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The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Valve is using Steam player data to power Counter-Strike: GO matchmaking 6
by Alissa McAloon [11.15.17]
The new system considers information from both a player's time in Counter-Strike and general behavior on Steam before placing them in matches.
Console/PC, Social/Online

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

NCSoft lays plans to close its short-lived MOBA MXM  
by Alex Wawro [11.16.17]
The folks behind NCSoft's�free-to-play multiplayer online battle arena game�Master X Master�announced today that they're preparing to shut the game down for good on January 31st of next year.
Business/Marketing, Social/Online

Battlefront II, Overwatch under scrutiny by Belgian gambling regulator 11
by Alex Wawro [11.15.17]
Update The Belgian Gaming Commission's general director has told local media that the outfit is investigating whether the loot crate systems inBattlefront IIandOverwatchqualify as gambling.
Business/Marketing, Social/Online

Battlefront II dev: 'It's up to us to make sure that grind is fun and not overwhelming' 4
by Alex Wawro [11.15.17]
"Crates can be a fun addition as long as you don't feel forced to engage with them in order to progress," a Battlefront II dev wrote on Reddit. "That's where the issue is with our game right now."
Business/Marketing, Console/PC, Social/Online

Konami partners with eSports outfit to launch a new PES league  
by Alex Wawro [11.13.17]
Konami states that it plans to establish an 'international league' forPro Evolution Soccerthat will 'attract players from all over the world' and be internationally broadcast.
Business/Marketing, Social/Online

Battlefront II devs cut cost of in-game unlocks 75% in response to fan outcry 25
by Alex Wawro [11.13.17]
It's a direct response to complaints about the game's virtual currency economy, and may help give fellow devsa bit more insight into what players are willing to tolerate in their full-priced games.
Business/Marketing, Social/Online

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Simon Carless [11.19.17]
This installment of the best longform articles & podcasts of the week includes a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a new AIAS podcast talking to Brendan 'PlayerUnknown' Greene.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

I Settle All Video Game Arguments, Part 1: Game Reviews 2
by Jeff Vogel [11.17.17]
In this article, I settle all debates regarding game reviews: How good should a reviewer be at a game? What topics are a reviewer allowed to bring up when doing a review? Are review scores and review aggregators good? Does anyone still care about them?
Business/Marketing Console/PC Indie Social/Online

Posting Trello Cards from a Running UE4 Game 2
by Shawn Greer [11.15.17]
A step-by-step guide to creating a process that will enable players to create reports inside of your game. These reports are then submitted to a Trello board that you set up.
Programming Indie Social/Online

From Linear to Adaptive: A Deeper look into Elias Studio 3 MIDI Capabilities  
by Theo Nogueira [11.14.17]
After writing my last blog on my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided to go a bit deeper.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

AdVenture Communist Dev Q&A: Digging into a Dynasty  
by Jill Sullivan [11.14.17]
We sat down with Hyper Hippo, the development team behind the hit game "AdVentureCapitalist," to learn more about their upcoming follow-up, "AdVentureCommunist"!
Production Indie Social/Online Smartphone/Tablet

TheWaveVR — Austin, Texas, United States
You'll be in charge of designing, implementing, and tuning game mechanics in the world's first interactive music concert platform. How do you gamify a social platform based around next level networked CG raves? You tell us! We want you to help us tow the fascinating lines between games, social experience, and fine art. You'll get to be on the fore front of this new interactive genre that we're pretty much bringing into existence through sheer will.

TheWaveVR — Austin, Texas, United States

TheWaveVR — Austin, Texas, United States
What does the future of music in VR look/sound/feel like? You'll be helping define that. You'll work with Design to prototype and implement new interactive experiences for the world's first social platform for VR music concerts. You'll help architect and build well-engineered systems that encompass the entire social experience: from music performance tools to graphics effects to managing user account credentials to iterating on virtual glowstick interactions.

TheWaveVR — Austin, Texas, United States
Positions available in AUSTIN or LOS ANGELES. You'll be our lead backend developer, ensuring server stability as we radically change how people view music performances. You'll work with our team to build a mature media distribution system broadcasting real-time and stored content. You'll craft a well-engineered system with low operational overhead, and resolve system outages.

Wargaming America, Inc. — Emeryville, California, United States
Senior Data Analyst
The Senior Data Analyst for World of Warships position requires a person who is adept at thinking strategically while utilizing cutting edge data analytic techniques. The person in this role is the lead member of the Business Analytics team in Emeryville. This position reports to the Director of Business Planning & Analysis in Emeryville; also a member of Wargaming’s Global Analyst Network. The analyst will be dedicated to World of Warships analytics requests.

Toys for Bob / Activision — Novato, California, United States
Sr. Technical Artist
See job description.

Kaneva — Atlanta, Georgia, United States
Software Engineer, UI

StoryArc Media — Boston, Massachusetts, United States
Director of Growth Marketing, Poptropica and Kids Entertainment

Nickelodeon — New York, New York, United States
Senior Vice President, Games, Nickelodeon

Ghost Story Games — Westwood, Massachusetts, United States
Sr. Programmer
Ghost Story Games (formerly known as Irrational Games), best known for the BioShock franchise, is seeking a highly experienced and talented Senior Programmer.