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June 1, 2020
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Game Discoverability & The Nintendo Switch: Where We're At 3
by Gamasutra Staff [05.26.20]
Game Discoverability & The Nintendo Switch: Where We're At
Design, Indie

Dreaming Spires: Dynamic narrative, layer by layer 2
by Kris Graft [05.25.20]
Jon Ingold of Inkle goes in-depth on the studio's upcoming game Pendragon, which ties a dynamic narrative engine to a chess-like strategy game.
Design, Console/PC, Indie

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Go behind the scenes of Astroneer's big crafting overhaul at GDC Summer!  
by Staff [06.01.20]
It's never been more important for game makers to understand the nuances of updating live games, and at GDC Summer the Astroneer team will offer their own lessons learned on how to do it gracefully.
Design, Indie, GDC

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Production, Art, Indie, Video, Vault

Blog: The hidden Switch demo upside & more discoverability tricks  
by Simon Carless [05.20.20]
Why having a Switch demo may have hidden advantages, even more great trending information from SteamDB, and a host of other useful info for those looking to get their game seen.
Business/Marketing, Design, Console/PC, Indie



Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More  
by Mike Marrone [06.01.20]
Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

3 Methods of Paying Audience Segmentation  
by Eugene Matveev [06.01.20]
3 Methods of Paying Audience Segmentation based on the amount, number and time of payments.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Simon Carless [05.31.20]
Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Video Game Journalists: 7 Essential Tips When Contacting Them  
by Yohann Miniere [05.28.20]
Here are 7 tips that should help you to understand how to connect with video game editors. I am Yohann, Indie Game PR and Marketing freelance consultant and this article was first published on my blog https://www.indiegamesmarketer.com/blog
Business/Marketing Console/PC Indie Social/Online VR


E-Line Media — Phoenix, Arizona, United States
[05.30.20]
Creative Director


Moon Studios — Remote, California, United States
[05.26.20]
Senior Character TD
Moon Studios is looking for a Senior Character TD!