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June 26, 2019
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Valve launches VR Portal spinoff Aperture Hand Lab  
by Alissa McAloon [06.25.19]
Valve has launched Aperture Hand Lab, a VR-based spinoff of the Portal series intended to teach VR newbies the ins-and-outs of the Index’s offerings.
Console/PC

See the future of location-based AR/VR entertainment at XRDC!  
by Staff [06.25.19]
Location-based experiences are a great way to introduce newcomers to AR/VR, and at XRDC in San Francisco this October you'll get behind-the-scenes insight into how to make them fun and successful.
Business/Marketing, Design

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Gamasutra Staff [06.23.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Attend XRDC for an inside look at building compelling AR brand experiences!  
by Staff [06.20.19]
Come to XRDC in October to get a behind-the-scenes look at how Tactic builds engaging, high-quality AR apps for brand storytelling, including a design walkthrough of their new Jack Daniel's AR app!
Design

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Former Magic Leap employee accused of stealing tech to launch own AR glasses  
by Alissa McAloon [06.19.19]
Nreal unveiled its own AR glasses at the start of 2019, but Magic Leap's lawsuit casts doubt on the company's ability to develop the technology and build a prototype in such a short span of time.

Nintendo and Ubisoft honored at the 2019 Games for Change Awards  
by Chris Kerr [06.19.19]
Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games based on their social impact and contribution towards learning.
Design, Production, Console/PC

Niantic has acquired Beasts of Balance developer Sensible Object  
by Chris Kerr [06.18.19]
Pokemon Go creator Niantic has acquired augmented reality and hybrid board game developer Sensible Object for an undisclosed fee.
Business/Marketing



Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent  
by Simon Carless [06.22.19]
This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut & classic interviews/retrospectives around Tetris & Sam and Max.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

A Guide to DIY Market Research for Indie Developers  
by Damien Yoccoz [06.18.19]
There are plenty of free resources available online for indie studios that can’t afford to hire a professional market research team and need some DIY guidance. Follow the guide!
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

The Importance of Definitions in Game Design 2
by Louis McTague [06.17.19]
The games industry is notorious for overloading arbitrary terms in game development, making it very confusing to communicate with others. This post will show you how defining terms in the context of your game can facilitate communication among designers.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Grasping the Client-to-Cloud Revolution 1
by Neil Schneider [06.17.19]
Google Stadia, XBOX's Project xCloud, Bethesda's Orion technology, and more are just scratching the surface of what's to come. Neil Schneider, Executive Director of TIFCA, shares his insights on where things are heading in the future computing world.
Business/Marketing Programming Production Console/PC Serious Indie Smartphone/Tablet VR



Disbelief — Chicago, Illinois, United States
[06.25.19]
Senior Programmer, Chicago
Senior Programmer

Sweetvine Systems — Santa Clara, California, United States
[06.24.19]
Art Manager


Disbelief — Cambridge, Massachusetts, United States
[06.24.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Impulse Gear, Inc. — San Francisco, California, United States
[06.19.19]
Mid / Senior Environment Artist
If you're interested in taking first person shooters to the next level Impulse Gear is looking for you! Impulse Gear is seeking a Mid / Senior Environment Artist to help push the boundaries of our Virtual Reality worlds. Daily tasks would involve building unique worlds, crafting high quality environment set pieces, materials and lighting. The ideal candidate will have outstanding communication skills, a creative mindset, experience working with Unreal Engine 4, a passion for Virtual Reality.

Insomniac Games — Burbank, California, United States
[06.19.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Insomniac Games — Burbank, California, United States
[06.19.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Mimic Technologies — Seattle, Washington, United States
[06.13.19]
Senior Software Engineer


Sanzaru Games Inc. — Foster City , California, United States
[05.29.19]
Rendering Core Technology Engineer
Sanzaru Games Inc. has an immediate Rendering Engineer position working on virtual reality, next generation console, and PC games. Only developers who want to craft immersive experiences, bring artists vision to life, and push the technical boundaries on the most demanding platforms should apply

Factory 42 — London, England, United Kingdom
[05.28.19]
Art Lead