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October 17, 2019
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Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

College Hearthstone team hit with 6-month ban after showing 'Free Hong Kong' sign 1
by Alissa McAloon [10.16.19]
One week after the original infraction took place, Blizzard has issued bans to the members of the American University Hearthstone team that held up a 'Free Hong Kong' sign during an event stream.
Console/PC, Social/Online

Nintendo NYC Overwatch launch event cancelled by Blizzard 4
by Alissa McAloon [10.15.19]
The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off.
Business/Marketing, Console/PC, Social/Online

Fortnite is back after suddenly going dark for days to hype a big content update  
by Alissa McAloon [10.15.19]
Fortnite is back online after developer Epic Games suddenly, and theatrically, took the game offline on Sunday.
Console/PC, Social/Online, Smartphone/Tablet

Mixer co-founder Matt Salsamendi departs Microsoft  
by Alissa McAloon [10.11.19]
Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft’s Mixer, has left both Mixer and Microsoft in favor of a career change.
Console/PC, Social/Online

The public preview for Xbox's streaming service Project xCloud is now live  
by Alissa McAloon [10.14.19]
Microsoft has kicked off the public preview for Project xCloud, and is slowly beginning to dole out invites in waves to those that signed up for consideration last month.
Console/PC, Social/Online

Don't Miss: The unconventional launch of Fortnite  
by Staff [10.14.19]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royale mode.
Business/Marketing, Console/PC, Social/Online

Fortnite's latest narrative turn has taken the entire game offline  
by Alissa McAloon [10.14.19]
Epic Games Fortnite is no stranger to environmental storytelling, but the close of the free-to-play game's tenth season takes the narrative tool to the extreme.
Console/PC, Social/Online

10 Best Books for Game Analysts  
by Vasiliy Sabirov [10.16.19]
Find out the list of best books for game analysts which can broaden your horizons.
Business/Marketing Production Serious Social/Online Smartphone/Tablet

How To Create A Perfect Localization Kit  
by Damien Yoccoz [10.14.19]
A localization kit is crucial when handing off your indie game for localization. Here’s what to put in it and why it’s key to a successful localization.
Business/Marketing Smartphone/Tablet Social/Online Indie Serious Console/PC Production Programming Design VR

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals  
by Matthew Emery [10.10.19]
In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.
Business/Marketing Design Production Social/Online Smartphone/Tablet

Sucker Punch Productions — Bellevue, Washington, United States
Lead Character Artist
Lead Character Artist

The Pokémon Company International — Bellevue, Washington, United States
Senior Software Engineer (Game Studio)
A Wild Hot Job Appeared! We're in pursuit of a legendary Senior Software Engineer who will contribute to the development, polish, and optimization of exciting Pokémon mobile games and PC services in our Bellevue, WA office!

Cryptic Studios — Los Gatos, California, United States
Senior Producer

Game Closure — San Francisco, California, United States
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote

Sucker Punch Productions — Bellevue, Washington, United States
QA Tester
QA Tester

PerBlue — Madison, Wisconsin, United States
Studio Art Director

innogames — Hamburg, Germany
PHP Developer - Tribal Wars

innogames — Hamburg, Germany
Unity Software Developer - Core

innogames — Hamburg, Germany
Senior Java Software Developer - New Mobile Game