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June 23, 2021
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How telcos can take your games business from local to global  
by Telstra [06.14.21]
Sponsored: There's big opportunity to expand your game business into Asia-Pacific, but where do you begin? Gamasutra editor-in-chief Kris Graft speaks with Telstra VP Adam Day to find out how game companies can partner with telecommunications companies to grow business.
Business/Marketing, Console/PC, Social/Online, Video, Sponsored Article

How Midwinter Entertainment improved Scavengers' gameplay with rigorous testing  
by Improbable [06.23.21]
Sponsored: Discover how a tactical collaboration empowered Midwinter Entertainment to focus on what they do best.
Design, Programming, Production, Console/PC, Social/Online, Sponsored Article

The Legend of Zelda: Breath of the Wild 2 was the most tweeted about game during E3  
by Alissa McAloon [06.21.21]
Chatter about Nintendo's open-world sequel bumped the long-anticipated Elden Ring to second place, according to Twitter's own metrics.
Social/Online

Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million  
by Alissa McAloon [06.17.21]
Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
Business/Marketing, Social/Online, Smartphone/Tablet

Get a job: Join Sucker Punch as a Multiplayer/Network Programmer  
by Staff [06.14.21]
Sucker Punch, the studio that created Ghost of Tsushima and the multiplayer Legends Mode, is looking for a Multiplayer/Network Programmer to join our studio in Bellevue, WA.
Programming, Social/Online, Recruitment

Analysis: Microsoft's future vision sees premium gaming on every screen 1
by Gamasutra Community [06.10.21]
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Five years in, Blizzard announces cross-play for Overwatch  
by Alissa McAloon [06.09.21]
Overwatch players on console and PC will soon be able to play alongside and against one another no matter which platform they use.
Console/PC, Social/Online

Case study: How to launch on Epic Games Store with Hybrid Cloud Hosting  
by Improbable [06.07.21]
Sponsored: Developing and operating a multiplayer game is a notoriously complex, time-consuming and expensive business. And when you launch your title on the Epic Games Store the stakes are high and the world is watching.
Social/Online, Sponsored Article



How Much Time and Energy Could Making an In-House Video Cost a Game Development Studio?  
by Alexander Murauski [12.31.69]
This article takes a close look at the potential time costs lurking behind deciding to go in-house with producing a game promo video.
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet

7 Game Development Tools That I Actually Prefer To Use Often  
by Nimisha Agarwal [12.31.69]
With game making apps, for instance, all you need is a computer or a smart phone and an idea of the kind of game you want to develop. If you are a gaming enthusiast, coming up with an idea for a game shouldn’t be a problem.
Design Programming Console/PC Social/Online

Level of Detail (LOD): Quick Tutorial 1
by Ruben Torres Bonet [12.31.69]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Have IAPs ruined tycoon / city builder games on mobile ?  
by Charles Red [12.31.69]
Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA
Production Serious Indie Social/Online Smartphone/Tablet


Genvid Technologies — Los Angeles, California, United States
[06.22.21]
IT Manager
IT Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.22.21]
Team Lead (Partner Services)
Team Lead (Partner Services)

Genvid Technologies — CA/WA/NY, California, United States
[06.22.21]
Technical Project Manager
Technical Project Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.21.21]
Senior Producer


Genvid Technologies — CA/WA/NY, California, United States
[06.17.21]
Senior UX Designer
Senior UX Designer

Onward Play — New York , New York, United States
[06.16.21]
Game Recruiter


Playco — Remote, Remote, Remote
[05.26.21]
Director of Product
Director of Product - Americas