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Around 20 employees laid off at mobile studio Kixeye  
by Chris Kerr [02.20.20]
There have been around 20 layoffs at mobile developer Kixeye following its acquisition by Stillfront Group last year. 
Business/Marketing, Production, Smartphone/Tablet

Stadia support arrives on 19 non-Google Pixel phone models this week  
by Alissa McAloon [02.18.20]
Google's not-so-steady rollout of new Stadia features continues with the announcement of support for nearly 20 new devices, the first non-Pixel mobiles to work with the service.
Social/Online, Smartphone/Tablet

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Jordanian mobile publisher Tamatem nets $3.5 million to expand globally  
by Chris Kerr [02.17.20]
Jordanian mobile game publisher Tamatem has netted $3.5 million in Series A funding to increase its presence in the Middle East and North Africa mobile market and expand globally.
Business/Marketing, Smartphone/Tablet

Mobile quizzing company HQ Trivia has shut down 1
by Chris Kerr [02.17.20]
Mobile quiz show maker HQ Trivia has closed its doors and laid off its remaining 25 employees after a planned acquisition fell through at the last minute.
Business/Marketing, Production, Smartphone/Tablet

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: Turning love into a cooperative game mechanic in Haven 1
by Aron Garst [02.14.20]
The team at Haven dev The Game Bakers set out to make a different sort of game about romance and use love, not as a goal or reward, but as a mechanic and system felt throughout every aspect of the game.
Design, Indie, Smartphone/Tablet

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Reward Fatigue 3
by Fabian Fischer [02.18.20]
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Business/Marketing Design Console/PC Indie Social/Online Smartphone/Tablet

The Little-Known Secrets of Unity Oculus CPU/GPU Performance Levels  
by Ruben Torres Bonet [02.18.20]
Here's a question for those of you who develop for Oculus VR... How much do you really know about the Oculus CPU and GPU hardware levels? Let's see what these hardware levels are doing to your game.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Game Dev Digest Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More  
by Mike Marrone [02.14.20]
Game Dev Digest — Issue #31 - Improving Performance, Developer Tools, Asset Sales, and Plenty More. The latest from the free weekly Unity3d/gamedev newsletter.
Programming Art Console/PC Indie Smartphone/Tablet VR


innogames — Hamburg, Germany
[02.20.20]
Concept Artist - Forge of Empires


innogames — Hamburg, Germany
[02.19.20]
Art Director - Warlords of Aternum


Futureplay — Helsinki, Finland
[02.14.20]
Senior Game Designer


Osmo — Palo Alto, California, United States
[01.28.20]
Sr. Game Engineer / Developer


University of Central Florida — Orlando, Florida, United States
[01.27.20]
Assistant Professor, Associate Professor or Professor, Games and Interactive Media


innogames — Hamburg, Germany
[01.22.20]
PHP Game Developer - Grepolis