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When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
Business/Marketing, Design, Console/PC, Indie, Social/Online

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Production, Art, Console/PC, Social/Online, GDC

Q&A: Make your game a social platform and retain players with Agora (spons.)  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Sponsored Article

Gaining observability over multiplayer games  
by Improbable [07.28.21]
A studio can gain a level of comfort by logging in to a server dashboard and getting metrics on the state of your multiplayer game launch. But it isn’t always as easy as that.
Programming, Production, Console/PC, Social/Online, Sponsored Article

Zoom Apps bring in-platform games to everyone's favorite video chat platform  
by Alissa McAloon [07.21.21]
Zoom, the video chat platform that became a household name during 2020's COVID-driven lockdowns, is adding a number of apps and games to its platform.
Console/PC, Social/Online

Opinion: Is Final Fantasy XIV a World of Warcraft killer? ...Maybe. (But probably not.) 2
by Katherine Cross [07.21.21]
Final Fantasy XIV is, like so many other "World of Warcraft killers" before it, an MMO that suffers from all of WoW’s limitations. The fault lies, to a great extent, in the genre itself.
Console/PC, Social/Online

Avoid the mounting costs of multiplayer games with hybrid cloud  
by Improbable [07.21.21]
Sponsored: While relying on the cloud might eat up your budget, relying on bare metal alone might not allow a studio to scale up fast enough if a game becomes popular.
Console/PC, Social/Online, Sponsored Article



Asymmetrical Gameplay as A New Trend in Multiplayer Games and Five Design Patterns to Make Engaging Asymmetrical Games  
by Margaret Wong [12.31.69]
Asymmetric multiplayer games are fun to play, but special design attention is needed. Five possible design patterns are presented based on a study on ten asymmetric multiplayer games on different platforms.
Design Console/PC Social/Online Smartphone/Tablet

How will publishing agreements be affected by Steam Deck? 1
by Brandon Huffman [12.31.69]
If a publishing agreement covers PC but doesn’t specify channels, is the Steam Deck included or excluded?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet

A step-by-step guide to game localization  
by Alexander Murauski [12.31.69]
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible to the broader public. That's where localization comes in.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Legends of Runeterra #2: A dive into its gameplay 1
by Javier Barnes [12.31.69]
In-depth gameplay analysis Legends of Runeterra, the CCG by Riot Games. It explores its mechanics, the mechanics of its closest competitors, how the game has solved their problems, and which are its key innovations.
Business/Marketing Design Console/PC Social/Online Smartphone/Tablet

Legends of Runeterra #1: A dive into the CCG market  
by Javier Barnes [12.31.69]
First of a trilogy of articles that break down Legends of Runeterra, the CCG by Riot Games, released in April 2020. This one reviews the genre market status, including Runeterra’s position on it and the clash on mobile between Hearthstone and MTGA.
Business/Marketing Design Console/PC Social/Online Smartphone/Tablet


Ramen VR — San Leandro, California, United States
[07.28.21]
Junior Content Designer (Remote)


Ramen VR — San Leandro, California, United States
[07.28.21]
QA Analyst (Remote)


Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[07.26.21]
Digital Production Coordinator


Legends of Learning — Baltimore, Maryland, United States
[07.23.21]
Senior Gameplay Engineer - $160k - Remote OK
Senior Gameplay Engineer - We are looking for an experienced COMMERCIAL Gameplay Programmer, NOT Learning Game Programmers

Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Lead Game Designer (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Senior UI Artist (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Senior Product Owner / Live-Ops Owner (f/m/x)


Bytro Labs GmbH — Hamburg, Germany
[07.23.21]
Senior Producer / Production Lead (f/m/x)


Legends of Learning — Baltimore, Maryland, United States
[07.22.21]
Senior Systems Designer - $150k - Remote OK
Senior Systems Designer - We are looking for an experienced COMMERCIAL Game Designer, NOT Learning Game Designers

Playco — Remote, Remote, Remote
[07.05.21]
Director of Product
Director of Product - Americas