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The imperfect science of Falcon Age's baby bird-based social media marketing  
by Bryant Francis [04.19.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake talks about the baby bird that won Twitter's heart, and also a bit about Disneyland-like level design in Falcon Age.
Design, Console/PC

Sony teases next-gen PlayStation specs in new interview 3
by Chris Kerr [04.16.19]
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
Business/Marketing, Production, Console/PC

The new grammar of television (and games): Lessons from an avocado
by Dan Hill [04.16.19]
Designer and academic Dan Hill takes an in-depth look at a game about an avocado, drawing fascinating insight about interactivity in both television and video games.
Design, Production

Nintendo's past VR research laid the foundation for Labo VR  
by Alissa McAloon [04.18.19]
Existing virtual reality research made the craftable cardboard Labo kits a natural solution to bring VR to the Nintendo Switch.
Console/PC

Superhot VR has out-earned the original Superhot  
by Alissa McAloon [04.15.19]
Superhot VR has now brought in more revenue across all VR platforms than the original version of the game.
Console/PC

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Gamasutra Staff [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more.
Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet

Chat with Falcon Age creative director Chandana Ekanayake at 3PM ET  
by Bryant Francis [04.10.19]
Outerloop Games co-founder Chandana "Eka" Ekanayake is taking your questions starting at 3PM ET about the making of Falcon Age.
Design, Console/PC, Video

Video Game Deep Cuts: Risking Rain With A Lego Meat Boy  
by Gamasutra Staff [04.07.19]
This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Video game music composer gives lecture at the Library of Congress  
by Winifred Phillips [04.17.19]
On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation  
by Simon Carless [04.14.19]
This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, John Romero's finishing of the DOOM saga, the trickiness of marketing your weed tycoon game, & heaps more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #31: Gamer Motivations Deep Dive  
by Kenneth Liu [04.12.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Tips on writing code for Data-Oriented Design 4
by Marc Costa [04.09.19]
Personal preferences on writing code for Data-Oriented Design instead of Object-Oriented Design.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #30: China's Digital Takeover of India  
by Kenneth Liu [04.08.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Production Serious Social/Online Smartphone/Tablet VR


Disbelief — Cambridge, Massachusetts, United States
[04.16.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Chicago, Illinois, United States
[04.16.19]
Senior Programmer, Chicago
Senior Programmer

Chatham University — Pittsburgh, Pennsylvania, United States
[04.15.19]
Assistant Professor - Immersive Media


ARwall — Burbank, California, United States
[03.29.19]
Modeling/Texturing Artist