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February 21, 2018
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Nvidia, Unity, Microsoft and more sponsor innovative talks at GDC 2018  
by Staff [02.21.18]
Don't skip the great sponsored sessions at GDC 2018; industry leaders like Unity, Nvidia, & Microsoft are backing expert talks on everything from deep learning in game dev to running great live games!
Business/Marketing, Design, Programming, Console/PC, Smartphone/Tablet, GDC

Level up your game dev teaching skills at the GDC Educators Summit  
by Staff [02.20.18]
With GDC 2018 coming up fast, organizers share details on some great GDC Educators Summit talks from developers and educators about the tricks of teaching the next generation of game developers.
Console/PC, Serious, Indie, Smartphone/Tablet, GDC

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Gamasutra Staff [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Don't Miss: A postmortem for the cult classic, Deadly Premonition 2
by Staff [02.16.18]
'In the end, I learned that true effort is always rewarded,' recalls the dev team. 'After pushing this project through, we found a gratifying reception waiting for us in a distant, foreign land.'
Design, Console/PC, Indie, Smartphone/Tablet

Gree rebrands VR fund as focus shifts to mixed and augmented reality  
by Chris Kerr [02.16.18]
As it gears up for a second round of investments, Gree wants to broaden the program to include more mixed and augmented reality projects.
Business/Marketing, Console/PC

HTC to raise price of Viveport subscription service on March 22nd  
by Emma Kidwell [02.15.18]
HTC's Viveport subscription service will increase in price starting March 22nd from $6.99 to $8.99 per month. New users who sign up before the cutoff date will continue to pay the current price until the end of 2018. 
Business/Marketing

Blog: The art of music in virtual reality
by Gamasutra Community [02.15.18]
Video game composer Winifred Phillips presents some of the extra research and scholarship she gathered for her GDC 2018 talk, 'Music in Virtual Reality.'
Audio

Opinion: Why there's no such thing as 'the game industry' 6
by Brandon Sheffield [02.15.18]
Necrosoft Games founder and Gamasutra contributor Brandon Sheffield makes the case (complete with multiple sources of data) that there is no longer a single 'game industry', if there ever was.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet



VR Game Design in Recreational Dreaming: A Post-Mortem in Three Lessons  
by Donald Dunbar [02.20.18]
An exploration of VR design tips, tricks, & principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
Design Indie VR

Video Game Deep Cuts: Florence & The Orange Monster Box  
by Simon Carless [02.18.18]
This week's Video Game Deep Cuts highlights include a look at evocative smartphone title Florence, the anniversary of Valve's Orange Box, and a Monster Hunter buddy team-up service.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

2017 Wasn’t VR’s Year, but Spielberg Film Reignites Gaming Movement for 2018  
by Mark Poole [02.14.18]
We had lofty dreams for virtual reality gaming, and unfortunately, in 2017 we did not see any of those dreams come true. The Oculus release prompted a long period of buzz and left consumers with a burning curiosity for what could follow.
Design Programming Production VR

Video Game Composers: The Art of Music in Virtual Reality (GDC 2018)  
by Winifred Phillips [02.13.18]
Video game composer Winifred Phillips presents extra research & scholarship gathered for her GDC 2018 talk: Music in Virtual Reality. This info (not included in the talk) is useful for composers and audio pros interested in music strategies for VR games.
Audio VR

Video Game Deep Cuts: Outsourcing My Death Anxiety  
by Simon Carless [02.12.18]
This week's highlights include a great longform piece on game asset outsourcing, the creator of A Mortician's Tale on overcoming her death anxiety, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Skydance Interactive — Marina Del Rey, California, United States
[02.21.18]
Sr. Gameplay Programmer
Skydance Interactive is looking for a skilled Sr. Gameplay Programmer to join our engineering team.

Insomniac Games — Burbank, California, United States
[02.21.18]
Director, Project Management
Insomniac Games is looking for a Director of Project Management

Ubiquity6 — San Francisco, California, United States
[02.21.18]
Software Engineer, Augmented Reality Multiplayer Networking
Software Engineer, Augmented Reality Multiplayer Networking

Bohemia Interactive Simulations — Orlando, Florida, United States
[02.21.18]
Mid Software Engineer


Insomniac Games — Burbank, California, United States
[02.20.18]
UI Developer
Insomniac Games is looking for a UI Developer

Insomniac Games — Burbank, California, United States
[02.20.18]
Director, Gameplay Programming
Insomniac Games is looking for a Director, Gameplay

Skydance Interactive — Marina Del Rey, California, United States
[02.20.18]
Sr. Systems Designer
Skydance Interactive is seeking a skilled and enthusiastic Sr. Systems Designer to work on our unannounced VR title.

Insomniac Games — Burbank, California, United States
[02.20.18]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

Insomniac Games — Burbank, California, United States
[02.20.18]
Technical Art Director
Insomniac Games is looking for a Technical Art Director

Intel — Folsom, California, United States
[02.19.18]
Graphics/Software Engineer
Come work with world class graphics software engineers developing software for Intel's latest GPU/CPU architecture. From drivers to compilers across all OSs, our software team delivers Intel’s 3D graphics, media, display and compute GPU Technology.