Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


HTC is launching the Vive Focus Plus this year, complete with 6DoF controllers  
by Alissa McAloon [02.21.19]
HTC Vive has announced that the Vive Focus, its business-focused standalone VR headset, is getting an upgrade through the freshly revealed Vive Focus Plus.

Use the GDC 2019 Session Scheduler to get the most out of your show!  
by Staff [02.20.19]
Conference organizers encourage you to take advantage of the free GDC 2019 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Gamasutra Staff [02.17.19]
This week's highlights include a piece on Chinese romance games for women, new titles from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!  
by Staff [02.15.19]
Produced for the fourth year running, these 'Flash Forward' videos are always great encapsulations of what makes GDC talks great: they're fun, lovable, and surprisingly informative!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Video: How to invite player creativity through game mechanics  
by Staff [02.13.19]
At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Come to GDC and see how VR was used to build a 'micro-amusement park'  
by Staff [02.13.19]
Last year the team at Two Bit Circus opened an innovative interactive 'micro-amusement park' in L.A. that's full of wild VR experiences, and now they're coming to GDC 2019 to show you how they did it!
Business/Marketing, Design, GDC

Learn how machine learning can help you make better games at GDC 2019  
by Staff [02.12.19]
Machine learning is changing the way we make games, and GDC 2019 the place to be if you want to better understand how ML can be applied across different disciplines to help you build better games!
Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: The Apex Of Legends, Observing The Sunless Skies  
by Gamasutra Staff [02.10.19]
This week's highlights include interviews on the much-vaunted Apex Legends, info on AI thriller Observation & the loneliness of Sunless Skies, as well as Russian Doll, Art Sqool, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Should you be considering the Epic store for your launch? The Factors Explained.  
by Michael Brown [02.22.19]
A look at choosing the right digital storefront as a developer, publisher, and marketer.
Business/Marketing Production Console/PC Serious Indie Social/Online VR

The Demonstrated Power of Community  
by Neil Schneider [02.21.19]
“The History of The Future” by Blake Harris covers the history of Oculus and the early beginnings of modern VR. As Founder of Meant to be Seen, the launch point of Oculus, Neil Schneider talks about the amazing ramifications of what was achieved.
Business/Marketing Console/PC VR

Thunderballs VR - #3 - Doubling Down  
by Daniel Yawitz [02.18.19]
The third post in the series that chronicles the development of Thunderballs VR by Megafauna
Design Programming Production Indie VR

Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style  
by Simon Carless [02.17.19]
This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Can states tax violent video games?  
by Brandon Huffman [02.15.19]
Recently, a lawmaker in Pennsylvania proposed a law to tax the sale of video games rated M or AO by ESRB at 10%. Can states legally do this?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Skydance Interactive — Marina Del Rey, California, United States
[02.21.19]
Lead Engineer
Skydance Interactive is looking for a Lead Engineer for our game series based on The Walking Dead

Skydance Interactive — Marina Del Rey, California, United States
[02.21.19]
Sr. Character Artist
Skydance Interactive is looking for a talented Senior Character Artist to join our small knit studio. Our ideal candidate will be well-versed in all aspects of character modeling development and will serve as a mentor to other artist.

DMG Entertainment — Beverly Hills, California, United States
[02.21.19]
Technical Manager


MindForge a Division of International Risk Management Institute — Columbus, Ohio, United States
[02.21.19]
Unity Engineer


Lucid Ones — Shanghai, China
[02.21.19]
CREATIVE DIRECTOR


Insomniac Games — Burbank, California, United States
[02.20.19]
Outsourcing Manager
Insomniac Games is looking for an Outsourcing Manager

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Production Management
We are looking for a Director, Production Management for Insomniac Games

Insomniac Games — Burbank CA or Durham NC, California, United States
[02.20.19]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Quality Assurance
We are looking for a Director, Quality Assurance for

Insomniac Games — Burbank, California, United States
[02.20.19]
Director, Animation Management
Insomniac Games is looking for a Director, Animation Management in our CA studio