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Oculus is rolling out controller-free hand tracking for the Quest this week  
by Chris Kerr [12.09.19]
Oculus is bringing controller-free hand tracking to the standalone Quest headset earlier than anticipated.
Programming, Console/PC

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Adobe acquires 3D VR sculpting tool Medium from Facebook  
by Alissa McAloon [12.06.19]
Adobe has picked up Facebook's Oculus-focused sculpting program Medium for an undisclosed sum, a move the Medium team says brings the tool out of strictly video games and to a wider creative audience.

Report: Magic Leap laid off 'dozens' following slow sales of its debut AR headset 2
by Alissa McAloon [12.06.19]
One source speaking to the publication says that the $2,300 Magic Leap One Creator Edition reportedly sold around 6,000 individual units in the first six months following its August 2018 release.

XR Games raises £1.5 million for new projects and staff  
by Alissa McAloon [12.03.19]
UK-based virtual reality developer XR Games has raised £1.5 million from both new and existing investors to fuel new hires and the development of new projects.

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
Audio, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

CD Projekt unafraid of competition from Half-Life as VR is 'an extremely nichey niche'  
by Alissa McAloon [11.27.19]
SVP of business development Michal Andrzej Nowakowski says Valve's VR minded goals with Half-Life: Alyx place it in a different corner of the market than CD Projekt.
Console/PC

Get a job: Wevr is hiring an Environment Artist  
by Staff [11.26.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works. We are looking for an Environment Artist to help use make it a reality.
Art, Recruitment



Unleash Your Content Distribution with Unity Addressables  
by Ruben Torres Bonet [12.11.19]
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on-demand. Here's how you do this with Unity Addressables CDN.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Building a Fantasy VR World in Unity  
by Frank Zhang [12.11.19]
Learn how we created a high performance fantasy VR environment for our game, Sword Reverie. Includes a discussion of assets for environment creation that a VR compatible and helps VR performance as well as other optimization tips and tricks.
Programming Art Indie VR

Video game music composer: Getting your big break (2020 edition)  
by Winifred Phillips [12.10.19]
Game composer Winifred Phillips discusses ways for new composers to get their first game gig. Includes advice on the effectiveness of demo reels and networking, a discussion of middleware, music genre specialization, and a list of online resources.
Audio Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet VR

Kliuless #61: Sony's First 25 Years  
by Kenneth Liu [12.09.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Simon Carless [12.08.19]
This week's roundup includes excellent pieces on the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders, Mario Maker 2, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Wevr — Los Angeles, California, United States
[12.11.19]
Audio Designer / Implementer
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.

Sanzaru Games Inc. — Dublin, California, United States
[12.11.19]
Producer
Sanzaru Games is looking for an experienced Producer to work across multi-disciplinary teams, both internal and external, to deliver our next Virtual Reality and AAA projects.

PixelPool — Portland, Oregon, United States
[12.11.19]
Software Developer (Unreal Engine 4, Blueprint, C++)
Software Developer (Unreal Engine 4, Blueprint, C++)

RMIT University — Melbourne, Victoria, Australia
[12.10.19]
Senior Lecturer, Games (RMIT Melbourne, Australia)
Senior Lecturer in Games, ongoing position, Melbourne Australia, RMIT University

Disbelief — Chicago, Illinois, United States
[12.06.19]
Senior Programmer, Chicago
Senior Programmer

Sanzaru Games Inc. — Dublin , California, United States
[12.05.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.

Sanzaru Games Inc. — Dublin, California, United States
[12.05.19]
Level Designer
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.

Aconite Inc — San Francisco, California, United States
[12.03.19]
Mobile Developer


Chatterbug — Berlin, Germany
[11.25.19]
Virtual Reality Software Developer