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September 24, 2017
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The world is the genre: How devs can make more meaningful VR/MR games 1
by Alex Wawro [09.22.17]
At VRDC Fall 2017, XEODesign chief and game designer Nicole Lazzaro outlines possible futures for VR/AR/MR games -- and walks devs through what they can expect to do to get there.

Viveport gifting devs 100% of revenue made over the holidays  
by Chris Kerr [09.22.17]
HTC plans to mark the one-year anniversary of its Viveport virtual reality platform by letting developers keep 100 percent of revenue made from sales during the holidays.

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality  
by Alex Wawro [09.21.17]
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
Design, Production, Art

How neuroscience can pave the way for VR's future 1
by Kris Graft [09.21.17]
For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.

Devs discuss the best practices for creating positive social VR  
by Emma Kidwell [09.21.17]
At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.

VR vets share practical advice on making immersive VR worlds  
by Alex Wawro [09.21.17]
At VRDC Fall 2017 in San Francisco today Adam Orth (Adr1ft), Chris Pruett (Robot Invader), Will Smith (Foo Show) and Dirk Van Welden (Space Pirate Trainer) shared advice on making immersive VR worlds.

Mobile AR headset maker Mira secures $1M investment  
by Alissa McAloon [09.21.17]
Additionally, the company says the first wave of its $99 dev kits are in the mail.

The state of the VR industry: devs weigh in 16
by Rich Moss [09.20.17]
"This is what happens with every technology. People who don't know anything about that technology overinflate the impact that it's going to have, and then when it comes out they're angry because it didn't meet their expectations."

100 Days of VR: Day 10 Creating An Enemy  
by Josh Chang [09.22.17]
Today in Day 10, we're going to look at creating an enemy that we can write some code to go and shoot.
Programming VR

100 Days of VR: Day 9 Setting up a Weapon  
by Josh Chang [09.21.17]
In day 9, we're going to learn more about how to add a weapon to our character model!
Programming VR

How much does it cost to develop a videogame? 6
by Michael Hoss [09.20.17]
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space  
by Meredith Hall [09.19.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Design Art Serious Indie VR

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design VR

Insomniac Games — Burbank, California, United States
Mid to Sr Gameplay Programmer
Insomniac Games is looking for a Mid or Senior Level Gameplay Programmer

Insomniac Games — Durham, North Carolina, United States
Mid to Sr Gameplay Programmer
Mid to Senior Level Programmer for Insomniac Games - Durham!

Insomniac Games — Burbank, California, United States
Character Artist
Character Artist needed for Insomniac Games!

Skydance Interactive — Marina Del Rey, California, United States
Narrative Designer
Narrative Designer

Mindshow, Inc. — Los Angeles, California, United States
Virtual Reality Software Engineer
VR Engineer- has real world experience developing AAA game titles, solid knowledge in the fundamentals of engineering and computer science, and a passion for virtual reality.

Insomniac Games — Burbank, California, United States
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Sanzaru Games Inc. — Foster City, California, United States
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

DigitalFish, Inc. — Mountain View, California, United States
Software Engineer - AR/VR
Immediate need for a Software Engineer - AR/VR with professional 3D film or games production experience

DigitalFish, Inc. — Mountain View, California, United States
Senior Software Engineer - Unity/VR
Immediate need for a Senior Software Engineer - Unity/VR with professional 3D film or games production experience

Flight School — Dallas, Texas, United States
Game Engineer