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October 20, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
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Weekly Jobs Roundup: Square Enix, Schell Games, and more are hiring now!  
by Staff [10.19.18]
Here are just some of the many developers looking for artists, designers, programmers, and more right now on the Gamasutra Job Board.
Design, Programming, Production, Art, Indie, Recruitment

Sixth annual Day of the Devs line-up features over 70 games  
by Emma Kidwell [10.18.18]
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs.
Business/Marketing, Indie, Video

Get a job: Amnesia dev Frictional Games is hiring a Tools Programmer  
by Staff [10.18.18]
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive.
Programming, Indie, Recruitment

Alt.Ctrl.GDC Inspirations: The award-winning Puppet Pandemonium!  
by Staff [10.18.18]
GDC 2019 seeks your great offbeat controller games for Alt.Ctrl.GDC! The submission deadline is November 30th, and to inspire you we're highlighting some prior standouts -- like Puppet Pandemonium!
Design, Indie

Don't Miss: Designing Dream Daddy's character creator to deepen engagement 2
by Staff [10.17.18]
"It was really important to us throughout the entirety of development of this game that we made something that felt inclusive to as many people as possible."
Design, Console/PC, Indie

Loot Crate now offers a monthly indie game subscription service  
by Alissa McAloon [10.17.18]
Loot Crate is kicking off a $10 monthly subscription service that aims to connect “creative new voices” in indie dev with players.
Console/PC, Indie

GDC 2019 is now open for registration!  
by Staff [10.17.18]
Now's the time to register for GDC 2019! You'll want to look at pass options and register early to get the best price. Plus, some passes have limited quantities so if you’re interested, don't wait!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Submissions are now open for the GDC 2019 Tutorials!  
by Staff [10.16.18]
Hey devs, GDC 2019 has put out a call for submissions of lectures and panels that would be a good fit for 6 of the conference's popular Tutorials, from the Level Design Workshop to eSports Day!
Design, Production, Art, Console/PC, Indie, GDC



How Yacht Club Games Created Shovel Knight's Tinker Knight Boss  
by David Craddock [10.18.18]
In the third and final batch of exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Tinker Knight boss battle.
Design Programming Art Console/PC Indie

Lessons Learned After Making Anodyne with Sean Han Tani  
by Larry&Brandon GDU [10.18.18]
Sean Han Tani is a composer, independent game developer, writer and teacher. He is best known for making Anodyne game and is currently working on the sequel, Anodyne 2. His past work includes All Our Asias- a surreal, lo-fi, 3D adventure, about identity,
Business/Marketing Design Programming Production Art Console/PC Indie

Why It's So Difficult to Talk About Crunch in Game Development  
by Josh Bycer [10.18.18]
The recent news surrounding Rockstar Studios regarding crunch frames today's talk about why the concept is always hard for developers to agree upon.
Business/Marketing Design Production Console/PC Indie

How Yacht Club Games Created Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight Bosses  
by David Craddock [10.17.18]
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.
Design Programming Art Console/PC Indie

How Yacht Club Games Created Shovel Knight's Baz, Mole Knight, and King Knight Bosses 1
by David Craddock [10.16.18]
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.
Design Programming Art Console/PC Indie


Gear Inc. — Hanoi, Vietnam
[10.19.18]
[Vietnam] Senior Game Designer


Heart Machine — Culver City, California, United States
[10.18.18]
Gameplay Engineer


North Star Digital Studios — Kensington, Maryland, United States
[10.15.18]
Marketing Specialist- Remote or In-house


YAGER Development GmbH — Berlin, Germany
[10.15.18]
Senior Game Designer (f/m)
We are currently seeking a talented and experienced Game Designer for our newly announced project The Cycle.

YAGER Development GmbH — Berlin, Germany
[10.15.18]
Lead Backend Engineer (f/m)
As a Lead Backend Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

YAGER Development GmbH — Berlin, Germany
[10.15.18]
Senior Dev Ops Engineer (f/m)
As a Senior Dev Ops Engineer at YAGER you will work on The Cycle (www.thecycle.game), an awesome and exciting match-based FPS with an international team of highly experienced and talented developers that are passionate about their work.

Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[10.13.18]
Contract: Graphics programmer for surface effect system