Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 26, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Tips on art directing VFX for stylized games  
by Staff [06.25.19]
In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games!
Design, Art, Console/PC, Indie, Video, Vault

Don't Miss: Unpacking The Silver Case: A Q&A with Grasshopper Manufacture 1
by Brandon Sheffield [06.25.19]
We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster.
Design, Art, Console/PC, Indie

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Learning from the doomed launch of Brigador  
by Staff [06.20.19]
In this 2017 GDC session, Stellar Jockeys' Hugh Monahan dissects the development and release of Brigador from both marketing and design perspectives, to help you learn what went wrong.
Business/Marketing, Indie, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Using email lists for fun, profit, and building your own fan club  
by Staff [06.19.19]
In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook!
Business/Marketing, Console/PC, Indie, Video, Vault

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Staff [06.18.19]
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Design, Console/PC, Indie

Live, die, repeat: How Outer Wilds piques curiosity in an ambivalent solar system 1
by Kris Graft [06.18.19]
Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike.
Design, Indie, Video



Implementing SEO in Video Games  
by Ashley Kreuer [06.24.19]
So we all know Google and other search engines use a variety of optimization techniques. How does that apply to video games? Well the classic example is the shortest path problem. You want your AI whether it be enemies or NPC’s to take the shortest path
Programming Indie

Crowdfunding Without A Graphic Designer  
by Iuliana U [06.24.19]
Should you spend money on a Graphic Designer for your Crowdfunding campaign or can you do it yourself? Let’s find out!
Business/Marketing Art Indie

Expanding Midgar – Simple Solutions for Satisfying Postgame Content  
by Joshua Hallaran [06.24.19]
Using Final Fantasy VII Remake as a framework for discussion, this post examines some of the ways developers can add value to their RPG beyond the core narrative! Consider simple ideas that can be applied when designing your own endgame/postgame content.
Design Console/PC Indie

Tales of a Middling Designer  
by Steven Caywood [06.24.19]
A twenty years experienced game designer reflects on the trials and tribulations of entering the indie scene with a smidge of artistic experience and a dash of programming experience.
Audio Business/Marketing Design Programming Production Art Indie

In Praise of Slow Games  
by Artur Ganszyniec [06.24.19]
When I noticed that my taste in games changed, I started comparing my experiences with friends, colleagues, and strangers. Born from the conversations, is my take on a Slow Gaming Manifesto.
Design Production Serious Indie


Gear Inc. — Hanoi, Vietnam
[06.25.19]
Mobile Games Tools Producer


Behaviour Interactive — Montreal, Quebec, Canada
[06.25.19]
Senior Game Designer


Sweetvine Systems — Santa Clara, California, United States
[06.24.19]
Art Manager


Legends of Learning — Washington, DC, District of Columbia, United States
[06.21.19]
Senior Unity Engineer - $140k - Remote OK
Senior Unity Engineer - $140k - Remote OK

Insomniac Games — Burbank, California, United States
[06.21.19]
User Experience Researcher
User Experience Researcher responsible for assisting in designing and conducting user experience research studies.

Giant Army — Remote, Washington, United States
[06.20.19]
Graphics Developer for Universe Sandbox


Insomniac Games — Burbank, California, United States
[06.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

No Goblin — Remote OK!, Washington, United States
[05.28.19]
Gameplay Programmer