Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
Business/Marketing, Production, Social/Online

YouTube Gaming ups community-building tools with paid subscriptions  
by Alissa McAloon [09.19.17]
The online video giant has announced that it is bringing a handful of new features to YouTube Gaming in an effort to up engagement between creators and viewers.

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Production, Console/PC, Social/Online

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

How the Tekken team has been working for a decade to knock out lag  
by Alex Wawro [09.15.17]
"10 years ago, we started to gradually change the base game," Tekken series producer/director Katsuhiro Harada tells Gamasutra. ""I think many games/genres will need to be fundamentally reevaluated."
Design, Social/Online

Video: How game communities build eSports scenes from the ground up  
by Staff [09.15.17]
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work.
Business/Marketing, Social/Online, Video, Vault

Humble has now raised over $100M for charity  
by Alissa McAloon [09.15.17]
Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe.
Business/Marketing, Social/Online, Video

Black Desert Online passes $300M in revenue  
by Alissa McAloon [09.14.17]
Additionally, Black Desert Online has seen 530,000 copies sold since appearing on Steam just four months ago.
Business/Marketing, Social/Online

Dissecting Design -- Why Idle Games are so Addicting  
by Josh Bycer [09.19.17]
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Design Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design VR

Best Facebook Ad Creatives to Reach Gamers  
by Brian Bowman [09.15.17]
From television ads to display and social media to in-app - itís critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Toxicity in Overwatch: Beyond assigning blame 1
by Quinn Poisson [09.15.17]
Many were unhappy with Phil Kaplan's recent video discussing Overwatch's toxicity. In this post I examine the video and feedback through the lenses of psychology and human relationships.
Business/Marketing Design Console/PC Social/Online

Video Game Community Managers: Jobs in Startups, Indies, AAA, and eSports  
by Kenneth Tran [09.14.17]
Questions about community management abound in today's developing tech scene. The whole concept of community management remains relatively new and still evolving at an incredibly rapid pace. Why is community management so important and yet so rare?
Business/Marketing Serious Indie Social/Online

Tic Toc Games — Burbank, California, United States
Game Producer

University of California, Riverside — Riverside, California, United States
Tenure Track Assistant Professor in Game Studies
Tenure Track Assistant Professor in Game Studies

Tic Toc Games — Burbank, California, United States
Associate Game Producer

UC Davis — Davis, California, United States
Assistant Professor in Game Design

Wargaming | BigWorld — Sydney, New South Wales, Australia
Scrum Master