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June 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Radiating outward to meet the wilderness: Avery Alder on her games  
by Katherine Cross [06.22.18]
Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way.
Design, Indie, Social/Online

Nintendo stole the show during E3, at least as far as Twitter is concerned  
by Alissa McAloon [06.21.18]
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week.
Console/PC, Social/Online

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Business/Marketing, Console/PC, Social/Online

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

YouTube introduces new monetization methods for its creators  
by Emma Kidwell [06.22.18]
YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges.
Business/Marketing, Social/Online

Blizzard dev opens up about how Overwatch matchmaking works  
by Alex Wawro [06.21.18]
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer.
Programming, Social/Online

Discord takes a page from Steam's book with a new, game-focused hub page 1
by Alissa McAloon [06.21.18]
Discord is launching a new Games Tab that aims to put games in the spotlight.
Console/PC, Social/Online

Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price  
by Alex Wawro [06.20.18]
While the game itself isn't terribly fresh (it's basically Twitch Plays Pokemon, For A Price) it is intriguing to see a dev layering in cryptocurrency fees to play a live game on a per-action basis.
Business/Marketing, Social/Online, Video



Building A Cross-Game Item Future  
by Paul Gadi [06.25.18]
In-game items are the main drivers of revenue in game economies, and yet we're still a long ways away from unlocking their true potential. Cross-game items will create opportunities  for a vast spectrum of value creators that are yet to be discovere
Business/Marketing Design Programming Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Simon Carless [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Data-supported videogame shrink: what we do to understand our players better  
by Artemiy Kozlov [06.22.18]
How we do community management at Pixonic: why we appreciate the angriest comments and value personal communication with everyone.
Business/Marketing Serious Social/Online

How 5G will transform mobile gaming and marketing 1
by Ignasi Prat [06.19.18]
The next generation of mobile networks is almost upon us. This article explores they key benefits 5G will provide game devs and mobile marketers.
Business/Marketing Design Programming Indie Social/Online Smartphone/Tablet

Game Design in Real Life: Gamification  
by Caleb Compton [06.18.18]
For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I look at some of the techniques used, why they don't usually work, and how they can possibly be done better.
Business/Marketing Design Programming Social/Online Smartphone/Tablet


Digital Extremes — London, Ontario, Canada
[06.22.18]
Weapons Artist


Rabbit — San Mateo, California, United States
[06.22.18]
LEAD GAME DESIGNER - CONTRACT
LEAD GAME DESIGNER - CONTRACT

Sucker Punch Productions — Bellevue, Washington, United States
[06.19.18]
Community Manager


Scientific Games — Las Vegas, Nevada, United States
[06.19.18]
Animator/Graphic Artist III


Zwift — Long Beach, California, United States
[06.07.18]
Gameplay Programmers
As a Gameplay Programmer at Zwift you will be implementing player-facing features that ship on a regular basis, with a great team of experienced game developers.

Etermax Germany — Berlin, Germany
[06.07.18]
Senior Software Engineer


Betsoft Gaming Ltd — Los Angles, California, United States
[06.04.18]
3D Generalist