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Sponsored: A practical guide to game dev success in gaming and esports  
by Telstra [04.05.21]
Developers and publishers must weigh several key network infrastructure and connectivity considerations, which can often make a huge difference in the success and profitability of a title.
Programming, Production, Console/PC, Social/Online, Smartphone/Tablet

Outriders devs offer an inside look at launch server issues, and the eventual fix  
by Alissa McAloon [04.09.21]
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
Console/PC, Social/Online

Twitch outlines plan to take action against off-platform misconduct  
by Alissa McAloon [04.08.21]
Twitch has outlined how it plans to execute an off-service conduct policy that will cover behavior that takes place outside of its platform.
Console/PC, Social/Online

Atari sets up two new divisions: Atari Gaming and Atari Blockchain 4
by Alissa McAloon [04.08.21]
Atari has established two divisions with very different focuses, and its now-former CEO Frédéric Chesnais has stepped down in order to focus on its new Blockchain division.
Console/PC, Social/Online

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Extensive UK loot box study digs into why players are drawn to random chance IAPs 1
by Alissa McAloon [04.05.21]
A recently published study likens loot box mechanics to gambling while also exploring the complicated reasons why players are attracted to those purchases.
Business/Marketing, Console/PC, Social/Online

16 backward compatible Xbox games are now playable via The Cloud  
by Alissa McAloon [03.31.21]
Amid various PlayStation-ignited conversations about game preservation and digital longevity, Xbox has announced that it is uniting two of its big initiatives: cloud-based gaming and backward compatibility.
Console/PC, Social/Online

Core developer Manticore raises $100M ahead of Epic Games Store debut  
by Chris Kerr [03.31.21]
Manticore Games, the company behind the user-generated content driven world of Core, has raised an additional $100 million in funding.
Business/Marketing, Console/PC, Social/Online




Three Ways the NBA Top Shot Economy Could Collapse 4
by Ethan Levy [12.31.69]
Dapper Labs has lit the world on fire with NFT hit NBA Top Shot. But like any LiveOps game economy, this market could collapse if not managed properly. This post explores Top Shot player types and lays out 3 scenarios that could lead to market collapse.
Business/Marketing Design Social/Online Smartphone/Tablet

Lessons 1-50 from a Decade of Play: #TheJoyOfGameDesign  
by Gregory Lane [12.31.69]
You can only make a finite number of games in your career. Why not learn lessons while playing other games? This blog covers lessons 1-50 of #TheJoyOfGameDesign - each a bite-size thought on creating and improving your games.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The 2021 Online Games Forecast: Go Social Or Bust   
by Derrick Morton [12.31.69]
As the industry evolves in 2021, innovative social features will be paramount to differentiation. Gamers are now staying for the relationships and connection found online.
Business/Marketing Production Social/Online

Cybervisulization Post Mortem  
by Justin Neft [12.31.69]
A postmortem of our project visualizing and displaying cybersecurity competitions for general audiences. Authored by: Kevin Laporte, Justin Neft and Robley Evans.
Design Programming Production Serious Indie Social/Online



Sony PlayStation — San Francisco, California, United States
[04.12.21]
Sr. Product Manager, Online Safety
The Senior Product Manager for Online Safety will be responsible for leading the definition of product requirements and deliverables for our online safety and moderation products to help realize our ambition to be the world’s most safe and friendly gaming environment.

innogames — Hamburg, Germany
[04.12.21]
Game Designer - Forge of Empires - Feature Design & UX


Talofa Games — Cupertino, California, United States
[04.07.21]
Game Server Engineer


GreenPark Sports — Burlingame, California, United States
[03.26.21]
Game Designer, Live Ops


GreenPark Sports — Los Angeles, California, United States
[03.25.21]
Lead Game Designer


Maryland Institute College of Art — Baltimore, Maryland, United States
[03.23.21]
Full-time Faculty, Game Designer in Residence