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September 18, 2019
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Don't delay: Pitch your best AR/VR talks for VRDC at GDC 2020!  
by Staff [09.17.19]
Hey game makers, quick reminder today that organizers of the 2020 Game Developers Conference are still accepting VRDC talk submissions -- but only until Monday, September 30th at 11:59 pm Pacific!
Audio, Business/Marketing, Design, Programming, Production, Art, GDC

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Recruitment, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come to XRDC and see how augmented reality is reshaping how we shop!  
by Staff [09.17.19]
Over 2M people have used Houzz's new AR 'View in My Room 3D' tool when buying products from the company, and at XRDC in San Francisco next month you'll get the lowdown on how and why it works!
Business/Marketing

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
Design, Console/PC, Indie, Smartphone/Tablet

Meet and learn from these industry-leading sponsors at XRDC 2019!  
by Staff [09.12.19]
Meet with representatives of DeepMotion, the XR Association, and more sponsors of XRDC when it lands in San Francisco next month!
Business/Marketing

Video: Improving cross-disciplinary communication in small teams  
by Staff [09.11.19]
In this GDC 2017 talk Harmonix's Jeff Hesser examines and explains why, as teams get smaller and more agile, their need to improve conversations across disciplinary lines increases.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Come to XRDC and see how Childish Gambino's Pharos AR app was made!  
by Staff [09.11.19]
At XRDC you'll see how Unity and Childish Gambino created Pharos, an ARCore-powered app that lets fans step through an illusory portal and into a glowing universe of Childish Gambino's music.
Business/Marketing



How To Write A Kickass Game Description  
by Damien Yoccoz [09.16.19]
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Simon Carless [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #49: Virtues for Creativity  
by Kenneth Liu [09.13.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR

How Much Does Game Localization Cost?  
by Damien Yoccoz [09.10.19]
When it comes to costing out game localization, prices vary widely - but so too does the quality of what you get for your money. Here is everything you need to know about what’s available.
Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The Basics of Localization, Part 7  
by Michelle Deco [09.09.19]
I’ve talked about various parts and aspects of localization in my Basics of Localization series, but what does the actual process look like? Here, I’ll walk you through a general workflow of the entire localization process.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Disbelief — Cambridge, Massachusetts, United States
[09.16.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Chicago, Illinois, United States
[09.11.19]
Senior Programmer, Chicago
Senior Programmer

Sunken Places — West Hollywood, California, United States
[08.26.19]
VR Programmer