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May 7, 2021
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Three key discoverability takeaways from the Epic/Apple lawsuit  
by Gamasutra Staff [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
Business/Marketing, Design, Production, Console/PC, Indie

Facebook acquires Onward dev Downpour Interactive  
by Alissa McAloon [04.30.21]
Downpour Interactive is joining Oculus Studios by way of acquisition.

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, GDC

Respawn and Oculus win Academy Award for Medal of Honor short doc Colette  
by Chris Kerr [04.26.21]
Colette, a documentary short featured in Oculus VR title Medal of Honor: Above and Beyond, has won an Academy Award.
Business/Marketing, Production

Sponsored: Learn to protect against criminal attacks on games in this free webinar  
by Akamai Technologies [04.26.21]
How much do you really know about how the criminal economy works when it comes to the video game industry?
Console/PC, Indie, Social/Online, Smartphone/Tablet

Supergiant's Hades named Game of the Year at 24th DICE Awards 1
by Alissa McAloon [04.22.21]
Supergiant Games' narrative roguelike Hades has walked away with top honors at the 24th Annual DICE Awards this year, while also leading the pack as the most awarded game of the 2021 event.
Console/PC, Indie, Smartphone/Tablet

The perfect Steam trailer, overlooked tools, & more  
by Gamasutra Staff [04.21.21]
What do you really need in your Steam trailer? What video game data tools are you not aware of, but should be? This and more game platform round-ups within...
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Smartphone/Tablet, GDC

What Does Accessibility Mean in Game Design  
by Josh Bycer [12.31.69]
Accessibility has become a growing conversation among designers and the game industry, and for today, I want to talk about what that means when designing a videogame.
Design Programming Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Object Pooling in Unity 2021+  
by Ruben Torres Bonet [12.31.69]
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Design Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

An approach to understanding art styles  
by Ricardo Bess [12.31.69]
Let's try to figure out what style is and how we can draw in different styles.
Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #91 - Shaders and Math, Oh My!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #91 - Shaders and Math, Oh My! The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

How to: Automated Tests for Unity Mobile Apps with Appium and AltUnity  
by Timea Pusok [12.31.69]
Tutorial article on how to automate tests for Unity mobile apps with Appium and AltUnity tools. It contains an example python project with the setup and steps needed to run a basic test scenario.
Programming Console/PC Smartphone/Tablet VR

Ringtail Interactive — Stockholm, Sweden
UI/UX Artist

Insomniac Games — Burbank, California, United States
UI/UX Department Head
Insomniac Games - UI/UX Department Head

Andrews McMeel Universal — Kansas City, Missouri, United States
Video Game Design Director

Harmonix Music Systems — Boston, Massachusetts, United States
Senior Software Developer (Remote)

SideFX — Toronto or Los Angeles, California, Ontario, Canada
Senior Houdini Technical Artist (Games)

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Sony PlayStation — San Francisco, California, United States
Sr. Product Manager, Player Engagement & Social Experiences
Sr. Product Manager, Player Engagement & Social Experiences

Sony PlayStation — San Francisco, California, United States
Sr. Director, UX Design
Sony PlayStation is looking for a Sr. Director, Product Design. This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console. This will give you the opportunity to drive world-class execution in interaction and visual disciplines. This position is focused on the core gameplay and community integration functionality at the heart of PS5 and on mobile.

Yacht Club Games — Los Angeles, California, United States
Mid-Senior Gameplay Programmer

Grove Street Games — Gainesville, Florida, United States
Systems Engineer