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June 1, 2020
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Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in  
by Bryant Francis [05.28.20]
HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
Business/Marketing, Production

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Magic Leap withdraws conditional layoff notices after raising $350 million 3
by Chris Kerr [05.22.20]
Augmented reality company Magic Leap has raised $350 million in funding from existing and new investors.
Business/Marketing

10 games, including Moss and Pistol Whip, have surpassed $2M revenue on Oculus Quest  
by Alissa McAloon [05.18.20]
It's been a year since Oculus launched both the standalone Oculus Quest and its upgraded PC-tethered VR kit the Oculus Rift S, prompting Oculus to share a peek at how games have fared on those devices since their debut.

Video: How to run your own career fair on a tiny budget  
by Staff [05.18.20]
In this GDC 2020 virtual panel Chris DeLeon, David Mullich, Dru Erridge, and Tiffany Otto explain how to run and operate your own career fair to help developers in your community. 
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
Programming, Art, Video, Vault



Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More  
by Mike Marrone [06.01.20]
Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Simon Carless [05.31.20]
Particularly this week, with all that’s going on, it feels weird to be putting out a newsletter about video games. But here's one anyway, covering the top games/links of the week.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

VGDC: Brandon Sheffield's 'All Time Greats' article/video picks 1
by Simon Carless [05.28.20]
Brandon Sheffield of Necrosoft Games & the Insert Credit podcast contributes some great, often retro & Japanese-focused picks for his favorite game culture links of all time.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Video Game Journalists: 7 Essential Tips When Contacting Them  
by Yohann Miniere [05.28.20]
Here are 7 tips that should help you to understand how to connect with video game editors. I am Yohann, Indie Game PR and Marketing freelance consultant and this article was first published on my blog https://www.indiegamesmarketer.com/blog
Business/Marketing Console/PC Indie Social/Online VR

Where Are You Wasting Your Game’s Memory? (Part 1)  
by Ruben Torres Bonet [05.27.20]
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Scanline VFX — Los Angeles, California, United States
[05.26.20]
Unreal Technical Director