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VR and AR dev Resolution Games secures $7.5 million in funding  
by Alissa McAloon [10.23.18]
The developer behind the Magic Leap game Angry Birds FPS has closed a Series B funding round that now leaves the company with an additional $7.5 million to its name.

VR design principles in RIGS: Mechanized Combat League 2
by Gamasutra Community [10.17.18]
Before heading to Naughty Dog, developer Pete Ellis worked on the PSVR launch game RIGS: Mechanized Combat League at now-defunct Guerrilla Cambridge. Two years later, he looks back on this modern VR effort.
Design

Study how VR can help raise awareness about real issues at XRDC  
by Staff [10.23.18]
Come to XRDC in San Francisco next week and meet leading VR/AR/MR innovators from around the world, including a pair speaking about how they use VR to raise environmental awareness about oil drilling!

Get a job: MLB Advanced Media is hiring a Lead Technical Director  
by Staff [10.23.18]
NYC-based MLB Advanced Media is looking to immediately fill a Lead TD position. The TD is responsible for the entire MLB Advanced Media engineering team, in close coordination with the other leads.
Production, Recruitment

Oculus co-founder Brendan Iribe leaves Facebook  
by Alissa McAloon [10.22.18]
Former Oculus CEO and company co-founder Brendan Iribe has left his post at Oculus parent company Facebook, following in the footsteps of fellow co-founder Palmer Luckey’s 2017 departure.

XRDC Diamond Partner Q&A: Viveport's Rikard Steiber has tips for VR devs  
by Staff [10.22.18]
Viveport president Rikard Steiber offers tips for VR developers looking to list their games on the Vive-based platform in this Diamond Sponsor interview.
Design

Video Game Deep Cuts: The Astro Genius, Redeemed  
by Gamasutra Staff [10.21.18]
This week's highlights include a rave for Astro Bot VR, why game devs aren't getting Genius Grants, and a delightful Red Dead Redemption recap, among others.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

After five years of waiting, Sixense will refund its VR controller Kickstarter backers 1
by Emma Kidwell [10.19.18]
After five years, Sixense is refunding all Kickstarter users who backed the Sixense Stem, a virtual reality motion controller which was first pitched back in 2013.
Production



Audio Design for Interactive Narrative VR Experiences  
by Larry, Yucheng Chang [10.23.18]
Audio design for interactive VR narrative not only directly affects the immersion of the experience, but it also affects how the composer guides the audience’s emotion. This article shares some insights using The Price of Freedom as a case study.
Audio Design Indie VR

Resurrect (But Reinvent) The Three Act Structure!  
by David Kuelz [10.22.18]
The Three Act Structure is unloved in games, and there's good reason why, but our distaste for it limits us. Dismissing it out of turn keeps us from understanding what our players need and reinventing structure in a way that works for games.
Design Console/PC Serious Indie VR

Orbit Prediction For VR Dogfighting  
by Mo Ga [10.19.18]
Another little step along the way. This is the second iteration of the orbit flight instrument for Orbital Dogfight. The video is just raw capture.
Programming VR

Kliuless? Gaming Industry ICYMI #8  
by Kenneth Liu [10.19.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Breaking the VR Speed Barrier: Sprint Vector's Fluid Locomotion Technology  
by Lauren Irvine [10.17.18]
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.
Design Programming Production VR


Experius — Culver City, California, United States
[10.23.18]
Unreal 4 Designer/Engineer


Experius — Culver City, California, United States
[10.22.18]
Unreal 4 Environment Artist


Wevr — Venice, California, United States
[10.22.18]
Senior Engineer - Unreal Engine
Wevr is hiring a Senior Unreal Engine Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Shader Engineer
Wevr is hiring a Shader Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Senior Game Engineer
Wevr is hiring a Senior Game Engineer for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Lead Environment Artist
Wevr is hiring a Lead Environment Artist for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Lead Animator
Wevr is hiring a Lead Animator for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Lead Character Artist
Wevr is hiring a Lead Character Artist for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Wevr — Venice, California, United States
[10.22.18]
Senior Designer / Scripter
Wevr is hiring a Senior Designer/Scripter for an unannounced high profile project involving the creation of a location-based entertainment attraction based on one of the best-selling entertainment IPs of all time

Autodesk — Los Angeles, California, United States
[10.22.18]
Media & Entertainment Customer Success Manager