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September 22, 2017
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Game Design Deep Dive: Maintaining tension in Nex Machina  
by Henri Mustonen [09.22.17]
"We needed to cut as much of excess fat as possible and figure out what was really necessary to get the feeling you are on the "knife's edge"." - Henri Mustonen, Senior Level Designer at Housemarque.
Design, Programming, Production, Console/PC, Indie, Video

ID@Xbox's Chris Charla offers devs tips on selling their Creators Program games  
by Alex Wawro [09.20.17]
Now that the Xbox Live Creators Program is live, ID@Xbox director Chris Charla shares some tips on how to make sure your self-published game stands out -- in the Xbox Store or anywhere else.
Business/Marketing, Indie

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, Indie, GDC

Alt.Ctrl.GDC needs your unique alternative controller games!  
by Staff [09.22.17]
The 2018 Game Developers Conference has opened a call for submissions to ALT.CTRL.GDC, that popular on-site special exhibit which highlights unique control methods for playing games!
Design, Console/PC, Indie, GDC

Did the unique indie business model of Honey Rose work?  
by Thomas Faust [09.22.17]
"I can't count Honey's business model as a success, as to this day, the game has sold an incredibly low amount of copies relative to its number of players."
Business/Marketing, Design, Indie

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Design, Production, Indie, Video, Vault

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Programming, Console/PC, Indie, Video

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
Programming, Production, Console/PC, Indie, Video, Vault

The Art of Turn-Based RPGs I: Menu-based battles  
by Felipe Pepe [09.22.17]
A look at some of the most interesting mechanics and design choices in Turn-Based RPGs.
Design Production Console/PC Indie

Making Video Games From Nothing, and A New Youtube Channel For Indie Devs!  
by Michael Hicks [09.22.17]
A talk about how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no formal education. Now I'm starting a Youtube channel to share everything I've learned!
Business/Marketing Design Programming Production Indie

GDC 2018 Registration is Coming: How to Get There as a Broke-Ass Indie Developer, Part 1  
by Rachel Presser [09.22.17]
GDC 2018 registration is around the corner and planning needs to start early: including how you can scrap your way in as a broke-ass indie developer! Learn how you can get someone to cover your pass-- or make do without one.
Business/Marketing Indie

Considering Moving to Seattle as an Indie Game Dev? My one Year Retrospective  
by Jakub Kasztalski [09.22.17]
If you want to move to Seattle to pursue indie game development, I’m now you one year into the future. Here are all the pros, cons and what I learned from living in Seattle for a year.
Business/Marketing Production Serious Indie

The Balance of Fail States in Game Design  
by Josh Bycer [09.22.17]
A Fail State in a video game is something that no one wants to experience, but it still requires an eye towards balance to keep people invested in your game.
Design Console/PC Indie

Supergiant Games — San Francisco, California, United States
Platforms Engineer at Supergiant Games

University of California, Riverside — Riverside, California, United States
Tenure Track Assistant Professor in Game Studies
Tenure Track Assistant Professor in Game Studies

Nintendo of America Inc. — Redmond, Washington, United States
Software Engineer, Developer Support (NTD)
Work with third party game developers to solve some of their hardest problems, while also educating new developers on the basics of Nintendo development.

Monomi Park — San Mateo, California, United States
Communications Manager

Monomi Park — San Mateo, California, United States
Game Engineer

Flight School — Dallas, Texas, United States
Game Engineer

UC Davis — Davis, California, United States
Assistant Professor in Game Design

Trendy Entertainment, Inc. — Gainesville, Florida, United States
Design Lead