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December 13, 2017
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Bungie tweaks expansion-locked Destiny 2 modes in wake of player criticism 3
by Alissa McAloon [12.12.17]
The dev says that it planned to lock certain end-game activities behind each new expansion in an effort to keep those modes competitive, but that the decision was poorly received.
Production, Console/PC, Social/Online

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

PlayRaven partners with Improbable for first SpatialOS-powered mobile MMO  
by Alissa McAloon [12.07.17]
Due for a full reveal in 2018, PlayRaven's Project Metro is the first mobile title to make use of Improbable's cloud-computing technology.
Social/Online, Smartphone/Tablet

Attend GDC 2018 and see how Kongregate built F2P hit Animation Throwdown  
by Staff [12.07.17]
At GDC 2018 Kongregate's Katrina Wolfe and Peter Eykemans will explain howAnimation Throwdown was made by a skeleton crew split between 2 developers, 1 publisher, 1 IP owner, and 5 individual IPs.
Design, Social/Online

Opinion: This is the game industry's last chance for lootbox self-regulation 30
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

CCP takes cues from urban planning when expanding EVE Online  
by Alissa McAloon [12.06.17]
The developer explains how viewing your online title as a city rather than a game can help solicit feedback from its 'residents'.
Console/PC, Social/Online

Best of 2017: Star Wars: The Old Republic, five years on 5
by Katherine Cross [12.06.17]
Katherine Cross explores the evolution of The Old Republic and explains why its latest expansion was worthy of being given the much-coveted title of KotOR 3.
Design, Social/Online

Ubisoft's Rainbow Six Siege passes 25 million players  
by Alissa McAloon [12.06.17]
Roughly 2 years after its initial launch, Tom Clancy's Rainbow Six Siege has surpassed 25 million players.
Business/Marketing, Console/PC, Social/Online

Post Mortem: The Death of Flash and Rewriting 1.4 Million Lines of Code  
by Doug Pearson [12.12.17]
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe including choosing a platform, challenges and key decisions, and his lessons learned.
Design Programming Console/PC Social/Online Smartphone/Tablet

What Nintendo Power Can Teach Us About Indie Game Marketing 1
by Chris Zukowski [12.12.17]
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every video-game-playing child in North America. It was also a great marketing tool. Here is what it did right...
Business/Marketing Design Console/PC Indie Social/Online Smartphone/Tablet

9 Basic Analytics Tips for Game Developers  
by Vasiliy Sabirov [12.12.17]
In this article we will focus on the fundamentals of game analytics and which basic points you need to consider when setting up analytics for your games.
Business/Marketing Indie Social/Online

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Simon Carless [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

RIP Flash: don’t miss your opportunity to port the games into Unity!  
by Paul Grebenyk [12.08.17]
Over the last year Chrome, Microsoft Edge, and Safari have stopped supporting Flash. And by 2020 Flash will be completely dead. Does this mean that many of popular games will also die? There is a solution to avoid this undesirable scenario.
Business/Marketing Programming Production Art Indie Social/Online Smartphone/Tablet

Wargaming America, Inc. — Emeryville, California, United States
Senior Data Analyst
The Senior Data Analyst for World of Warships position requires a person who is adept at thinking strategically while utilizing cutting edge data analytic techniques. The person in this role is the lead member of the Business Analytics team in Emeryville. This position reports to the Director of Business Planning & Analysis in Emeryville; also a member of WargamingÂ’s Global Analyst Network. The analyst will be dedicated to World of Warships analytics requests.

Kaneva — Atlanta, Georgia, United States
Software Engineer, UI

Sucker Punch Productions — Bellevue, Washington, United States
Gameplay Programmer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Environment Artist

Armor Games Studios — Irvine, California, United States
Junior Web Developer