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November 19, 2019
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How players shop during a Steam sale: An in-depth analysis 1
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Business/Marketing, Console/PC, Indie, Social/Online

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 2
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Business/Marketing, Console/PC, Social/Online

Report: BioWare planning revitalizing overhaul for Anthem 1
by Alissa McAloon [11.15.19]
Sources speaking to Kotaku say that BioWare and parent company EA haven’t given up on Anthem, the studio's ambitious online shooter that launched with little fanfare earlier this year.
Console/PC, Social/Online

Google plans to roll out Stadia features weekly after a barebones Nov. 19 launch 1
by Alissa McAloon [11.13.19]
"We always start with nailing the key user-journey and then proceed with releasing extra features. YouTube started with 'watch video'. For Stadia it's 'Play the Game on your biggest screen.'"
Console/PC, Social/Online

Amy Hennig joins up with Skydance to develop for 'emerging streaming platforms'  
by Alissa McAloon [11.18.19]
Former Uncharted creative director and longtime game developer Amy Hennig has signed on with Skydance Interactive to build a new team alongside fellow EA ex-pat Julian Beak in San Francisco.
Console/PC, Social/Online

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Bungie raises $1.6 million for charity through Game2give pledge drive  
by Alissa McAloon [11.15.19]
Bungie's Destiny-centric pledge drive brought in $1.6 million in charitable donations during its first event.
Console/PC, Social/Online

Xbox Game Pass subscriptions have doubled as its library continues to grow  
by Alissa McAloon [11.14.19]
Spencer neglected to share specific numbers, but that’s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services.
Console/PC, Social/Online

Scrappy Social Media Management: Reusing Content  
by Victoria Tran [11.18.19]
Reduce, reuse, recycle. Also, do the same to your content.
Business/Marketing Social/Online

Kliuless #58: Tencent Eyes the West's Console Market 1
by Kenneth Liu [11.18.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Game Development: Protect your Game from getting Hacked  
by Ashish Gogna [11.18.19]
Common ways of hacking any game, and How to protect your Game from them. Must read before launching your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Simon Carless [11.16.19]
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Steam search suggestions & premium positioning 2
by Simon Carless [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design VR

Sucker Punch Productions — Bellevue, Washington, United States
QA Tester

Embodied Inc. — Pasadena, California, United States
QA Tester

Sucker Punch Productions — Bellevue, Washington, United States
Lead Character Artist

PortalOne, Inc. — Oslo, Norway
Game Programmer
Seeking Game Programmer (UE4) for exciting new category of "Hybrid Games"

Game Closure — San Francisco, California, United States
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote