Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Sponsored: Join this free live webinar on cross-platform multiplayer game dev!  
by Amazon GameLift [04.17.18]
In this free webinar, join AWS and Amazon GameLift and learn how to support cross-platform play for your multiplayer game. Register now!
Audio, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, Sponsored Article

Oculus overhauls privacy policy and terms of service  
by Emma Kidwell [04.19.18]
Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users.
Business/Marketing

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Business/Marketing

CCP chief: EVE dev's move to leave VR due to risk, not loss of faith  
by Emma Kidwell [04.20.18]
In an interview with Rock Paper Shotgun, Hilmar Veigar Pétursson discusses why CCP Games pulled out of VR development.
Design

TheWaveVR secures $6M for its social VR platform  
by Alissa McAloon [04.19.18]
The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name.
Business/Marketing

Blog: Understanding the role of music in VR 2
by Gamasutra Community [04.17.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk and discusses the notion of presence, and positional audio technologies.
Audio

HTC releases development kit for Vive Pro front-facing cameras  
by Emma Kidwell [04.16.18]
HTC announces the SRWorks SDK, a development kit for the front-facing cameras on the Vive Pro.
Design



Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Simon Carless [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Lessons Learned From Five Years of VR Locomotion Experiments 1
by Paul White [04.20.18]
A five-year retrospective on lessons learned from inside the history of VR locomotion by industry pioneers at Cloudhead Games.
Design Indie VR

Unity SRP Overview: Scriptable Render Pipeline  
by Ruben Torres Bonet [04.19.18]
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.
Programming Console/PC VR

Tencent dominated $22 billion games deals market in last 12 months  
by Tim Merel [04.18.18]
In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
Business/Marketing Console/PC Indie Social/Online Smartphone/Tablet VR

The Basics of Localization, Part 5 1
by Michelle Deco [04.16.18]
Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.
Design Programming Art Console/PC Indie Social/Online Smartphone/Tablet VR


Insomniac Games — Burbank, California, United States
[04.23.18]
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

USC School of Cinematic Arts — Los Angeles, California, United States
[04.23.18]
Game Development Support/DevOps


Pixel Pool — Portland, Oregon, United States
[04.23.18]
Software Engineer


Phaser Lock Interactive — Austin, Texas, United States
[04.23.18]
Senior Software Engineer
SENIOR SOFTWARE ENGINEER

Level Ex, Inc. — Chicago, Illinois, United States
[04.20.18]
Gameplay Programmer
Level Ex, a well-funded medical gaming startup, is looking for a smart, technical Gameplay Programmer

Skydance Interactive — Marina Del Rey, California, United States
[04.17.18]
Gameplay Engineer
Skydance Interactive is looking for a skilled Gameplay Engineer to join our engineering team.

Skydance Interactive — Marina Del Rey , California, United States
[04.17.18]
Software Engineer
We are seeking a Software Engineer. This is a Generalist position with a wide range of potential resposibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.

Skydance Interactive — Marina Del Rey, California, United States
[04.17.18]
Animator
Skydance Interactive is on the forefront of Virtual Reality game development and we are looking for an innovative Animator to join our team.

Insomniac Games — Burbank, California, United States
[04.16.18]
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Insomniac Games — Burbank, California, United States
[04.16.18]
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA