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August 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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China has quietly stopped approving new games for release  
by Alissa McAloon [08.15.18]
The freeze takes the typically complicated task of releasing a game in China from difficult to legitimately impossible following government restructuring efforts.
Console/PC, Social/Online, Smartphone/Tablet

RuneScape dev forms Jagex Partners to take on publishing live games  
by Alissa McAloon [08.15.18]
The developer behind the long-running online game RuneScape is branching out into third-party publishing through its new arm Jagex Partners.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale  
by Alissa McAloon [08.14.18]
Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward.
Console/PC, Social/Online

Publisher Tilting Point sets up Barcelona studio to support live mobile games  
by Alissa McAloon [08.15.18]
Tilting Point has set up shop in Barcelona with the goal of offering more support to mobile game developers in Europe. 
Business/Marketing, Social/Online, Smartphone/Tablet

Ready at Dawn shuts down Deformers servers 1
by Emma Kidwell [08.14.18]
Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game. 
Business/Marketing, Console/PC, Social/Online

Epic Games launches new learning platform providing free video tutorials 2
by Emma Kidwell [08.14.18]
Epic Games announces the launch of Unreal Engine Online Learning, a platform which provides free video tutorials on how to use Unreal Engine 4.
Business/Marketing, Console/PC, Social/Online

Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [08.14.18]
With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Design, Console/PC, Social/Online

Reminder: Thursday is your last day to pitch Main Conference talks for GDC 2019!  
by Staff [08.14.18]
Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Taking a Swim with Sharkbite Games: A 'BeSwitched' Q&A  
by Jill Sullivan [08.14.18]
A Q&A with Sharkbite Games, creators of Kongregate’s latest mobile release "BeSwitched."
Production Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Simon Carless [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Being a (pure evil) business developer #5: some post-E3 thoughts  
by Marcin Kaleta [08.10.18]
Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?
Business/Marketing Design Production Console/PC Serious Indie Social/Online

Time vs Progression  
by Gregory Pellechi [08.10.18]
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

ADAPTIVE GAMEPLAY AESTHETICS (PART 1): A Disruptive Game Design Framework 1
by Krzysztof Solarski [08.09.18]
This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR


Digital Extremes — Costa Mesa, California, United States
[08.15.18]
PR Manager (Medial Relations)


Game Closure — Mountain View, California, United States
[08.13.18]
System Software Engineer
Join a global team of passionate engineers and game professionals, work on groundbreaking technology — invented at Game Closure. Build something new to engage and entertain millions of people on the world’s largest platforms.

The Game Band — Los Angeles, California, United States
[08.13.18]
Platform/Build Engineer
As our Platform/Build Engineer you'll be responsible for creating tools and systems to advance our in-development builds towards a polished, technical release across multiple platforms. You'll collaborate with a small team of developers to optimize efficiency of day-to-day tasks via tools and automation, while improving build performance and supporting QA.

Age of Learning, Inc. — Glendale, California, United States
[08.10.18]
Game Systems Designer


Age of Learning, Inc. — Glendale, California, United States
[08.10.18]
QA Automation Architect


Age of Learning, Inc. — Glendale, California, United States
[08.10.18]
QA Analyst (Bilingual Mandarin)


Boss Fight Entertainment — Allen, Texas, United States
[08.10.18]
Senior Software Engineer


Game Closure — Mountain View, California, United States
[08.09.18]
Senior Game Engineer (HTML5)
Join a global team of passionate engineers and game professionals, work on groundbreaking technology — invented at Game Closure. Build something new to engage and entertain millions of people on the world’s largest platforms.

Boss Fight Entertainment — Allen, Texas, United States
[08.09.18]
Senior Server Engineer


Baidu USA — Sunnyvale , California, United States
[08.09.18]
3D Tools Software Engineer
We are looking for a software engineer with the strong tools development background to build one of the advanced autonomous driving simulation systems in the world. He or she will use a game-engine based technology and create tools to efficiently author a virtual world with interesting road networks that can faithfully and reliably reproduce real-world driving behaviors in a wide range of situations and scenarios and closely collaborate with stakeholders like world builders and engineers in other autonomous driving teams.