Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Sandbox VR raises $11 million thanks to celebrity contributions  
by Alissa McAloon [10.22.19]
The VR startup Sandbox VR has raised an additional $11 million to fund its location-based VR experiences, an investment that includes contributions for a number of notable musicians and actors.

Video: How to lead a healthier, more effective game dev team  
by Staff [10.22.19]
In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits.
Production, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Gamasutra Staff [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium.
Design, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.17.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
Business/Marketing, Design, Programming, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

How Raw Data dev Survios succeeds by recycling its own tech 1
by Alex Wawro [10.15.19]
Survios has been building VR games for years, and today at XRDC studio cofounder Alex Silkin gave a talk about why the studio builds its own systems and tech for each game -- and why you should too.

Google backs away from Daydream VR due to a general lack of interest  
by Alissa McAloon [10.15.19]
The next Google Pixel phone won’t support the company’s shortlived VR platform, and sales of the phone-driven VR headset have already ceased.
Smartphone/Tablet

Fine-tuning for the 'action hero' feel in PlayStation's VR game Blood & Truth  
by Alex Wawro [10.15.19]
PlayStation’s London Studio has been a leading creator of showcase PlayStation VR experiences, and at XRDC today director of VR dev Stuart Whyte shared some of what the team has learned.
Design



Scale is A Giant Problem  
by Gregory Pellechi [10.22.19]
Being big isn’t all it’s cracked up to be, as we've learned in developing A Giant Problem. And has necessitated some design solutions that don’t immediately present themselves. Here’s a design breakdown.
Design Indie VR

Pursuing Playability Part 1 -- Quality of Life  
by Josh Bycer [10.21.19]
For this multi-part piece, we're going to be talking about how to improve playability in games, starting with quality of life features and improvements.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Fortnite's End In Jedi's Order 1
by Simon Carless [10.19.19]
This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus a whole heap of new titles under the microscope - from Manifold Garden to Killer Queen Black to Disco Elysium and far beyond.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 7, Pixels, Bears, and Sacrilegious Santa...  
by Jeremy Alessi [10.18.19]
n PixelCast 7, Jeremy hangs out at Pixels = Pints + Bytes for the latest PixelFest Devs meetup and chats with two local indies about their studios.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #54: A Decade of LoL  
by Kenneth Liu [10.17.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Art Console/PC Serious Social/Online Smartphone/Tablet VR


Disbelief — Cambridge, Massachusetts, United States
[10.18.19]
Senior Programmer, Cambridge, MA
Senior Programmer

Wevr — Venice, California, United States
[10.18.19]
Senior Game Designer/Scripter (Blueprint, UE4)
Senior Game Designer/Scripter (Blueprint, UE4)

University of Exeter — Exeter, England, United Kingdom
[10.18.19]
Serious Games Developer


Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
UI Artist
UI Artist looking for something different?

Level Ex, Inc. — Chicago, Illinois, United States
[10.16.19]
Senior Environment Artist
Senior Environment Artist looking for something different?

Insomniac Games — Burbank CA or Durham NC, California, United States
[10.16.19]
Mid to Senior Engine Programmer (Tools)
Mid to Senior Engine Programmer (Tools)

Wevr — Venice, California, United States
[10.16.19]
Senior Software Engineer
Senior Software Enginer - UE4

Disbelief — Chicago, Illinois, United States
[10.16.19]
Senior Programmer, Chicago
Senior Programmer

Sanzaru Games Inc. — Dublin, California, United States
[10.15.19]
Environment Artists
Sanzaru is looking for talented World Architects and Environment Artists to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Sanzaru Games Inc. — Dublin, California, United States
[10.15.19]
UI Technical Artist
We’re looking for an amazing UI Technical Artist to work closely with our design and engineering team on implementation for our VR and AAA projects.