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March 22, 2018
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SteamSpy creator says 2017 was Valve's most profitable year yet  
by Simon Parkin [03.22.18]
2017 was Steam’s most profitable year yet, claims Sergey Galyonkin and the creator of SteamSpy, a website that, since 2015, has provided estimates on the number of game sales on the titular digital game store.
Business/Marketing, Console/PC, Indie, GDC

How (and why) you should better represent Muslims in your games  
by Alex Wawro [03.22.18]
“Muslims have a public image problem. And it’s sometimes dangerous to be Muslim,” game designer Osama Dorias said at GDC today. “So we need help addressing the public image problem.”
Design, Console/PC, Indie, Smartphone/Tablet, GDC

Laralyn McWilliams on rediscovering creativity following trauma 1
by Simon Parkin [03.22.18]
“When you are in times of distress you feel lost and broken, because you can’t set aside fear and anger," she said. "And if you feel broken your creative work is broken.”
Production, Console/PC, Serious, Indie, GDC

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Night in the Woods, Baba Is You win big at the 2018 IGF Awards  
by Staff [03.22.18]
Chuchel, Getting Over It With Bennett Foddy, and Celeste were also among the games honored at tonight's Independent Games Festival Awards.
Indie, GDC, IGF

Translating the 2D hardbody towers of Mount Your Friends into 3D  
by Jack Yarwood [03.21.18]
Mount Your Friends dev Daniel Steger opens up about the weird challenges and surprises of taking the 2D game into 3D as Mount Your Friends 3D: A Hard Man Is Good To Climb.
Design, Indie

Scope Creep: A useful, treacherous tool, says Heat Signature dev  
by Kris Graft [03.19.18]
"Scope creep is a bad, dirty term, yet it’s also been my fundamental development technique," joked Tom Francis, developer behind the games Heat Signature and Gunpoint.
Design, Production, Indie, GDC

How devs deal with making enemies that feel 'okay' to kill 2
by Carli Velocci [03.19.18]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Design, Art, Console/PC, Indie

Lessons learned after two years as an indie developer  
by Vladimir Slav [03.22.18]
In this blog post, Vladimir tries to summarize his experience running the indie gamedev company in Riga, Latvia.
Business/Marketing Serious Indie

Postmortem: Chasing Carrot's Pressure Overdrive  
by Patrick Tejada [03.22.18]
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world, which German indie devs Chasing Carrots released in 2017.
Business/Marketing Design Programming Production Art Console/PC Indie

The Maturity Breath of the Wild Brings to Nintendo's Game Design  
by Josh Bycer [03.22.18]
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet.
Design Console/PC Indie

Top Gaming Industry Trends for 2018  
by Alex Miller [03.19.18]
From buying loot boxes to casting magic spells on the streets – we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Working with Pixel Art Sprites in Unity: Importing Assets 3
by Alex Belzer [03.19.18]
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.
Programming Indie

Asteri Networks — Shreveport, Louisiana, United States
Software Engineer

Torn Banner Studios — Toronto, Ontario, Canada
Senior Game Programmer
Torn Banner Studios, creators of Chivalry: Medieval Warfare, are looking for a talented and enthusiastic full-time permanent Senior Game Programmer

Private Division (Las Vegas) — Las Vegas , Nevada, United States
Lead QA Tester
Leads a team in executing test plans on pre-release versions of software to detect and record product defects.

Tonk Tonk Games — Los Angeles, California, United States
Senior Project Manager