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June 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Valve introduces limits for new games to prevent 'fake' ones from gaming Steam 3
by Alissa McAloon [06.18.18]
“We don’t believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone.”
Business/Marketing, Console/PC, Social/Online

Review manipulators aren't as sneaky as they think they are, warns Valve 3
by Alissa McAloon [06.15.18]
“We ban games and partners all the time for this,” said Valve’s Tom Giardino. “It’s really easy for us to see when you do, even if you you do it slowly.”
Business/Marketing, Console/PC, Social/Online

Following GDPR, Steam now discloses a ton of collected account data to users  
by Alissa McAloon [06.14.18]
Now rounded up in one place, Steam users are able to see their past reports, inventory history, uploaded content, award nominations, and much much.
Business/Marketing, Console/PC, Social/Online

Sensible Object raises $3.2M for R&D toward board games using Alexa 1
by Emma Kidwell [06.18.18]
Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R&D for board games that will utilize Amazon Alexa.
Business/Marketing, Console/PC, Social/Online

Analyst: 66% of console players still prefer physical games over digital 2
by Alissa McAloon [06.18.18]
The majority of players still prefer physical games over digital on console, and Nielsen Games reports that the exact opposite is true for players on PC.
Business/Marketing, Console/PC, Social/Online

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Weekly Jobs Roundup: Rabbit, Digital Extremes, and more are hiring now!  
by Staff [06.15.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Design, Programming, Art, Console/PC, Social/Online, Smartphone/Tablet, Recruitment

Following App Store rejection, Valve cuts game purchasing from iOS Steam Link app  
by Staff [06.14.18]
Valve has slightly tweaked the testing build of its Steam Link iOS app to remove game purchasing, likely in response to Apple’s new rules that prohibit such apps in the App Store.
Business/Marketing, Social/Online, Smartphone/Tablet



Player Engagement For Viral Acquisition: Study by GetSocial and SEGA Hardlight  
by Viral Patel [06.18.18]
Study with SEGA HARDlight on what makes some games go viral, while the others struggle to keep their acquired users engaged. The study includes insights from more than 40,000 players who had been invited to the game Sonic Forces: Speed Battle
Business/Marketing Indie Social/Online

The Basics of Localization, Part 6  
by Michelle Deco [06.18.18]
Machine translation is a readily available tool for localization teams, but it's probably also not the most ideal. In Part 6 of this series, we’ll take a look at why Google Translate (and other machine translation tools) may not be your best friend.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Another Grim E3 World  
by Simon Carless [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Is Battle Royale the Next Esport? 3
by Josh Bycer [06.15.18]
Battle Royale and Fortnite has taken over multiplayer and streaming, but does this genre have the legs to be the next big Esport?
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Translating Tabletop for Digital - Best Practices for Best of Show  
by Philippe Dao [06.13.18]
Untapping new opportunities for existing board game IP - namely, understanding the growth of the tabletop market, how that relates to digital, and how to create new, complementary experiences based on beloved IPs, not just direct 1-to-1 translations.
Business/Marketing Design Console/PC Social/Online Smartphone/Tablet


Digital Extremes — London, Ontario, Canada
[06.15.18]
Weapons Artist


Rabbit — San Mateo, California, United States
[06.15.18]
LEAD GAME DESIGNER - CONTRACT
LEAD GAME DESIGNER - CONTRACT

Scientific Games — Las Vegas, Nevada, United States
[06.12.18]
Animator/Graphic Artist III


Zwift — Long Beach, California, United States
[06.07.18]
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.

Etermax Germany — Berlin, Germany
[06.07.18]
Senior Software Engineer


Betsoft Gaming Ltd — Los Angles, California, United States
[06.04.18]
3D Generalist