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October 22, 2017
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666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Business/Marketing, Social/Online

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Business/Marketing, Social/Online

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Business/Marketing, Design, Social/Online

Microsoft launches TruePlay, an anti-cheat for UWP games  
by Alissa McAloon [10.19.17]
Microsoft has launched its own anti-cheat utility to developers looking to add an extra level of cheat-stopping protection to their PC games.
Programming, Social/Online

Activision patents matchmaking tech that can push players to buy upgrades 8
by Alex Wawro [10.17.17]
Update Activision patented tech for "driving microtransactions in multiplayer video games" that can match people up w/ more experienced foes to get junior players to buy in-game items like loot boxes.
Business/Marketing, Console/PC, Social/Online

UK government comments on rising loot box-related gambling concerns 4
by Alissa McAloon [10.17.17]
Though it notes that it recognizes the risks of flirtations between gambling and gaming, the government itself will rely on The Gambling Commission's ongoing observation.
Social/Online

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design



A Pixel Perfect Adventure - Making A Lemmings 'Clone' In Unity  
by Athos Kele [10.20.17]
In this blog post I'm going to talk about the process of developing a Lemmings clone in Unity. Covering topics for Pixel Perfect "Collisions", "Liquids" and dynamic level modifications.
Programming Production Console/PC Indie Social/Online

The BIG List of Video Game Public Relations Agencies and Freelancers 1
by Jesus Fabre [10.18.17]
This article revolves around the visibility issue on independent games, trying to shed some light on the Public Relations and Marketing agencies side. Who they are (the list has 110+), which services you can expect from them and more details on them.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

How to Streamline Your QA Process  
by Karl VonGlahn [10.17.17]
This article explores a few common problems that can delay the internal QA process.
Programming Production Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Simon Carless [10.15.17]
Some of the highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Is It Worth Localizing An Indie Game?  
by Damien Yoccoz [10.13.17]
This is the Number One Question for any indie game studio considering localization, so we thought we'd get some answers from developers who took the leap.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


thatgamecompany — Los Angeles, California, United States
[10.18.17]
Community Lead
thatgamecompany seeks an experienced Community Lead to help the studio navigate the unique opportunities and challenges that come with growing the fanbase for Sky, Journey & Flower.

RedLynx — HELSINKI, Finland
[10.17.17]
Mobile Live Producer (South Park : Phone Destroyer)


Dreamgate Studios — Canberra, Australian Capital Territory, Australia
[10.11.17]
Quality Assurance Tester


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.17]
Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.17]
Senior Environment Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.27.17]
Animator