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March 18, 2018
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Riot reveals the odds and rules that power League of Legends loot boxes  
by Alissa McAloon [02.23.18]
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends.
Console/PC, Social/Online, Business/Marketing

Learn to better understand your players' social values at GDC 2018  
by Staff [02.23.18]
Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world.
Social/Online, Serious, Business/Marketing, GDC

Blog: VR game design in Recreational Dreaming  
by Gamasutra Community [02.23.18]
An exploration of VR design tips, tricks, and principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive.
VR, Design

Blog: How I started programming - Part 1  
by Gamasutra Community [02.23.18]
Part one of the Trent Polack origin story: a rambling tale that'll hopefully offer some help to those looking to get started in games.

Vision Esports secures $38M to ramp up investment efforts  
by Chris Kerr [02.23.18]
Vision Esports has raised $38 million through a funding round led by Evolution Media, an investment company backed by major athletes and sports stars. 

Chat with the Crossing Souls developers at 1PM EST!  
by Bryant Francis [02.23.18]
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST.
Console/PC, Design, Video

GDC 2018 Level Design Workshop: An expert roundtable Q&A 3
by Staff [02.23.18]
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design. 
Console/PC, Indie, Design

The Legend of Zelda: Breath of the Wild big winner at DICE Awards 3
by Kris Graft [02.23.18]
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo’s The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Discord expands verified server program to eSports teams  
by Emma Kidwell [02.22.18]
Discord announced in a press release today that it will be expanding its verified server program to include eSports teams and organizations. 
Social/Online, Business/Marketing

Star Control devs file counterclaim against Stardock over IP ownership 6
by Alissa McAloon [02.22.18]
Both complaints seemingly stem from one core disagreement about the ownership of the Star Control IP and serve as a painful reminder of exactly how messy game development IP rights can get.
Console/PC, Business/Marketing

Net Neutrality repeal effective starting on April 23 6
by Emma Kidwell [02.22.18]
The FCC published a revocation order to the Federal Register today which dissolves net neutrality effective on April 23.
Social/Online, Serious, Business/Marketing

These are your GDC 2018 Narrative Summit poster session winners!  
by Staff [02.22.18]
Organizers of GDC and the Game Narrative Summit are happy to announce the 2018 Student Narrative Analysis Competition winners, who all receive passes to this year's March conference.
Console/PC, Indie, Design, GDC

Get a job: Disney Interactive is hiring a Sr. Software Engineer  
by Staff [02.22.18]
Disney Interactive is looking for a motivated and skilled Sr. Software Engineer to join its Glendale-based team as it develops casual mobile games based on classic Disney franchises.
Programming, Recruitment

Alt.Ctrl.GDC Showcase: Living Orb  
by Joel Couture [02.22.18]
Living Orb, a manipulatable ball of LEDs, offers players a variety of games to play with light and rotation, as well as opportunities for other devs to make their own games from it.
Indie, Video, alt ctrl gdc

Don't Miss: 7 combat systems that every game designer should study 30
by Staff [02.22.18]
We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems.
Console/PC, Design

Road to the IGF: Richards Hogg & Haggett's Wilmot's Warehouse  
by Joel Couture [02.22.18]
Wilmot's Warehouse tasks players with organizing stock in a warehouse, drawing upon that a strangely compelling desire to arrange objects.
Indie, Video, IGF

GDC 2018's Session Scheduler is live -- use it to make the most of your trip!  
by Staff [02.22.18]
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

NPD Group: U.S. video game hardware sales topped 1M in January  
by Alissa McAloon [02.22.18]
According to data gathered by the NPD Group, U.S. consumer spend on hardware in January 2018 more than doubled the numbers reported during the same month last year. 
Console/PC, Business/Marketing

Blog: Crafting an episodic adventure with great gameplay - Part 3  
by Gamasutra Community [02.22.18]
In my previous post I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game to improve it. Now I'll do the same with another popular genre: open world games.

Here's the lineup of games you'll play when Day of the Devs comes to GDC 2018  
by Staff [02.22.18]
As the Game Developers Conference draws nigh, organizers are excited to give you an early look at the games you can play in the Day of the Devs showcase during GDC 2018 next month!
Indie, Video, GDC