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March 7, 2021
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After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Business/Marketing, Design, Console/PC, Social/Online

Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

One month in, Valheim has already sold 5 million copies 1
by Alissa McAloon [03.03.21]
Valheim hit the ground running at the beginning of February, and doesn't seem to be losing much momentum now that a month has passed.
Console/PC, Social/Online

Epic Games acquires Fall Guys dev Mediatonic  
by Alissa McAloon [03.02.21]
Epic Games has added Fall Guys developer Mediatonic, and its parent Tonic Games Group, to its slowly expanding list of subsidiary game development studios.
Console/PC, Social/Online

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

The real-time evolution of Rival Peak  
by Chris Cataldi [03.05.21]
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.
Social/Online

Valve is fully ending development on its digital TCG Artifact 2
by Alissa McAloon [03.04.21]
Valve is no longer planning to continue development of its rebooted card battler Artifact, announcing via a blog today that its active player counts are too low to justify the work.
Console/PC, Social/Online

Arizona bill aims to make Apple, Google allow third-party payment systems on mobile  
by Alissa McAloon [03.04.21]
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Social/Online, Smartphone/Tablet



Introduction to Marketing for Game Devs  
by Michael Wagner [12.31.69]
Over half of all games never make their money back. In this over-saturated market, even good games fail. Proper marketing increases your chances of success, yet many devs lack that knowledge. Let's change that.
Business/Marketing Serious Indie Social/Online

Using Unity's New 2D Animation Package for Traditional Sprite Animation  
by Kyle Kukshtel [12.31.69]
Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.
Programming Art Console/PC Indie Social/Online Smartphone/Tablet

Yu-Gi-Oh: The Best Terrible Card Game Ever Made  
by Aidan Herron [12.31.69]
Yu-Gi-Oh is a poorly designed game. Most collectible card games are in one way or another, but even compared to its contemporaries, Yu-Gi-Oh is a mess. So why does it continue to be a cornerstone of the CCG market?
Design Production Social/Online

Not Game Over: Game Developers Tackle the Climate Crisis 3
by Paula Escuadra [12.31.69]
The climate crisis impacts our ability to keep making and playing the games we know and love. We as game makers and players have significant power to take truly meaningful action against this existential threat. Learn more about what's happening in 2021.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

So You Want to Make a Change: Patching & Configuration in Live Games  
by Dru Erridge [12.31.69]
Discussing the technologies and philosophies used to operate modern live service games
Programming Production Console/PC Social/Online


Gameforge AG — Karlsruhe, Germany
[03.05.21]
Senior Game Designer


Gameforge AG — Karlsruhe, Germany
[03.05.21]
Lead* Game Design


SideFX — Toronto, CA or Los Angeles, US, Ontario, Canada
[03.01.21]
Senior Houdini Technical Artist (Games)