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Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor' 2
by Alissa McAloon [10.26.20]
Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share.
Business/Marketing, Smartphone/Tablet

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Business/Marketing, Console/PC, Smartphone/Tablet

Call of Duty: Mobile has topped 300 million downloads 1
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Business/Marketing, Smartphone/Tablet, GD Mag

Scopely raises $340 million to forge new partnerships in mobile games  
by Alissa McAloon [10.28.20]
Scopely has raised $340 million through a Series E funding round, cash the prolific mobile game company plans on using to expand its reach in the space, particularly in the West.

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

New non-profit Hit Save! wants to help preserve video games and their history  
by Chris Kerr [10.20.20]
A new video game preservation initiative has been launched in the form of Hit Save!, a registered non-profit dedicated to preserving video games and the history behind them.
Design, Production, Console/PC, Smartphone/Tablet

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Business/Marketing, Design, Production, Art, Console/PC, Indie, Smartphone/Tablet

How I decided to make a game inspired by Heroes of Might and Magic and lost money (part 2/3)  
by Sergey Pomorin [10.27.20]
In 2015, while working in the office and alongside doing my own job, I was developing games with an artist. It happened that by selling the game, I earned the 2-year salary I was getting in the office those days.
Business/Marketing Design Programming Production Art Console/PC Indie Smartphone/Tablet

Reworking PUNCH-OUT!! for Mobile: An Extremely Deep Dive into Election Year Knockout  
by Benjamin Ritter [10.26.20]
Literally every design decision in excruciating detail. Our goal: Zero compromises to gameplay or humor.
Business/Marketing Design Programming Art Console/PC Serious Indie Smartphone/Tablet

Facebook gears up for the world’s first ad-supported cloud gaming service  
by George Jijiashvili [10.26.20]
Games industry analyst's take on Facebook launching a free cloud gaming service - Focusing on Facebook's position in cloud gaming, 'cloud playable ads' and the increasingly contentious relationship between cloud gaming companies and Apple.
Business/Marketing Social/Online Smartphone/Tablet

Beast Master - Development Update 13 - Marketplace  
by Luca Russo [10.26.20]
Hello everyone, this week we worked on the new marketplace system for Beast Master.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

The Zynga Analytics Platform in 2020  
by Ben Weber [10.26.20]
Zynga's Python-focused analytics platform
Programming Smartphone/Tablet

Rogue Harbour Game Studio — Vancouver, British Columbia, Canada
Game Economy Designer

Phoenix Labs — San Mateo, California, United States
Art Director

innogames — Hamburg, Germany
Mobile Software Developer (C++) - Video Game: Forge of Empires

innogames — Hamburg, Germany
Frontend Developer (Haxe) - Video Game: Forge of Empires

innogames — Hamburg, Germany
Java Software Developer - Core Team

innogames — Hamburg, Germany
Concept Artist - New Mobile Game