic: Injecting subobjects with FObjectInitializer Source for UE4.23: https://github.com/klauth86/UE4Cookery/tree/main/CPP001
Programming Indie

The Wayfarers story: weaving what was and what is into a new adventure  
by Simon Sukljan [12.31.69]
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
Business/Marketing Design Production Art Console/PC Serious Indie

Ranking and Revisiting Resident Evil  
by Josh Bycer [12.31.69]
Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.
Design Console/PC Indie


Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[03.01.21]
Technical Animator
Bit Fry Game Studios is creating high-energy, action-packed, character-driven games. You will help bring those characters to life by creating animation systems for use in gameplay, using Animation Blueprints in UE4.

Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[03.01.21]
Senior Technical Artist
As a senior technical artist, you will work with the technical art team to provide support to artists while expanding the content pipeline and processes

Disbelief — Chicago, Illinois, United States
[03.01.21]
Technical UI Designer
Technical UI Designer

Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[03.01.21]
Senior Graphic Designer
The artist we are looking for is a recognized expert in their field. As a 2D Graphic artist at Bit Fry Game Studios, you will be responsible for creating unique UI/HUD elements, including in game messaging images and fonts, helping with creation of presentation packages, supporting Marketing department needs, including product and social websites at an extremely high level of AAA quality.

Crate Entertainment — Boston (Work Remotely), Massachusetts, United States
[02.28.21]
Senior Gameplay / Engine Programmer
Senior Gameplay / Engine Programmer

Disbelief — Cambridge, Massachusetts, United States
[02.25.21]
Programmer
Programmer - Cambridge, MA

Airship Syndicate — Austin, Texas, United States
[02.24.21]
Gameplay Event Designer


Airship Syndicate — Austin, Texas, United States
[02.24.21]
Combat Designer


Bit Fry Game Studios — Portsmouth, New Hampshire, United States
[02.23.21]
Gameplay Engineer
The Gameplay Engineer will work to design and implement gameplay systems in Unreal Engine 4. This mid-to-senior level engineer will join an ongoing product and will be required to innovate major gameplay systems for fast-paced, networked games. The engineer will be required to collaborate with the design team, production, and other engineering teams within the company.

HB Studios — Lunenburg, Nova Scotia, Canada
[02.23.21]
Technical Animator