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September 18, 2019
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PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Recruitment, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

U.S. mobile developer Scopely expands into Asia with new Japan office  
by Chris Kerr [09.16.19]
U.S. mobile game developer-publisher Scopely is expanding into the Asia-Pacific region with the opening of a new office in Japan.
Business/Marketing, Smartphone/Tablet

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: NetEase drives mobile games business in Japan, Tencent targets emerging markets  
by Louise Shorthouse [09.13.19]
NetEase has found success in Japan with a handful of carefully tailored, stand-out mobile titles, but Chinese competitor Tencent is instead focusing its efforts on emerging territories.
Business/Marketing, Smartphone/Tablet

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
Design, Console/PC, Indie, Smartphone/Tablet

Don't Miss: Making Oxenfree's narrative unfold like a free-flowing conversation  
by Bryant Francis [09.11.19]
Night School Studio's Oxenfree is an interactive ghost story in which a player's contributions to the constant flow of conversation can shape the direction of the story.
Design, Console/PC, Indie, Smartphone/Tablet

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault



Devs: How do people find your game on the Switch?  
by Simon Carless [09.17.19]
How do you get noticed on the Nintendo Switch as a game dev? Here's an in-depth look at the Switch eShop and the general release trends for the increasingly crowded Switch game market.
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Unity Immediate and the Art of Automating Playtests  
by Ruben Torres Bonet [09.17.19]
Learn the basics of the Unity Immediate Window package by solving an important challenge in Game Development: Automating Playtests!
Design Programming Console/PC Indie Smartphone/Tablet

How To Write A Kickass Game Description  
by Damien Yoccoz [09.16.19]
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Don’t Act, Behave: Performant Neural Networks in Game AI  
by Tobias Hendricks [09.16.19]
Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.
Design Programming Console/PC Serious Indie Smartphone/Tablet

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Bending Spoons S.p.A. VAT ID: IT08931860962 — Milan, Italy
[09.16.19]
Game Lead


Wargaming Mobile — Berlin, Germany
[09.11.19]
Senior Concept Artist


Wargaming Mobile — Berlin, Germany
[09.11.19]
Lead Producer


Wargaming Mobile — Berlin, Germany
[09.11.19]
Senior Game Designer


Wargaming Mobile — Berlin, Germany
[09.11.19]
Technical Director


Wargaming Mobile — Berlin, Germany
[09.11.19]
Senior Unity Developer


Sago Mini — Toronto, Ontario, Canada
[08.27.19]
Mobile Game Designer - Kids Apps


innogames — Hamburg, Germany
[08.26.19]
Community Management Specialist - Tribal Wars (in-house)


innogames — Hamburg, Germany
[08.20.19]
Senior Unity Software Developer - God Kings