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February 21, 2018
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Frog Fractions 2 ARG co-creator reflects on what makes a good alternate reality game 1
by John Harris [02.20.18]
Hint: It's all about the narrative, not just the puzzles, as writer Justin Bortnick explains while he shares some of his thoughts on ARG design and his work on the ARG campaign for Frog Fractions 2.
Business/Marketing, Design, Console/PC, Social/Online, Video

Microsoft now lets viewers purchase games through Mixer streams  
by Alissa McAloon [02.20.18]
The streaming platform Mixer has introduced a feature that prompts viewers to purchase the games being played live on stream.
Business/Marketing, Console/PC, Social/Online

Add-on dev Flight Sim Labs under fire for using malware as DRM 3
by Alissa McAloon [02.20.18]
The add-on dev has received a fair bit of criticism after eagle-eyed Reddit users discovered a malicious program embedded in one of its downloadable Flight Simulator X planes.
Business/Marketing, Console/PC, Social/Online

Capcom will present a postmortem of Monster Hunter World at GDC 2018!  
by Staff [02.20.18]
Yuya Takuda, a longtime Capcom game dev who served as director on Monster Hunter World, will spend an hour speaking in rare detail about how the remarkable game was designed and developed.
Audio, Business/Marketing, Design, Production, Art, Console/PC, Social/Online, GDC

Atari is entering the cryptocurrency biz with Atari and Pong Tokens 1
by Alissa McAloon [02.16.18]
The noted game maker is investing in a company behind a block-chain-based digital entertainment platform and kicking off a digital currency as a result.
Business/Marketing, Social/Online

After 600 days of being banned, former CS:GO streamer sues Twitch  
by Emma Kidwell [02.20.18]
Former Counter-Strike: Global Offensive streamer James 'Phantoml0rd' Varga is suing Twitch for damages after being banned indefinitely from the platform back in July 2016.
Business/Marketing, Social/Online

Get a job: Join Jackbox Games as a Gameplay Software Engineer  
by Staff [02.20.18]
The Chicago-based studio is on the hunt for a Gameplay Software Engineer with at least one shipped title under their belt to architect and implement gameplay as a member of its team.
Programming, Console/PC, Social/Online, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

How to build your marketing system  
by Chris Zukowski [02.20.18]
Confused as to what marketing strategy to use? This post will help you organize your tactics and form a strategy to ensure people who are interested in your game will be with you on launch day.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Simon Carless [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

A Look Back at 2017 Game Industry [Report] 1
by Mantin Lu [02.16.18]
This article wraps up 2017 Global Game Industry and I provided my thoughts about what actions to take in 2018.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Creating 2D Particle Effects in Unity3D 4
by David Finseth [02.16.18]
Technical Artist David Finseth of Synapse Games explains how the particle effects in "Spellstone" and "Animation Throwdown" were created in Unity3D.
Design Art Social/Online Smartphone/Tablet

Arts vs. Entertainment: Is "Art" in Gaming Dying?  
by Andrew Heikkila [02.14.18]
I think people play video games and invest in their experiences for two primary reasons: their artistic narrative and their ability to provide competitive entertainment. Unfortunately, I believe that the former is going by the wayside.
Design Production Art Console/PC Indie Social/Online

Kaneva — Atlanta, Georgia, United States
Software Engineer Game Development

Nexon OC Studio — Irvine, California, United States
Game Director

Jam City — Culver City, California, United States
Game Engineer

Sucker Punch Productions — Bellevue, Washington, United States
Gameplay Programmer

Sucker Punch Productions — Bellevue, Washington, United States
Senior Environment Artist

Shiny Shoe — San Francisco, California, United States
Quality Assurance Contractor

SYBO Games — Copenhagen, Denmark
Senior Game Designer