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May 7, 2021
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Epic paid devs nearly $12 million for 9 months of Epic Games Store free games 1
by Alissa McAloon [05.03.21]
The big Epic Games v. Apple case officially kicked off today, offering a unique look at the finances and strategy behind Epic Games Store initiatives like its free game promotions.
Business/Marketing, Console/PC, Indie

Genesis Noir leads IGF finalists with four nominations  
by Staff [05.07.21]
Check out the 2021 Independent Games Festival finalists, who will be honored at a virtual ceremony held at Game Developers Conference, running July 19th - 23rd.
Design, Programming, Production, Art, Console/PC, Indie, GDC

Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet, GDC

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Gamasutra Staff [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing, Design, Production, Console/PC, Indie

Discover how ZA/UM crafted Disco Elysium's outstanding narrative at GDC 2021  
by Staff [05.05.21]
Justin Keenan, one of the writers at ZA/UM who worked on the revered RPG Disco Elysium, will be on-hand at the all-virtual GDC 2021 to talk about shaping the game's outstanding narrative. GDC 2021 takes place July 19-23.
Design, Console/PC, Indie, GDC

What do devs really think of game platform cut?  
by Gamasutra Staff [05.04.21]
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
Business/Marketing, Design, Production, Console/PC, Indie

Blog: Storytelling through skill trees  
by Gamasutra Community [05.04.21]
Discussing observations in developmental psychology vs how development is presented in video game skill trees, and how those things can help us tell stories.
Design, Console/PC, Indie

Blog: Store page marketing tips for game devs  
by Gamasutra Community [05.04.21]
Perfecting your store page is arguably the most important marketing activity you can focus on. Good store pages facilitate conversions (wish lists and buys), while bad pages render greatly hinder your marketing efforts.
Business/Marketing, Console/PC, Indie



Game Dev Digest Issue #93 - Software craftsmanship  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #93 - Software craftsmanship. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie

Of Mice and Men - Making a Meaningful Scent System in Redwall  
by Chris Skaggs [12.31.69]
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done but we think we've landed on something that really sets our Redwall themed game apart
Design Programming Art Console/PC Indie

A Game With A Kitty 2: Darkside Adventures Review  
by Zachary Levin [12.31.69]
A review of the indie game "A Game With A Kitty 2: Darkside Adventures" by Zachary Levin.
Design Indie

Jungle town: how we wanted to change the world for the better by creating a children's game  
by Dmitriy Makeyev [12.31.69]
The history of our game began in 2016, I said to my wife and muse: "Honey, I want to make a game for our daughter!" She supported me.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Simon Carless [12.31.69]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing Design Production Console/PC Indie


Ringtail Interactive — Stockholm, Sweden
[05.07.21]
UI/UX Artist


Harmonix Music Systems — Boston, Massachusetts, United States
[05.07.21]
Senior Software Developer (Remote)


Disbelief — Chicago, Illinois, United States
[05.05.21]
Senior Programmer
Senior Programmer

Ringtail Interactive — Stockholm, Sweden
[05.05.21]
Technical Artist


Threshold Games — Remote, Washington, United States
[05.03.21]
Landscape Graphics Engineer


Shiny Shoe — San Francisco, California, United States
[05.03.21]
Rigger / Technical Artist
Shiny Shoe is seeking a multi-talented, self-motivated Rigger/Technical Artist to join our team as we embark on the development of a new original title!

Hinterland Studio Inc. — Vancouver/Victoria, British Columbia, Canada
[04.30.21]
Director of Community


Seismic Squirrel — Issaquah, Washington, United States
[04.28.21]
Senior Gameplay Designer
Senior Gameplay Designer - Designing and implementing the gameplay for a rogue-lite RPG game.