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July 15, 2020
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Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Business/Marketing, Production, Smartphone/Tablet

Unreal Engine devs can now capture facial animation using an iOS app  
by Alissa McAloon [07.10.20]
Epic Games has launched a new iOS app that uses the platform's ARKit technology to capture real-world facial movements and translate those to character models in Unreal Engine.
Programming, Art, Console/PC, Smartphone/Tablet

Analyst: Mobile games generated 1 billion downloads each week in Q2 2020  
by Chris Kerr [07.09.20]
According to the latest figures from market intelligence company App Annie, during the first week of Q2 2020 mobile games were downloaded a record 1.2 billion times worldwide. 
Business/Marketing, Smartphone/Tablet

Video: System design advice for mobile free-to-play games  
by Staff [07.14.20]
In this GDC 2018 session Scopely's Evan Losi presents a practical take on system design, starting with the one resource that is universal to all games: time.
Design, Smartphone/Tablet, Video, Vault

Don't Miss: What the Golf? is going on in this Q&A 1
by Staff [07.10.20]
Copenhagen-based Triband is the studio behind what is easily one of the funniest, most joyful games of the year in What the Golf? The team answered...most of our questions.
Console/PC, Indie, Smartphone/Tablet

Attend GDC Summer and see how thatgamecompany crafted the art of Sky  
by Staff [07.10.20]
At GDC Summer next month a lead artist on thatgamecompany's Sky: Children of the Light will teach you how the studio uses visuals to evoke emotional experiences!
Art, Smartphone/Tablet, GDC

8,000 games have been pulled from the App Store in China over missing ISBNs  
by Alissa McAloon [07.09.20]
Apple is bringing its App Store policies in-line with Chinese regulation by requiring paid and in-app purchase-bearing games to receive government approval to appear on its storefront.
Smartphone/Tablet

Finnish mobile studio Traplight nets $9 million to support Battle Legion  
by Chris Kerr [07.09.20]
Finnish mobile studio Traplight has netted $9 million in funding after launching its latest title, Battle Legion
Business/Marketing, Production, Smartphone/Tablet



Game Composers and the Importance of Themes: Repetition in Game Music (Pt. 2)  
by Winifred Phillips [07.14.20]
The second installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Trends During Pandemic and Beyond  
by Starloop Studios [07.14.20]
In contrast to many other economic sectors that are drastically affected by the pandemic, the video game industry has generally been more resilient to the pandemic.
Business/Marketing Design Production Art Console/PC Smartphone/Tablet VR

13 Free Tools to Develop and Manage a Game as a Remote Team  
by Christian Kasilag [07.14.20]
Having a good set of tools for your remote team to communicate and stay organized with is more important than ever. My team has worked together remotely for over 2 year now - these are the free tools we use and have had success with.
Business/Marketing Design Programming Production Indie Smartphone/Tablet

Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More!  
by Mike Marrone [07.10.20]
Game Dev Digest Issue #52 - Animation, Shader Graph, Performance, Plus More! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

How Can You Profit From C# 7.0 Local Functions in Your Game?  
by Ruben Torres Bonet [07.09.20]
How can you profit from using C# 7.0 local functions in your game? Let's find out
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR


innogames — Hamburg, Germany
[07.13.20]
Java Software Developer - Core Team


Futureplay — Helsinki, Finland
[07.09.20]
Senior Game Animator