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June 28, 2022
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Production, Console/PC, Social/Online, Sponsored Article

Bungie sues trio of Destiny 2 cheatmakers  
by Alissa McAloon [08.20.21]
Bungie is taking legal aim at several of the companies responsible for the creation or distribution of Destiny 2 cheats.
Console/PC, Social/Online

Splitgate extends beta indefinitely as game crosses 10 million downloads  
by Alissa McAloon [08.19.21]
Splitgate's recent popularity seems to have encouraged its dev team to leave the game in open beta and gradually roll out fixes and improvements throughout the foreseeable future.
Console/PC, Social/Online

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Design, Production, Indie, Social/Online

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Design, Production, Indie, Social/Online



Deep dive into a game map (and mini-map) design  
by Yongcheng Liu [12.31.69]
This article tries to analyze different maps that are suitable for different types of games, including mini-maps.
Design Console/PC Social/Online Smartphone/Tablet

How to make players "good fathers" in game?  
by Yongcheng Liu [12.31.69]
For these "fathers" as the main character, how can they make players who have no relevant life experience to become a qualified "good father" in-game? In this article, I will try to explain this from three aspects: character image, gameplay and narrative.
Design Production Console/PC Social/Online

Late Game Lessons of Live Service Design  
by Josh Bycer [12.31.69]
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
Design Console/PC Indie Social/Online Smartphone/Tablet

Gamification design, not just designing like a game  
by Yongcheng Liu [12.31.69]
This article talks about how gamification can be integrated into the design process of many other areas to enhance user engagement and participation.
Design Production Social/Online Smartphone/Tablet

Good Guy or Bad Guy? Analyse the Game of "Betrayal and Lying"  
by Yongcheng Liu [12.31.69]
This article tries to analyze how Dread Hunger become popular among global players.
Business/Marketing Design Production Social/Online


Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead Physics Programmer
Lead Physics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead UI Programmer
Lead UI Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead Graphics Programmer
we’re looking for a seasoned Lead Graphics Programmer who will oversee state of the art rendering systems in our current and future AAA projects.

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.27.22]
Lead Animation Programmer
Lead Animation Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Animation Programmer
Senior Animation Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Core Systems Programmer
Senior Core Systems Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Physics Programmer
Senior Physics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior UI Programmer
Senior UI Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Graphics Programmer
Senior Graphics Programmer

Build a Rocket Boy Games — Edinburgh, Scotland, United Kingdom
[06.24.22]
Senior Audio Programmer
Senior Audio Programmer