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Gears 5 saw 3 million players during launch week through Game Pass and retail  
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online

Borderlands 3 has nearly doubled Borderlands 2's peak concurrents record on PC  
by Alissa McAloon [09.16.19]
Borderlands 3, released last week on the Epic Games Store, has already surpassed the all-time peak concurrent players record set by its numbered predecessor, Borderlands 2, on PC.
Console/PC, Social/Online

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Recruitment, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Discord cuts games from paid subscription plan after Nitro Games fails to take off  
by Alissa McAloon [09.13.19]
Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
Console/PC, Indie, Social/Online

UK committee argues loot boxes should be covered by gambling regulations 5
by Alissa McAloon [09.12.19]
The findings of a series of hearings, and the committee’s reflection on them, have since been compiled into a report released today alongside the committee’s recommendation that regulation is needed.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet

Steam's latest discovery update tilts the algorithm away from popular games 8
by Alissa McAloon [09.12.19]
Valve has rolled out a number of tweaks and changes to Steam’s recommendation system that aim to breathe some personalization back into suggestions, and increase recommendation clicks in the process.
Business/Marketing, Console/PC, Social/Online

Scavengers dev Midwinter Entertainment acquired by Improbable 1
by Alissa McAloon [09.12.19]
SpatialOS-maker Improbable has acquired Midwinter Entertainment ahead of the release of the fledgling studio’s first game, an online team-based title called Scavengers.
Console/PC, Social/Online

EA is running a closed trial for its Project Atlas cloud gaming service this month  
by Alissa McAloon [09.11.19]
EA has expanded testing for its Project Atlas game streaming service, namely by rolling out the service to a handful of EA Origin account holders earlier this week.
Console/PC, Social/Online



How To Write A Kickass Game Description  
by Damien Yoccoz [09.16.19]
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #49: Virtues for Creativity  
by Kenneth Liu [09.13.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR

How Much Does Game Localization Cost?  
by Damien Yoccoz [09.10.19]
When it comes to costing out game localization, prices vary widely - but so too does the quality of what you get for your money. Here is everything you need to know about what’s available.
Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The Basics of Localization, Part 7  
by Michelle Deco [09.09.19]
I’ve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, I’ll walk you through a general workflow of the entire localization process.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


AfterThought — Henderson, Nevada, United States
[09.11.19]
Unreal Engine 4 Programmer
Use C++ and Unreal Gamplay framework, create new and modify pre-existing gameplay systems for a multiplayer environment.

Wizards of the Coast — Renton, Washington, United States
[09.11.19]
Sr Lead Software Engineer - Arena
The Senior Client Software Engineering Lead is responsible for leading a team who is designing and implementing technology for Magic Digital.

Sucker Punch Productions — Bellevue, Washington, United States
[09.09.19]
QA Tester


Game Closure — Tokyo, Japan
[09.06.19]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo

Game Closure — Tokyo, Japan
[09.06.19]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo

Manticore — San Mateo, California, United States
[08.28.19]
Director of Analytics


innogames — Hamburg, Germany
[08.26.19]
Community Management Specialist - Tribal Wars (in-house)


innogames — Hamburg, Germany
[08.20.19]
Senior Unity Software Developer - God Kings