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November 21, 2017
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Opinion: South Australia's $2 million AUD investment in game devs  
by Katherine Cross [11.20.17]
"The South Australian government are finally taking the game industry seriously. It's a sector that is a natural fit for region's incredible arts culture and it's strength in tech.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
Console/PC, Indie, Social/Online, Smartphone/Tablet

iCandy picks up Animoca Brands mobile game portfolio for $3.8M  
by Alissa McAloon [11.15.17]
All in all, Animoca Brands' 318 casual mobile games were included in the sale.
Business/Marketing, Smartphone/Tablet

Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play 3
by Alissa McAloon [11.20.17]
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Business/Marketing, Console/PC, Smartphone/Tablet

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Porting classic games to smartphones isn't the way to go, says Nintendo 2
by Alissa McAloon [11.13.17]
"A lot of thought is going into what kind of games for smart devices will further our business," said Nintendo president Tatsumi Kimishima.
Smartphone/Tablet

Nintendo 'can see the possibility' of a future mobile push in China 1
by Alissa McAloon [11.13.17]
"Nintendo cannot expand its business in China alone, and an important issue is whether we can proceed with a partner entity in China to bring our IP to consumers in China," said Nintendo's president.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Simon Carless [11.19.17]
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Defining mid-core games and why they matter 2
by Maciej Biedrzycki [11.15.17]
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If youve ever wondered what its all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
Business/Marketing Design Console/PC Serious Indie Smartphone/Tablet

PUBG-esque mobile games in China: what would be the further steps?  
by Allie Zhong [11.15.17]
PlayerUnknown's Battlegrounds (PUBG) triggered a pervasive fever for battle royale mode games in China. There are lot of PUBG clones mobile games, I played some of them and share my personal opinions in my youtube channel.
Production Smartphone/Tablet

How South Park Phone Destroyer Ruins Good Design With Poor Monetization  
by Josh Bycer [11.14.17]
South Park Phone Destroyer is the latest game in the South Park Universe, but any good will the design gives is stymied by obtrusive monetization.
Design Smartphone/Tablet

From Linear to Adaptive: A Deeper look into Elias Studio 3 MIDI Capabilities  
by Theo Nogueira [11.14.17]
After writing my last blog on my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided to go a bit deeper.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR


IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
[11.20.17]
Software Engineer – C#/Unity


Nickelodeon — New York, New York, United States
[11.20.17]
Senior Vice President, Games, Nickelodeon


Pixelberry Studios — Mountain View, California, United States
[11.20.17]
Engineering Manager
Engineering Manager at Pixelberry Studios

innogames — Hamburg, Germany
[11.20.17]
Team Lead Art – Warlords of Aternum


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[Viet Nam] Engineering Director


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.16.17]
Senior Systems Designer


Tilting Point — New York, New York, United States
[11.16.17]
Senior QA Analyst


Gameloft Barcelona — BARCELONA, Spain
[11.16.17]
Senior Producer


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[VIET NAM] 2D GAME ARTIST


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[Viet Nam] 3D Game Artist