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Project Babel dev Colopl says employees inflated sales to boost app rankings 2
by Alissa McAloon [06.21.19]
Project Babel developer Colopl says that a pair of employees poured roughly $79,000 into the recently launched mobile game with the goal of artificially raising the game’s ranking on top grossing app lists.
Business/Marketing, Smartphone/Tablet

Cultist Simulator mobile: The all-singing, all-dancing data dump  
by Lottie Bevan [06.20.19]
We launched a mobile port of Cultist Simulator on the App Store and Google Play in April 2019. Here’s how it’s gone so far. I hope you like DATA!
Business/Marketing, Smartphone/Tablet

Azerion has purchased Spil Games' mobile game division  
by Chris Kerr [06.20.19]
Media, video game, and tech company Azerion has purchased Dutch studio Spil Games' mobile gaming division for an undisclosed fee.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Monument Valley dev ustwo appoints new leaders to help multi-project transition 1
by Chris Kerr [06.20.19]
Monument Valley developer ustwo games has expanded its leadership team to better transition towards multi-project development.
Business/Marketing, Production, Smartphone/Tablet

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Zynga-owned Empires & Puzzles has surpassed 34 million downloads  
by Chris Kerr [06.19.19]
Zynga and Small Giant Games' popular match-3 battler Empires & Puzzles has surpassed 34 million downloads worldwide.
Business/Marketing, Smartphone/Tablet

Niantic is suing Global++ over modified Pokemon Go, Ingress apps  
by Alissa McAloon [06.17.19]
Niantic has filed a lawsuit against the group Global++ for creating and releasing hacked versions of the developer’s social mobile games.
Smartphone/Tablet



Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Simon Carless [06.22.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Publishing 103 - What Publishers Look for in Games  
by David Logan [06.20.19]
Join CEO of Akupara Games, David Logan, on the final leg of his Publishing series journey. Prepared with your previous knowledge, dive down into the minds of the very people you want to be seeing your game.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Kliuless #39: E3 2019 Recap  
by Kenneth Liu [06.19.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

A Guide to DIY Market Research for Indie Developers  
by Damien Yoccoz [06.18.19]
There are plenty of free resources available online for indie studios that can’t afford to hire a professional market research team and need some DIY guidance. Follow the guide!
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

The Importance of Definitions in Game Design 2
by Louis McTague [06.17.19]
The games industry is notorious for overloading arbitrary terms in game development, making it very confusing to communicate with others. This post will show you how defining terms in the context of your game can facilitate communication among designers.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Ubisoft RedLynx — Helsinki, Finland
[06.25.19]
Senior Game Designer


New Moon Production — Hamburg, Germany
[06.25.19]
User Interface Artist - New Moon Production (all genders)


N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
Sr. Game Server Engineer


N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
UI/UX Artist


N3TWORK, Inc — Los Angeles, California, United States
[06.21.19]
Art Lead/Senior Artist


Reality Games — Kraków, Poland
[06.19.19]
Head of Production


Reality Games — Kraków, Poland
[06.19.19]
Head of Growth


Reality Games — Kraków, Poland
[06.19.19]
Head of Monetization


Gear Inc. — Hanoi, Vietnam
[06.18.19]
Mobile Games Tools Producer


innogames — Hamburg, Germany
[06.12.19]
VIP Account Manager - Forge of Empires