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September 21, 2021
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Using Passwordless Authentication for safe and convenient login (Spons.)  
by Xsolla [08.23.21]
As password leaks in the games industry become increasingly common, it's never been more important to secure your players' data. Here's what developers need to know about Passwordless Authentication.
Console/PC, Social/Online

How to nurture a holistic, proactive approach to technology problem-solving  
by Improbable [08.25.21]
Sponsored: Just a few moments of downtime can spell a huge loss in revenue for a studio. And since every game is uniquely complicated there's a vast range of potential problems.
Production, Console/PC, Social/Online, Sponsored Article

Bungie sues trio of Destiny 2 cheatmakers  
by Alissa McAloon [08.20.21]
Bungie is taking legal aim at several of the companies responsible for the creation or distribution of Destiny 2 cheats.
Console/PC, Social/Online

Splitgate extends beta indefinitely as game crosses 10 million downloads  
by Alissa McAloon [08.19.21]
Splitgate's recent popularity seems to have encouraged its dev team to leave the game in open beta and gradually roll out fixes and improvements throughout the foreseeable future.
Console/PC, Social/Online

Blog: Historians discuss Old World 1
by Gamasutra Community [08.13.21]
Historians Bob Whitaker and John Harney play Old World. Topics include the game's perspective on the ancient world, Old World's layers of decisions, and comparisons to Sid Meier's Civilization and Paradox games.
Design, Production, Indie, Social/Online

From Mafia to Among Us - can social deduction evolve as online multiplayer?  
by Gamasutra Community [08.13.21]
As a veteran Mafia player and as an aspiring game designer launching my first game on Kickstarter, I will share my two cents on the emergence of online multiplayer social deduction games.
Design, Production, Indie, Social/Online



Game Dev Digest Issue #110 - Give your game a makeover  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #110 - Give your game a makeover. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Business/Marketing Programming Art Console/PC Serious Indie Social/Online

Game Monetization, The Promise of Play-And-Earn and Harmonizing Incentives  
by [12.31.69]
Play-and-earn is a promising new monetization model that can harmonize the incentives between developers, players and investors. Let's establish a framework for understanding that type of monetization. This is the first in a series.
Business/Marketing Design Production Social/Online

User Research: Utilizing Octalysis in Game User Research  
by Yongcheng Liu [12.31.69]
In fact, the factors that drive players to behave are complex.In the case of players who want more social functions, some of them may want to build specific social relationships in the game and exert some influence that way.
Business/Marketing Design Social/Online Smartphone/Tablet

Chinese Government Limits Access To Online Video Games To 3 Hours Per Week For Children And Teenagers  
by Steven Chung [12.31.69]
The strict online ban is supposedly a response to complaints from parents but could have unintended consequences.
Business/Marketing Social/Online

Five Biggest Challenges of Developing Games for Smart TV's  
by Sergiy Mishchenko [12.31.69]
Gaming on Smart TV no longer requires a console, so a new promising niche emerged. Game developers can find an untapped audience here, but there are five major obstacles to overcome.
Business/Marketing Production Indie Social/Online


Plarium USA, LP. — San Mateo, California, United States
[09.20.21]
Senior Platform Engineer
We are looking for a talented Engineer with platform expertise to join our team. We have a highly collaborative process, where you will work directly with our game teams to create amazing products. The Rumble Platform is built to scale to millions of users, supports great social aspects as well as profitable monetization, and is easy to operationally manage. We leverage the best technologies, architectures, processes, and people to make that happen.

Plarium USA, LP. — San Mateo, California, United States
[09.20.21]
Senior Online Network Engineer
We are looking for a talented Senior Game Server Engineer with multiplayer network expertise to join our team. You will help lead the real-time PvP and Co-Op features for our current game. We have a highly collaborative process, where you will work directly with our creative teams to create amazing experiences.