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December 13, 2017
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Q&A: Bethesda opens up about Fallout 4 VR and the plunge into VR game dev  
by Alex Wawro [12.12.17]
Fallout 4 VR is out today, and here lead producer Andrew Scharf chats with Gamasutra about the ups and downs of making Bethesda's big, sprawling games accessible to players in VR. 
Design, Production, Console/PC, Video

Get a job: TheWaveVR is hiring a Game Designer  
by Staff [12.11.17]
TheWaveVR is looking for a Game Designer/Product Manager to be in charge of designing, implementing, and tuning game mechanics in its music concert platform TheWaveVR.
Design, Production

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come to GDC 2018 and see how Owlchemy brought Rick & Morty into VR  
by Staff [12.11.17]
Owlchemy Labs' Alex Schwartz and Devin Reimer will break down the successes, failures, and lessons learned during the development of the game, published earlier this year by Adult Swim.
Design, Production, GDC

Old Man's Journey, Splitter Critters, and Hidden Folks among Apple's Best of 2017  
by Alissa McAloon [12.07.17]
Apple has named seven games and over fifty game developers in its annual 'Best of' app store breakdown.
Console/PC, Smartphone/Tablet

PlayStation 4 surpasses 70M sales as PSVR gains traction  
by Chris Kerr [12.07.17]
The PlayStation 4 has hit another major sales milestone, with Sony confirming its flagship console has sold over 70.6 million units worldwide as of December 3. 
Business/Marketing, Console/PC

VR devs need to unlearn unspoken game dev rules, says Oculus exec  
by Alissa McAloon [12.06.17]
"We don’t think about it, but it’s actually a language we use to speak to the gamer, they’re very fixed. You can’t translate that language into VR very easily."

Sony launches in-home PlayStation VR trial program  
by Alissa McAloon [12.04.17]
Virtual reality can be a hard sell for players unfamiliar with the tech, but Sony has launched a new promotion that could help land its PlayStation VR headset in the homes of more players.

Video Game Music Composers: New VR Headphones 2
by Winifred Phillips [12.11.17]
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace, to see what new technologies are being proposed to facilitate VR audio.
Audio VR

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Simon Carless [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

BRDFs as style choices - why it matters for art direction 2
by Farhan Noor [12.08.17]
A brief look at the importance of BRDFs in stylized work- something that is often overlooked in favor of simply changing art assets.
Production Art Console/PC Indie VR

Here's How Audio Can Help Your Products Make More $$$  
by Kian How Yoa [12.05.17]
This article shows you what you can do with audio to help your games make more money
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Design Business/Marketing VR

Humane Design: The Lootbox 15
by Neils Clark [12.04.17]
Through the frame of Humane Design, this piece breaks open the comparison between gambling and lootboxes, providing examples of how even industry standard lootbox systems could be refined.
Business/Marketing Design Console/PC Indie Social/Online Smartphone/Tablet VR

Ubiquity6 — San Francisco, California, United States
AR Unity Architect
Unity Architect - Ubiquitous, Shared AR Gaming

Los Angeles Film School — Los Angeles, California, United States
Animaiton Instructor

Insomniac Games — Burbank, California, United States
Lead Facial Animator
A Lead Facial Animator wanted for Insomniac Games

Weta Workshop — Wellington, New Zealand
Senior Producer

Insomniac Games — Burbank, California, United States
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Shawnee State University — Portsmouth, Ohio, United States

Titan IM — Port Stephens, New South Wales, Australia
Senior Game/Software Programmer

Insomniac Games — Burbank, California, United States
Director, Core
Insomniac Games is looking for a Director, Core in Burbank

Insomniac Games — Burbank, California, United States
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

Kaneva — Atlanta, Georgia, United States
Software Engineer, UI