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May 25, 2018
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YoYo Games opens publishing division to elevate GameMaker Studio 2 projects  
by Alissa McAloon [05.24.18]
GameMaker Studio 2 creator YoYo Games has opened up a new publishing branch completely devoted to supporting indie games created using its development tool.
Business/Marketing, Indie

Art Design Deep Dive: Rendering the player as a form of pure energy in Recompile 2
by Gamasutra Community [05.23.18]
Phigames' Phi Dinh writes about how the studio's upcoming Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader.
Design, Indie

Why the Cultist Simulator devs built their Lovecraftian game on a house of cards  
by Carli Velocci [05.22.18]
Cultist Simulator devs Alexis Kennedy and Lottie Bevan speak to the highs and lows of designing games around cards, the value of a minimalist interface, and walking the tightrope of indie game dev.
Design, Indie

Building a light-hearted puzzle game around Friday the 13th's Jason Voorhees  
by Joel Couture [05.22.18]
“As with Slayaway Camp, we were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty."
Design, Indie

What makes a great idle animation? Devs share their favorites 2
by Joel Couture [05.21.18]
From Rocket Knight Adventures to Ristar to Shantae, devs celebrate their favorite idle animations in games -- and how those little glimpses of character breathe life into virtual worlds.
Art, Console/PC, Indie, Video

Blog: Translating a game from Unity to Bitsy  
by Gamasutra Community [05.25.18]
Developer Pippin Barr writes about the process of development and specific insights into translating a game between radically different game engines.
Design, Indie

Blog: Developing procedural dialog in a game about tech support 1
by Gamasutra Community [05.25.18]
Indie game Tech Support: Error Unknown uses procedurally-generated conversations to make dialogue flow naturally over the course of the game. Developer Kevin Giguere explains how it all works.
Design, Console/PC, Indie

Video: A practical guide to porting your indie game to consoles  
by Staff [05.23.18]
At GDC 2018 PlayEveryWare's Thomas O'Connor shines a light on the technical and administrative work that goes into getting a console game out the door.
Production, Console/PC, Indie, Video, Vault



Everything Is Authored  
by Gregory Pellechi [05.25.18]
Procedural generation is great at short scenes. But it takes a storyteller to create a compelling narrative that runs throughout an entire game. And it's stories we remember - not graphics, mechanics or systems.
Design Console/PC Indie

Gaming Cultural Atonement  
by Stephen Schafer [05.24.18]
The concept behind the development of a Psychecology game (PEG) prototype is that authentic game-play based on the most current cognitive research and the principles of dream analysis identified by Carl Jung can promote individual and collective psycholog
Design Indie VR

b r 1: Notes on Translating from Unity to Bitsy  
by Pippin Barr [05.24.18]
In this essay I write about the creation of b r 1 (Bitsy Reality 1), a Bitsy remake of v r 1, a Unity game. I write about the process of development and specific insights into translating a game between radically different game engines.
Design Programming Art Indie

How Startups Are Keeping Innovation Alive in the Social Casino Sector  
by Daniel Kashmir [05.22.18]
All of the money being poured into the social casino space should have made it more difficult for small, independent studios to compete. Instead, these startups are thriving by finding ways to keep innovating on the genre.
Business/Marketing Production Indie Social/Online Smartphone/Tablet

Game Design Beyond Screens & Joysticks - Game Interaction Loop (2/5)  
by Tatiana Vilela dos Santos [05.22.18]
Tatiana Vilela dos Santos is an indie game designer and digital artist. She makes games with unique physical interfaces and new technologies, all part of her interactive multimedia project MechBird. She gave in March 2018 a 60 minutes long talk at the GDC
Design Indie


Armor Games Studios — Irvine, California, United States
[05.24.18]
Marketing Coordinator


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Principal Engineer, HTML5 Games


Oath: A Verizon Company — Seattle, Washington, United States
[05.21.18]
Manager of Engineering, Full Stack


Zwift — Long Beach, California, United States
[05.07.18]
Community Forum Moderator
We’re looking for a passionate, upbeat community moderator to be the front-line voice of Zwift to grow our online forum. Ideal candidates will have keen sense of empathy and customer first attitude. You’ll have superb communication skills with an ability to break down and explain technical concepts in plain English.

Zwift — Long Beach, California, United States
[05.04.18]
3D Game Artist
Zwift is looking for generalist 3D Game Artist who will enjoy working on a variety of art tasks: 3D world sculpting, road placement, prop & set piece building/texturing /placement, creating jerseys, bicycles and components based on the real-world designs (supplied by our partners) and our own original designs.

Tilting Point — New York, New York, United States
[05.04.18]
Game Manager