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February 18, 2020
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The state of Steam discoverability: February 2020 1
by Gamasutra Community [02.18.20]
Here's a new monthly rundown of digestible takeaways regarding the state of game discoverability on Steam's crowded marketplace.
Business/Marketing, Console/PC, Indie

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Business/Marketing, Console/PC, Indie, Video, Vault

The GDC 2020 schedule is now live; use it to make the most of your GDC!  
by Staff [02.18.20]
Conference organizers encourage you to take advantage of the free GDC 2020 Session Scheduler to lay out your week at the show in an intuitive, easy-to-navigate fashion.
Console/PC, Indie

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Turning love into a cooperative game mechanic in Haven 1
by Aron Garst [02.14.20]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Design, Indie, Smartphone/Tablet

Video: Designing custom hardware games Line Wobbler & Beasts of Balance  
by Staff [02.14.20]
In this 2017 GDC session, Alex Fleetwood and Robin Baumgarten discuss the development of two custom hardware games: Baumgarten's Line Wobbler, and Sensible Object's Beasts of Balance.
Design, Indie, Video, Vault



Reward Fatigue  
by Fabian Fischer [02.18.20]
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Business/Marketing Design Console/PC Indie Social/Online Smartphone/Tablet

Ragdoll Physics à la Goonya Fighter  
by Tommy Pengelly [02.18.20]
An example of how it is possible to construct ragdoll physics with unity
Design Programming Indie

The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels  
by Ruben Torres Bonet [02.18.20]
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Use code generation to generate a localization system 1
by Thomas Viktil [02.14.20]
By using code generation, you can fully automate the generation of a complete localization system.
Programming Indie


Yacht Club Games — Los Angeles, California, United States
[02.17.20]
Chief Operating Officer / Producer


Yacht Club Games — Los Angeles, California, United States
[02.17.20]
Senior Tools & Engine Programmer


Yacht Club Games — Los Angeles, California, United States
[02.17.20]
Marketing / Community Manager


Hinterland Studio Inc. — Vancouver, British Columbia, Canada
[02.17.20]
Art Director (The Long Dark IP)
Art Director -- The Long Dark IP

Airship Syndicate — Austin, Texas, United States
[02.14.20]
Mid to Senior Programmer
Mid to Senior Programmer

Airship Syndicate — Austin, Texas, United States
[02.14.20]
Senior Systems Designer
Senior Systems Designer