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March 28, 2020
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Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards  
by Alissa McAloon [03.25.20]
While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally).
Design, Art, Console/PC, Indie, Social/Online

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Vault

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet

Unity debuts new cloud-based platform for simulating game playtests  
by Alex Wawro [03.23.20]
Unity today unveiled a beta version of the Unity Game Simulation service, which is designed to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game. 
Production, Console/PC, Indie, Social/Online

Stadia to offer dev kits, funding, and more through new Stadia Makers program 1
by Alissa McAloon [03.23.20]
Google Stadia has partnered with Unity to kick off a new game developer focused initiative called Stadia Makers.
Console/PC, Social/Online

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM 1
by Gamasutra Staff [03.22.20]
The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
Audio, Podcast, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Video Game Tourism  
by Jori Hamilton [03.27.20]
Though it may seem strange, the video game tourism industry is one that is really starting to take off. This doesn’t necessarily mean traveling somewhere to play video games. It can also mean traveling through the various worlds of the video game itself
Design Art Console/PC Social/Online

Understanding LiveOps, Doing LiveOps  
by Crystin Cox [03.27.20]
Trying to nail down the sometimes slippery concept of LiveOps and define what exactly it means and how it's done.
Design Production Console/PC Social/Online

Welcome to DevConnect (or what we did in lieu of GDC)  
by Timothy Loew [03.26.20]
We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

A New Wave, A New Voice: VoxPop Games  
by Marc Anthony Rodriguez [03.25.20]
Happy Day, Everyone. We hope you are Safe and in Good Health and Spirit. Join the discussion with our #VoxPopGames Community on Discord: http://discord.gg/GQ4hwrr #EveryVoiceMatters
Business/Marketing Design Production Console/PC Indie Social/Online

Chinese Mobile Life  
by Junxue Li [03.24.20]
This article is a bout the Chinese Apps and how they make life and work in China easy.
Business/Marketing Social/Online Smartphone/Tablet


Visual Concepts — Novato, California, United States
[03.26.20]
Online Software Engineer


Hipster Whale — Melbourne, Victoria, Australia
[03.25.20]
Server Engineer (Senior)


Game Closure — San Francisco, California, United States
[03.02.20]
Backend Engineer
Backend Engineer - San Francisco, Mountain View, Tokyo, Remote

Game Closure — San Francisco, California, United States
[03.02.20]
Senior Game Engineer
Senior Game Engineer - San Francisco, Mountain View, Tokyo, Remote