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April 23, 2018
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Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Sponsored Article

GOG is getting more Steam-like with addition of new social features 1
by Alissa McAloon [04.23.18]
The digital games platform GOG has introduced a batch of new social features to its web client like a gameplay feed and new player profiles.
Console/PC, Social/Online

Hearthstone game director Ben Brode departs Blizzard  
by Alissa McAloon [04.20.18]
Brode, who has worked on Hearthstone for 10 of his 15 years at Blizzard, has announced that he is leaving Blizzard to 'take a crazy risk' and help start a game development company of his own.
Console/PC, Social/Online, Smartphone/Tablet

Thanks to a cosmetic change, Epic accidentally rebalanced Fortnite's shotguns 12
by Alissa McAloon [04.19.18]
Epic Games decided to change the rarity ranking of Fortnite's in-game shotguns, and the result was an unprecedented change in how each weapon was used.
Design, Console/PC, Social/Online

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing

Exploring the rise and eventual fall of Xbox's early teenage hackers  
by Alissa McAloon [04.17.18]
“As much as I consciously made the decisions I did, I never meant for it to get as bad as it did,” one hacker, David Pokora, told Wired for an in-depth story about his group's actions.
Console/PC, Social/Online

Video Game Deep Cuts: Dancing Below The Ceiling?  
by Gamasutra Staff [04.15.18]
This week's highlights include an update on Capy's much-discussed Below, how Valve gets you to look up in their first-person shooters, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



PAX East 2018: Designing a Convention Booth  
by Kurt Bieg [04.23.18]
This post is a cross-post from our own website blog. Link: http://www.simplemachine.co/pax-east-2018-recap/ In this post we go over what went into planning our booth for PAX East Including what to order, how to lay stuff out, how to sell merch, etc.
Business/Marketing Design Production Social/Online Smartphone/Tablet

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Simon Carless [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Game clones in Eastern Europe: here's why.  
by Orchidee Stachelig [04.19.18]
Eastern Europe: talented devs, lack of original ideas. Why? A possible explanation follows.
Business/Marketing Design Indie Social/Online

Tencent dominated $22 billion games deals market in last 12 months  
by Tim Merel [04.18.18]
In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

Well Played: Designing Countermoves in PvP Games 1
by Jiajun (Jeremy) Liu [04.17.18]
As game designers, how do we encourage players to play better and longer in our games? One effective way is to design countermoves— emergent solution to specific problems.
Design Console/PC Social/Online Smartphone/Tablet


Game Closure — Mountain View, California, United States
[04.17.18]
System Software Engineer


Cogswell College, LLC — San Jose, California, United States
[04.05.18]
Faculty - Game Design & Development


Take-Two Interactive Software - CA — Novato , California, United States
[04.02.18]
Sr. Security Engineer
2K Security is looking for a Senior Security Engineer that can contribute to the conceptualization, design and maintenance of a global network, and bring it to life with existing and next generation security technologies and techniques.