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August 17, 2019
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Learn what works (and what doesn't) in AR/VR advertising at XRDC!  
by Staff [08.16.19]
Check out these cutting-edge XRDC talks on how industry leaders are are applying AR/VR/MR tech to develop unique, exciting experiences that inspire customer passion and encourage social sharing!
Business/Marketing

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1  
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, Podcast

Discover what it takes to build great medical AR/VR/MR apps at XRDC!  
by Staff [08.15.19]
Attend XRDC in October to learn firsthand what it takes to design effective AR/VR experiences that can provide meaningful benefits to the healthcare industry and improve patient outcomes!
Business/Marketing, Design

XRDC Innovation Report reveals games remain the top focus for AR/VR/MR devs  
by Staff [08.14.19]
The results of this year's XRDC Innovation Report reveal that games truly are the driving focus for AR/VR/MR development, with Entertainment and Education following close behind.
Business/Marketing

THQ Nordic acquires Darksiders dev Gunfire and racing studio Milestone  
by Chris Kerr [08.14.19]
THQ Nordic has closed out the first quarter of the fiscal year by announcing a flurry of acquisitions, including Darksiders developer Gunfire and racing game specialist Milestone.
Business/Marketing, Production, Console/PC

Learn what makes for great location-based VR experiences at XRDC!  
by Staff [08.13.19]
Come to XRDC in October and learn firsthand what it takes to build and operate (and design games for) one of the largest free-roam location-based VR venues in Europe!
Business/Marketing, Design

Don't miss these career-expanding Training & Safety talks at XRDC  
by Staff [08.15.19]
AR/VR creators, take note: Your skills can make a meaningful difference in the world when you apply them to creating great teaching tools and safety systems; find out how at XRDC this October!
Design

Video: Designing great room-scale VR interactions the Vacation Simulator way 1
by Staff [08.13.19]
In this 2019 GDC talk, Owlchemy Labs' Devin Reimer and Andrew Eiche share lessons learned and stories of success and failure from the development of Vacation Simulator.
Design, Video, Vault



What Does it Mean to Be a Sustainable Game Studio?  
by Josh Bycer [08.16.19]
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Music and Psychological Attachment: How Game Composers Can Enhance Virtual Presence (Pt. 2)  
by Winifred Phillips [08.13.19]
The 2nd of a 4-part series. Video game composer Winifred Phillips shares ideas from her GDC 2019 talk, How Music Enhances Virtual Presence. Part 2: Game Music and Psychological Attachment. Included are practical examples and video demonstrations.
Audio Production Console/PC VR

The Reality of Game Development 4
by Josh Bycer [08.12.19]
In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Kliuless #44: The Dark Side of the Video Game Industry  
by Kenneth Liu [08.12.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Simon Carless [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among a host of other interesting pieces.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Insomniac Games — Burbank, California, United States
[08.16.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Wanderer Studios — Auckland, New Zealand
[08.15.19]
Mid-Senior Programmer


Street Smarts VR — San Antonio, Texas, United States
[08.14.19]
Senior Producer/Game Designer


Disbelief — Cambridge, Massachusetts, United States
[08.14.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Chicago, Illinois, United States
[08.12.19]
Senior Programmer, Chicago
Senior Programmer