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We're now at!  
by Kris Graft [08.26.21] will soon automatically redirect to the brand new For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

How do you discover when people find your game?  
by Gamasutra Staff [08.23.21]
When it comes to planning and monitoring social media, your Steam page, and websites for discovery success, what tools should you use? We look at some potential lenses.
Design, Production, Art, Console/PC, Indie

Deep dive: - from web game to $1 million Steam hit 2
by Gamasutra Staff [08.18.21]
How did web game end up grossing $1 million on Steam? We look at its route to success in this data heavy deep-dive.
Design, Console/PC, Indie

Designing dual-perspective puzzles for 2D-3D platformer Toodee and Topdee  
by Joel Couture [08.17.21]
Puzzle platformer Toodee and Topdee offers an interesting perspective on a classic genre. Here's how developers Dietzribi turned a Ludum Dare prompt into this perspective-swapping puzzler.
Design, Console/PC, Indie, Video

Data dive: inside a successful sequel launch  
by Gamasutra Staff [08.16.21]
PlayWay shared with its investors some very focused and precise data on Car Mechanic Simulator 2021 - so let's analyze it in detail!
Design, Console/PC, Indie

RTS Building Damage and Destruction: Deterrence - Video Devlog 15  
by Matthew Gianfrancesco [12.31.69]
The fifteenth weekly devlog of Deterrence. This week I go over how I made buildings show indications of damage and destructible using Unity, Blender, and free image editing tools.
Design Art Indie

Game Dev Digest Issue #145 - Level Up  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #145 - Level Up. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie VR

Late Game Lessons of Live Service Design  
by Josh Bycer [12.31.69]
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
Design Console/PC Indie Social/Online Smartphone/Tablet

Never Enough Space! Redesigning the inventory system for Unexplored 2  
by Joris Dormans [12.31.69]
Two weeks after the release of Unexplored 2 we’ve redesigned the inventory system as players found it to be too restrictive and too diminishing of the fun of finding treasure during their adventures. In this post Joris Dormans looks back at this pivot.
Design Console/PC Indie

28 Questions for a more Cohesive Narrative Design 1
by Linda Effinger [12.31.69]
Narrative Design is what can bring disparate elements of a game together. This thorough list of questions helps game designers review their narrative design from many unusual angles. 
Design Console/PC Indie VR

Question — Tiburon, California, United States
Question - South Park - Lead Level Designer (WFH/Remote)