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April 25, 2018
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Social AR games are coming to Snapchat  
by Alissa McAloon [04.25.18]
Snapchat plans to introduce a number of AR games as interactive ‘lens’ camera overlays, starting later this week.
Smartphone/Tablet, Video

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Sponsored Article

Tencent investing $15M to help establish Fortnite in China  
by Chris Kerr [04.24.18]
Tencent is investing more than $15 million in Fortnite to ensure Epic Games' popular battle royale shooter succeeds in China. 
Business/Marketing, Smartphone/Tablet

Hearthstone executive producer Hamilton Chu leaves Blizzard  
by Alissa McAloon [04.23.18]
A second high-profile member of the Hearthstone development team has left Blizzard as Hamilton Chu departs to “start something new.”
Business/Marketing, Console/PC, Smartphone/Tablet

Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing

Hearthstone game director Ben Brode departs Blizzard  
by Alissa McAloon [04.20.18]
Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own.
Console/PC, Social/Online, Smartphone/Tablet

Capcom scrapping Puzzle Fighter to focus on Dead Rising  
by Chris Kerr [04.20.18]
The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements.
Business/Marketing, Console/PC, Smartphone/Tablet



"Heroes of Rings: Dragons War" Dev Q&A with Codigames  
by Jill Sullivan [04.24.18]
Kongregate sits down with Francisco Martínez, President & Co-founder of Codigames to talk about the development process behind "Heroes of Rings: Dragons War."
Design Social/Online Smartphone/Tablet

PAX East 2018: Designing a Convention Booth  
by Kurt Bieg [04.23.18]
This post is a cross-post from our own website blog. Link: http://www.simplemachine.co/pax-east-2018-recap/ In this post we go over what went into planning our booth for PAX East Including what to order, how to lay stuff out, how to sell merch, etc.
Business/Marketing Design Production Social/Online Smartphone/Tablet

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Simon Carless [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Tencent dominated $22 billion games deals market in last 12 months 1
by Tim Merel [04.18.18]
In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

C.A.T.S. One Year Retrospective - Turning fun concept into a hit 1
by Ivan Verde [04.18.18]
A year ago we released C.A.T.S. Today it has more than 100 mln installs and a Game of the Year award. We want to share how we came up with the idea of the game and how you can remove design risks on early stages of development to create a hit.
Design Production Art Smartphone/Tablet


Tonk Tonk Games — Los Angeles, California, United States
[04.23.18]
Project Manager


MobilityWare — Irvine, California, United States
[04.23.18]
Unity Software Engineer


Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Senior Cloud Services Engineer
Level Ex, a well-funded medical gaming startup, is looking for a smart, experienced Cloud Architecture/Senior Cloud Services Engineer

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Senior Graphics Programmer
Level Ex, a well-funded medical gaming startup, is looking for a Senior Graphics Programmer to solve tech challenges

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Physics Engineer
Level Ex, a well-funded medical gaming startup, is looking for a Physics Programmer to do interesting tech

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Technical Art Director
Level Ex, a well-funded medical gaming startup is looking for a smart, talented Technical Art Director

Gear Inc. — Hanoi, Vietnam
[04.20.18]
[Vietnam] Game Designer


Abrakam SA — Liège, Belgium
[04.19.18]
Game Developer (Unity)


Abrakam SA — Liège, Belgium
[04.19.18]
Game Designer


Aardman Animations Ltd — Bristol, England, United Kingdom
[04.10.18]
Senior Game Designer