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April 20, 2021
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The simplest trailer to make for your Steam page  
by Gamasutra Community [04.19.21]
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.
Business/Marketing, Console/PC, Indie

Blog: 7 nudges and manipulative techniques present in Undertale 2
by Gamasutra Community [04.16.21]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Design, Console/PC, Indie

Sponsored: Effective methods and best practices for mobile game commerce  
by Staff [04.19.21]
A multi-platform experience allows you to access new markets, gain more freedom in your marketing efforts, and connect to your players directly from a branded e-commerce site
Business/Marketing, Indie, Smartphone/Tablet

Why TikTok matters for game discovery 2
by Gamasutra Staff [04.14.21]
TikTok - the shortform video social app which sports hundreds of millions of MAUs worldwide - can be a boon for the right type of game. We explain how within.
Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: Publishing a game on Epic Games Store - Three (not so) simple steps 1
by Gamasutra Community [04.15.21]
Making sure your game reaches the widest audience used to be a straight-forward process: make your it available on the big digital storefronts, a few key retailers, and that was it. It all changed with Epic Games Store. How did we get there?
Business/Marketing, Console/PC, Indie

The Games Fund launches with $50M to support devs in US, Europe  
by Alissa McAloon [04.16.21]
A team of game industry investors and creators has launched a new $50 million fund with the goal of putting its resources, both financially and professionally, behind game developers.
Business/Marketing, Console/PC, Indie

Don't Miss: How Rogue Legacy handles tutorials without being boring 5
by Staff [04.16.21]
How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets.
Design, Console/PC, Indie

Blog: Examining the craft of video game music composition  
by Gamasutra Community [04.16.21]
In this partial transcript of an online Q&A, video game music composer Winifred Phillips describes her process for several projects - including Spyder, Shrek the Third, Shattered State, and Assassin's Creed Liberation.
Audio, Console/PC, Indie, Smartphone/Tablet



When demos can radically expand your game's discoverability  
by Simon Carless [12.31.69]
Are game demos good? When you should leave your demo or prologue up for longer? We look at games with standout (but short!) gameplay loops for an answer.
Business/Marketing Design Production Console/PC Indie VR

The Simplest Trailer to Make For Your Steam Page  
by Derek Lieu [12.31.69]
Valve itself recommends you put your Steam page up as soon as possible, but one major hurdle for first time and hobbyist developers is making a trailer. Here are my recommendations for how to make a minimum viable product Steam trailer.
Business/Marketing Indie

New Action Shooter - Memory Lost  
by Sergey Kuznecov [12.31.69]
Introduction to readers. Director of a small game studio from St. Petersburg.
Production Console/PC Indie

How To Develop Your Game Industry Skills Alone  
by Berke Erem [12.31.69]
Fobula Games founder Berke Erem explores some practical ways for indie developers to improve their industry-relevant skills. The article is meant for indie studio founders and professionals. It is designed to be read within 5 minutes.
Business/Marketing Design Programming Art Indie

Building a systemic narrative game : "DEAR, a letter writing simulator" 1
by Lila Grimaldi [12.31.69]
Trying to tell a moving story while letting your player write a part of it, is a difficult exercise. This is the story of how a small group of students tried to rationalize lexical fields into puzzles and create a systemic narrative game.
Design Indie


Hinterland Studio Inc. — Vancouver/Victoria, BC, British Columbia, Canada
[04.13.21]
Art Director
Art Director

Talofa Games — Cupertino, California, United States
[03.30.21]
Unity Software Engineer