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October 22, 2017
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Oculus SDK gains 8 new, experimental modes of VR locomotion  
by Alex Wawro [10.20.17]
Oculus' recent blog highlighting the new movement methods makes for intriguing reading, especially if you're a VR dev grappling with the problem of how to get people moving without making them sick.
Design

Mixed-reality startup Magic Leap secures $502M in funding  
by Chris Kerr [10.18.17]
Magic Leap has spent most of its time working behind closed doors, but that hasn't stopped investors from splashing the cash.
Business/Marketing

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video, Vault

How Raw Data was born: College dreams and a jury-rigged VR headset  
by Alissa McAloon [10.18.17]
"I remember when I went off to college...thinking, 'I love virtual reality. It doesn’t exist right now, but my goal in life is to figure out how to have a job in this nonexistent industry.'"

Blog: VR music tips for the game composer  
by Gamasutra Community [10.18.17]
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year, so let's look at some of the best tips.
Audio

Video: A game designer's overview of the neuroscience of VR  
by Staff [10.17.17]
At GDC 2017, game dev vet Noah Falstein offers an overview for VR game designers of the basic neuroscience of immersion, motion, and emotion -- along with practical tips on making better VR/AR games.
Design, Console/PC, Video, Vault

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design



Day 29 of 100 Days of VR: Spawning New Enemies in Unity and Dealing With “Ghost” Colliders  
by Josh Chang [10.19.17]
In day 29, now that we have all the enemies ready, the last thing we're going to do is add them all together into our Spawn Manager. We're also going to deal with a "ghost" collider that stops us from shooting our enemies!
Programming VR

The BIG List of Video Game Public Relations Agencies and Freelancers 1
by Jesus Fabre [10.18.17]
This article revolves around the visibility issue on independent games, trying to shed some light on the Public Relations and Marketing agencies side. Who they are (the list has 110+), which services you can expect from them and more details on them.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

VRDC 2017 takeaways: VR music for the game composer  
by Winifred Phillips [10.17.17]
Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year. Video game composer Winifred Phillips discusses tools and tips from these talks, while also sharing insights from her own projects.
Audio VR

Day 26 of 100 Days of VR: Adding Missing Audio, UI, and Creating Enemy Victory State  
by Josh Chang [10.17.17]
Welcome back to day 26! We just finished implementing our Enemy Spawning System, but before we move on to the next thing, I would like to go and fix/update some minor things that we glimpsed over such as: audio, ui, and enemy victory state,
Programming VR

Melbourne International Games Week - The Lead-Up  
by Meredith Hall [10.17.17]
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Business/Marketing Production Console/PC Serious Indie VR


Insomniac Games — Burbank, California, United States
[10.19.17]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

Schell Games — Pittsburgh, Pennsylvania, United States
[10.18.17]
Amazing Game Producer


Firstborn — New York, New York, United States
[10.18.17]
Game Developer


8Bit Studio Ltd — Staufen, Germany
[10.12.17]
Senior/Lead VR Gameplay Programmer (C++)


Wingnut AR — Wellington, New Zealand
[10.12.17]
Software Developer


Wingnut AR — Wellington, New Zealand
[10.11.17]
Creature TD


AxonVR — San Luis Obispo, California, United States
[09.29.17]
C# Unity Developer


Osaro — San Francisco, California, United States
[09.25.17]
Senior Unity Engineer