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September 19, 2017
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Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant  
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
Design, Smartphone/Tablet, Video

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017†is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
Audio, Business/Marketing, Design, Programming, Production, Art

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
Business/Marketing, Production, Social/Online

VRDC Speaker Q&A: Survios' Mike McTyre discusses developing Raw Data  
by Emma Kidwell [09.18.17]
Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data.
Design

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
Business/Marketing

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64,†has whipped up a truly affordable VR solution for the retro console.
Console/PC, Video

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit!†Make sure to pitch your talks for the Summit now!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Super Sketch Sisters Melee: Designing for 2D VS Designing for a 3D VR Space  
by Meredith Hall [09.19.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief & creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
Design Art Serious Indie VR

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design VR

Best Facebook Ad Creatives to Reach Gamers  
by Brian Bowman [09.15.17]
From television ads to display and social media to in-app - itís critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

100 Days of VR: Day 8 Creating a Character in a First Person Shooter  
by Josh Chang [09.15.17]
Here we are on day 8! Yesterday we created a†very†simple map for a simple FPS feature. Today, I went to look to see how we can move a character around in the scenery that was created. Hereís what I got!
VR

The Life and Merciful Death of the Fad Controller 14
by Jeff Vogel [09.14.17]
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us. This article will describe the lifespan of this process. Spoiler: Nothing ever changes.
Business/Marketing Design Console/PC Indie VR


Skydance Interactive — Marina Del Rey, California, United States
[09.18.17]
Character Artist
Character Artist

Insomniac Games — Burbank, California, United States
[09.18.17]
FX Artist
Insomniac Games is searching for a FX Artist in Burbank, CA

Sanzaru Games Inc. — Foster City, California, United States
[09.18.17]
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

DigitalFish, Inc. — Mountain View, California, United States
[09.18.17]
Software Engineer - AR/VR
Immediate need for a Software Engineer - AR/VR with professional 3D film or games production experience

DigitalFish, Inc. — Mountain View, California, United States
[09.18.17]
Senior Software Engineer - Unity/VR
Immediate need for a Senior Software Engineer - Unity/VR with professional 3D film or games production experience

Insomniac Games — Burbank, California, United States
[09.15.17]
Mid to Sr Gameplay Programmer
Insomniac Games is looking for a Mid or Senior Level Gameplay Programmer

Insomniac Games — Durham, North Carolina, United States
[09.15.17]
Mid to Sr Gameplay Programmer
Mid to Senior Level Programmer for Insomniac Games - Durham!

Insomniac Games — Burbank, California, United States
[09.15.17]
Character Artist
Character Artist needed for Insomniac Games!

Skydance Interactive — Marina Del Rey, California, United States
[09.15.17]
Narrative Designer
Narrative Designer

Mindshow, Inc. — Los Angeles, California, United States
[09.14.17]
Virtual Reality Software Engineer
VR Engineer- has real world experience developing AAA game titles, solid knowledge in the fundamentals of engineering and computer science, and a passion for virtual reality.