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January 20, 2020
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The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Google expects 120 games to hit Stadia this year, including some exclusives  
by Alissa McAloon [01.16.20]
Google has shared a bit of a roadmap on what features will arrive on Stadia this year, including a ballpark estimate on how many games will launch for the cloud based game platform within the next 12 months.
Console/PC, Social/Online

RuneScape saw 1.1 million paid subscriptions in 2019, an all-time high  
by Alissa McAloon [01.15.20]
RuneScape developer Jagex says the game, or rather the duo of games that make up the modern RuneScape brand, crossed a new subscriber milestone in 2019, nearly two decades after the online world got its start.
Console/PC, Social/Online, Smartphone/Tablet

Monster Hunter World: Iceborne's PC release pushes it past 4 million shipped  
by Alissa McAloon [01.15.20]
Monster Hunter World: Iceborne, the sizable expansion for Capcom’s massively popular Monster Hunter revival, has officially shipped over 4 million copies since its September 2019 debut.
Console/PC, Social/Online

Unsubtle Rainbow Six Siege DDoS dealers hit with Ubisoft lawsuit  
by Alex Wawro [01.17.20]
Ubisoft has filed a lawsuit in California against a group it claims are in the business of selling access to services which can disrupt the servers of (among other things) Rainbow Six Siege.
Business/Marketing, Console/PC, Social/Online

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: How Bungie improved the audio workflow for Destiny: Rise of Iron  
by Staff [01.17.20]
In this 2017 GDC session, Bungie's Kareem Shuman explains how Bungie's audio QA team improved the tools and workflow to assist the content creators from day one of working on Destiny: Rise of Iron.
Audio, Production, Console/PC, Social/Online, Video, Vault

Don't Miss: How Monster Hunter: World's director breathed new life into the series 1
by Alan Bradley [01.15.20]
"The most appealing aspect of...new hardware was its memory & processing power," says game director Yuyu Tokuda. "Without this, the rich, living ecosystem we envisioned...would not have been possible."
Design, Console/PC, Social/Online



Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Keep Adding Content Without Hitting a Limit  
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Tips on improving your free-to-play in-game store  
by Vasiliy Sabirov [01.16.20]
How to improve your in-game free-to-play store: tips on what to sell there to different audiences, how many items to display in one category, how to rank those items, marketing moves on different markets and many more.
Business/Marketing Design Indie Social/Online Smartphone/Tablet

Resources for Video Game Music Composers: The Big List 2020  
by Winifred Phillips [01.15.20]
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

How Games Tell a Story: Exploring the Different Methods of Interactive Storytelling  
by Randen Banuelos [01.14.20]
This post looks into five unique games to explore how they tell their stories, from the player playing through a heavily cinematic plot through pure environmental storytelling, while also looking at how each method excels in certain aspects of narrative.
Design Console/PC Indie Social/Online


Dana Farber Cancer Institute — Brookline, Massachusetts, United States
[01.17.20]
Officer (Video Game Community Manager) - Event Fundraising


Sony PlayStation — San Mateo, California, United States
[01.16.20]
Digital Analytics and Monetization Manager (Esports)
As Sony Interactive Entertainment continues to help partners understand game-level engagement and revenue through data-driven analysis, our Digital Analytics and Monetization Group is looking for a talented team member to utilize his or her deep passion and knowledge of video games and the Esports industry to support the Esports / Competitive gaming Team (ES/CG) in their quest to maximize PlayStation’s impact to its partners within Esports. In this role, you will need to drive narrative, solve ambiguous problems, and communicate extremely effectively in order to be able to evangelize and champion Esports across PlayStation up to the Executive level. You must thrive in a fast-paced environment, possess a high level of intellectual curiosity, and have the ability to work cross-functionally and present findings autonomously. The position is based at our San Mateo office and involves close coordination with members of the Partner Strategy and Analytics and ES/CG teams in the US, London, and Japan. You will report to the Global Head of Digital Analytics and Monetization and will be the primary key thought partner for the PlayStation Esports / Competitive Gaming business. Projects will range on identifying key consumer behaviors and advising PlayStation on how to optimize its Esports strategy in conjunction with its partners across all game genres. You will drive thought leadership in regards to all strategy and data-driven aspects of PlayStation Esports.

Game Closure — San Francisco, California, United States
[01.13.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[01.13.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Manticore Games — San Mateo, California, United States
[01.10.20]
Marketing and Branding Director


Manticore Games — San Mateo, California, United States
[01.10.20]
Head of Community Management


Manticore Games — San Mateo , California, United States
[01.10.20]
Senior UE4 Engineer - Mobile


Manticore Games — San Mateo, California, United States
[01.10.20]
Backend Engineer


Manticore Games — San Mateo, California, United States
[01.10.20]
Technical Writer


Manticore Games — 94404, California, United States
[01.10.20]
Senior Digital Content Producer