Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 7, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Join a free talk + Q&A on leadership in game production with Grant Shonkwiler 2
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

The Last of Us Part II breaks record for most BAFTA Games Award nominations  
by Chris Kerr [03.02.21]
Naughty Dog's acclaimed sequel is up for 13 awards at the 2021 British Academy Games Awards, beating the previous record of 11 nominations.
Audio, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Go behind the scenes of The Walking Dead: Saints and Sinners at GDC Showcase  
by Staff [02.16.21]
Check out a postmortem of The Walking Dead: Saints and Sinners at GDC Showcase next month!
Audio, Design, Programming, Production, Art

Blog: How developers are dealing with toxic behaviour in social VR  
by Gamasutra Community [02.16.21]
Managing new behaviors emerging from the freedom that VR brings has many challenges for developers. I tried to find out more about these behaviors in my survey.
Business/Marketing, Production

Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Call for data: your Steam wishlist to follower ratio!  
by Gamasutra Staff [02.11.21]
Followers are a useful metric for Steam interest! And nowadays, we think many unreleased Steam games fall in the 6 to 10 wishlists per follower range. But... we don’t know. So let’s find out!
Business/Marketing, Design, Production, Console/PC, Indie



Leading a game writer's room  
by Gabriel Padinha [12.31.69]
Writer's Room is a well-known technique used in movies, series, and other TV production, but just recently it started being applied to games. This post aims to convert some of it to a game's production.
Design Production Console/PC Serious Indie Smartphone/Tablet VR

Game Dev Digest Issue #83 - How and Why  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Intuitive Inventory Systems in VR Games  
by Yacine Salmi [12.31.69]
We took a look at the various inventory systems used in popular VR games and share our observations.
Design Indie VR

Features of VR development. Part 1  
by Nikodem Swider [12.31.69]
There are about 5,000 VR games on Steam, which include both VR-exclusives and older games adapted to the new technology. And every year their number grows, you still have a chance to jump on the "last carriage" of the hypetrain.
Design Console/PC Indie VR

Promobilia and the Accessibility Stack for Board Games  
by Michael Heron [12.31.69]
We were given some money from the Prombilia foundation to look at how to bridge the gap between virtual and physical games so as to make them accessible to people with physical impairments.
Business/Marketing Design Programming Production Console/PC Serious VR


Virbela — Seattle, Washington, United States
[02.25.21]
Senior Node.js Engineer


Virbela — Seattle, Washington, United States
[02.25.21]
Senior Software Engineer, Multiplayer - 100% Remote


Sealost Interactive, LLC — Knoxville, Tennessee, United States
[02.23.21]
Art Director


Sealost Interactive, LLC — Knoxville, Tennessee, United States
[02.23.21]
Lead Engineer


WS Test, Inc. — Anchorage, Alaska, United States
[02.16.21]
Test Job