Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GTA IV to return to Steam after cutting Games for Windows Live support  
by Alissa McAloon [02.19.20]
Grand Theft Auto IV’s exit from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
Console/PC, Social/Online

Stadia support arrives on 19 non-Google Pixel phone models this week  
by Alissa McAloon [02.18.20]
Google's not-so-steady rollout of new Stadia features continues with the announcement of support for nearly 20 new devices, the first non-Pixel mobiles to work with the service.
Social/Online, Smartphone/Tablet

Watch GDC 2020 speakers (try to) pitch you their talks -- in 60 seconds or less!  
by Staff [02.18.20]
As you're planning out your time at GDC 2020 next month, organizers want to remind you that some speakers have taken the time to make great, brief (60 seconds-ish) pitch videos for their talks! 
Business/Marketing, Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

PUBG, Black Desert add new PS4 and Xbox One cross-play features  
by Alissa McAloon [02.20.20]
Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
Console/PC, Social/Online

Kitfox's Victoria Tran aims to kill toxic game communities with kindness 2
by Staff [02.20.20]
Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.
Business/Marketing, Design, Social/Online, GDC

Following Project Nova's 'end', CCP won't be as public with its early projects  
by Alissa McAloon [02.18.20]
The project was revealed a few years back, but the hubbub around it and now its 'cancellation' has CCP rethinking how it shares information on potential new releases with its community.
Console/PC, Social/Online

Come to GDC and see how Mortal Kombat 11's revamped tutorial mode was built!  
by Staff [02.17.20]
Few studios know the challenge of teaching fighting games better better than Mortal Kombat maker NetherRealm, and at GDC next month you'll see how Mortal Kombat 11's revamped tutorial mode was made!
Design, Console/PC, Social/Online, GDC

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Are you Meta? An Overwatch analysis  
by Cameron van Velzen [02.20.20]
This is a general look at the shifting meta of Blizzard's game Overwatch and how it applies to professional players and casual players. Examine current themes and practices for evaluating meta in online games.
Design Console/PC Social/Online

Our indie game KUNAI got review bombed to a 1.7 1
by Benjamin de Jager [02.19.20]
We're a small indie studio and our metroidvania KUNAI just got review bombed to 1.7 on Metacritic. The process is simple, explains our bomber on Reddit.
Business/Marketing Console/PC Serious Indie Social/Online

Reward Fatigue 3
by Fabian Fischer [02.18.20]
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation. Interestingly, these are exactly the types of rewards that games like to be especially generous with.
Business/Marketing Design Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: You Got Politics In My Dreams  
by Simon Carless [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


AfterThought — Henderson, Nevada, United States
[02.18.20]
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.

University of Central Florida — Orlando, Florida, United States
[02.04.20]
Visiting Instructor or Lecturer, Games and Interactive Media


University of Central Florida — Orlando, Florida, United States
[02.04.20]
Instructor or Lecturer, Games and Interactive Media


University of Central Florida — Orlando, Florida, United States
[01.27.20]
Assistant Professor, Associate Professor or Professor, Games and Interactive Media


innogames — Hamburg, Germany
[01.22.20]
PHP Game Developer - Grepolis