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May 20, 2019
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Iraq parliament votes to ban Fortnite and Battlegrounds 2
by Chris Kerr [04.18.19]
The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence. 
Console/PC, Business/Marketing

Blog: What makes a game prologue gripping? 4
by Chris Kerr [04.18.19]
An article about what methods great game prologues use to grip players attention, as well as about which goals they strive to achieve.
Design

Report: Cheaper Switch model will focus on portability  
by Chris Kerr [04.18.19]
A new report from Nikkei claims Nintendo's rumored cut-price Switch will be geared towards portability, but will still be compatible with the console's television dock
Console/PC, Business/Marketing

Nintendo and Tencent gain approval to bring the Switch to China  
by Chris Kerr [04.18.19]
Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.
Console/PC, Business/Marketing

Lights in the dark: How Ashen's design sets it apart from other 'Soulslikes'  
by Cian Maher [04.18.19]
Creative director Derek Bradley opens up about the design of A44's remarkable Soulslike Ashen, and discusses how subtle art and design choices set it apart from the bleak worlds of From Software.
Console/PC, Social/Online, Indie, Design, Video

Video: Steps for building a game's community from scratch  
by Staff [04.17.19]
In this Game Discoverability Day talk from GDC 2019, No More Robots director (and former Gamasutra editor) Mike Rose offers developers advice on how to build up a game's community from nothing.
Business/Marketing, Video, Vault

Kickstarter's games category surpasses $1 billion in pledges 2
by Alissa McAloon [04.17.19]
Games on Kickstarter have brought in over $1 billion in pledges, though it’s a milestone that includes both board games and video games.
Social/Online, Business/Marketing

Get a job: War Drum Studios is hiring a 3D Artist  
by Staff [04.17.19]
War Drum Studios is seeking a 3D Artist to create detailed 3D models and high-resolution environment materials for an upcoming Unreal Engine 4 game.
Art, Recruitment

Google opens its Indie Games Accelerator to mobile devs across 37 countries  
by Alissa McAloon [04.17.19]
Google has expanded its Indie Games Accelerator program and is now taking applications from devs in select countries across Asia, the Middle East, Africa, and Latin America.
Smartphone/Tablet

Don't Miss: Alien: Isolation and the evolution of horror sims 36
by Staff [04.17.19]
Amnesia & Soma dev Thomas Grip recounts a history of games that invoke terror in players & how Alien: Isolation successfully captured the spirit of a 'horror simulator' game.
Design

AbleGamers opens Accessible.Games, a dev portal for accessibility info  
by Alissa McAloon [04.17.19]
AbleGamers has launched a new website in the interest of giving game developers access to more information on how to make their games more accessible through community collaboration.
Console/PC, Design

Trion Worlds is shutting down Atlas Reactor this summer  
by Alissa McAloon [04.17.19]
The developer has already shut down in-game purchases and servers are set to go offline for good this June.
Console/PC, Social/Online

Amy Hennig thinks game streaming could spark a creative revolution  
by Chris Kerr [04.17.19]
Veteran writer and director Amy Hennig hopes the advent of game streaming services like Google Stadia will spark a creative revolution within the games industry.
Console/PC, Production, Business/Marketing

Blog: Exploring the 'what' of bittersweet game design 2
by Gamasutra Community [04.17.19]
Fun. That's why we create games, right? To create that lovely, lovely endorphin rush. But in all seriousness, is that really the case? Read this to find out.
Design

Ubisoft pledges over $500,000 to Notre-Dame restoration efforts 1
by Chris Kerr [04.17.19]
Ubisoft will donate $565,000 to help with the restoration and reconstruction of the historic Notre-Dame Cathedral, which was tragically damaged when a fire broke out on Monday.
Business/Marketing

Blog: Showing and announcing We Are The Caretakers at the same time  
by Gamasutra Community [04.17.19]
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.
Business/Marketing

New GameStop promotion will allow full-price game refunds within 48 hours of launch 2
by Chris Kerr [04.17.19]
GameStop is launching a new promotion called "Guaranteed to Love it" that'll let people return games within 48 hours of launch for a full refund in store credit.
Business/Marketing

How Inkle developed its own ancient language for Heaven's Vault 2
by Jessica Famularo [04.17.19]
Enjoy this unique behind-the-scenes look at how inkle developed a whole ancient language (the 'Guitar Hero of linguistics') to be deciphered by players in the studio's new game Heaven's Vault.
Indie, Design, Video

Watch the lead devs of Inkle crack open Heaven's Vault  
by Bryant Francis [04.16.19]
Developers Jon Ingold and Joe Humfrey stop by to discuss the making of Heaven's Vault.
Console/PC, Design, Video

Video: A classic game postmortem of Panzer Dragoon  
by Staff [04.16.19]
The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.
Console/PC, Programming, Art, Design, Production, Video, Vault