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My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online

Sponsored: A cost effective and customizable game platform of your own  
by AccelByte [08.12.19]
AccelByte aims to provide developers with cost-effective access to game-platform technologies that have otherwise proven to be expensive to build over a long duration of time.
Social/Online

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Podcast

Paradox touts positive cash flow despite record marketing and dev spend  
by Alissa McAloon [08.14.19]
Paradox Interactive CEO comments that the key to its business is keeping a balance between short-term profitability and investing in future projects, and he believes Paradox has done well with that so far.
Console/PC, Social/Online

Xbox head: Cloud gaming is inevitable but 'years and years' away from mainstream  
by Alissa McAloon [08.14.19]
"I think this is years away from being a mainstream way people play," says Xbox head Phil Spencer. "And I mean years, like years and years."
Console/PC, Social/Online

Multi-platform games from Xbox-owned studios must 'make sense for the franchise'  
by Alissa McAloon [08.13.19]
Xbox Game Studios head Matt Booty won't rule out multi-platform first-party launches, but says the decision needs to make sense for that specific franchise.
Console/PC, Social/Online

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet

Klang secures $22.3 million in funding for SpatialOS-powered MMO Seed  
by Alissa McAloon [08.15.19]
Klang has now raised a total of $37.42 million for Seed's development.
Business/Marketing, Social/Online



What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The first 24 hours of a Kickstarter  
by Nic Rutherford [08.16.19]
I'm running my first Kickstarter, and the first 24 hours was a whirlwind of activity. I thought it might be useful to other to share my experiences.
Business/Marketing Social/Online

The Reality of Game Development 4
by Josh Bycer [08.12.19]
In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #44: The Dark Side of the Video Game Industry  
by Kenneth Liu [08.12.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Simon Carless [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among a host of other interesting pieces.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


innogames — Hamburg, Germany
[08.14.19]
Marketing & Event Manager


Wargaming Sydney — Sydney, New South Wales, Australia
[08.14.19]
UI Programmer
UI Programmer

iGotcha Studios — Stockholm, Sweden
[08.13.19]
Senior Game Designer


Game Closure — San Francisco, California, United States
[08.07.19]
Senior Game Engineer
Senior Game Engineer - San Francisco/ Mountain View/ Tokyo

Game Closure — San Francisco, California, United States
[08.07.19]
Systems Engineer
System Engineer - San Francisco/ Mountain View/ Tokyo

innogames — Hamburg, Germany
[08.01.19]
Community Management Specialist - Grepolis (in-house)


innogames — Hamburg, Germany
[07.30.19]
Product Manager / Product Owner - Grepolis


innogames — Hamburg, Germany
[07.30.19]
Product Manager - God Kings