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February 18, 2018
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Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Despite increased downloads, Gameloft sees drop in daily and monthly average users  
by Emma Kidwell [02.16.18]
Gameloft saw a 12 percent growth in revenues from advertising activities and sales via app stores, with more than 2.5 million downloads per day across all platforms in 2017. 
Business/Marketing, Smartphone/Tablet

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
Design, Console/PC, Indie, Smartphone/Tablet

Gameloft facing lawsuit from outsourcing firm over copyright infringement 2
by Alissa McAloon [02.16.18]
The Vietnam-based outsourcing firm Glass Egg filed the suit in response to the use of a number of assets from the studio’s Asphalt series.
Business/Marketing, Smartphone/Tablet

Video: Storytelling strategies that will get players to care  
by Emma Kidwell [02.14.18]
In this 2014 GDC session, Pixelberry Studios' Kara Loo and Royal McGraw explain High School Story's combination of using drama, romance, comedy and cliffhangers to drive user engagement and retention.
Design, Smartphone/Tablet, Video

Clash of Clans developer Supercell reports a decline in profits 2
by Emma Kidwell [02.14.18]
Finnish mobile game studio Supercell said today it earned $810 million in profit and $2 billion in revenue for fiscal 2017.
Business/Marketing, Smartphone/Tablet

Come hone your skills at the GDC 2018 Community Management Summit  
by Staff [02.13.18]
Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more!
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

ESL nabs minority stake in Indian mobile publisher Nazara  
by Chris Kerr [02.09.18]
German eSports juggernaut ESL has picked up a minority stake in Indian mobile publisher Nazara Technologies. 
Business/Marketing, Smartphone/Tablet

A Look Back at 2017 Game Industry [Report] 1
by Mantin Lu [02.16.18]
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Creating 2D Particle Effects in Unity3D 1
by David Finseth [02.16.18]
Technical Artist David Finseth of Synapse Games explains how the particle effects in "Spellstone" and "Animation Throwdown" were created in Unity3D.
Design Art Social/Online Smartphone/Tablet

My favorite game designs of 2017 3
by Raph Koster [02.13.18]
Taking a look at the most interesting design elements in games in 2017.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Outsourcing My Death Anxiety  
by Simon Carless [02.12.18]
This week's highlights include a great longform piece on game asset outsourcing, the creator of A Mortician's Tale on overcoming her death anxiety, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How we did not attend at Global Game Jam 2018  
by Soma Szarka [02.12.18]
If you had to choose between finishing a game in time or finishing it with all the features you wanted to accomplish, which one would you choose? Read about how we choose the latter option for Global Game Jam 2018.
Audio Design Programming Console/PC Indie Smartphone/Tablet

Telltale Games — San Rafael, California, United States
Senior Tools Engineer

Seismic Games — Los Angeles, California, United States
Backend Engineer

Backflip Studios — Boulder, Colorado, United States
Engineering Manager

Jam City — Culver City, California, United States
Game Engineer

Telltale Games — San Rafael, California, United States
Gameplay Designer

Telltale Games — San Rafael, California, United States
Lead Engineer

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer
Senior Systems Designer - With Mobile Experience

Jam City — Culver City, California, United States
UI Artist

Shiny Shoe — San Francisco, California, United States
Quality Assurance Contractor

SYBO Games — Copenhagen, Denmark
Senior Game Designer