Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Report: Epic's net worth could rise to $8B thanks to Fortnite  
by Chris Kerr [07.25.18]
The success of popular battle royale effort Fortnite means developer Epic Games could soon be worth as much as $8 billion.
Console/PC, Business/Marketing

Arizona Sunshine dev Vertigo Games launches VR publishing company 2
by Chris Kerr [07.25.18]
Vertigo Arcades will look to drive the success of VR arcades and developers by connecting them through its VR Arcade Suite, a content launcher for free-roaming location-based VR titles. 
VR, Design, Business/Marketing

BAFTA appoints Dr Jo Twist as chair of Games Committee  
by Chris Kerr [07.25.18]
Dr Jo Twist has been named chair of the BAFTA Games Committee, succeeding Nick Button-Brown who held the post for the past two years. 
Business/Marketing

Blog: Is randomness your friend or foe? 3
by Gamasutra Community [07.25.18]
When it comes to games, is randomness a force of good or a force of evil? In this article, Nick Kinstler claims that it's neither...and both.
Design

How Nyamakop designed Semblance's spongy, deformable terrain 1
by Jack Yarwood [07.25.18]
“I think we could have spent five or ten years on this game,” says Semblance dev Ben Myres. “There’s really enough interesting stuff there that you can build on top of the core deforming terrain."
Indie, Design, Video

Video: The unconventional launch of Fortnite  
by Staff [07.24.18]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royalde mode.
Console/PC, Business/Marketing, Video

Mobile startup Knock Knock raises $2M in funding toward developing chat games  
by Emma Kidwell [07.24.18]
Knock Knock, a gaming startup founded by Zynga, TinyCo, and EA alumni, announced today that it has raised $2 million in seed funding towards developing mobile chat games. 
Smartphone/Tablet, Business/Marketing

Former BioWare dev James Ohlen discusses creative freedom and burnout  
by Emma Kidwell [07.24.18]
In a recent interview with Game Informer, former creative director at BioWare James Ohlen discusses his retirement from games and how liberating it feels to work on new projects.
Console/PC, Business/Marketing

Writers discuss the evolving role narrative has in game development  
by Alissa McAloon [07.24.18]
A recent USGamer piece explores how Dragon Quest pioneered character-driven storytelling and how League of Legends then brought a similar but opposite spin on narrative to the world of online games. 
Console/PC, Social/Online

Mini Metro surpasses 1 million sold  
by Alissa McAloon [07.24.18]
The public transportation themed puzzle strategy game first launched on PC in 2015, then mobile in 2016, and, just this year, on the Nintendo Switch.
Console/PC, Smartphone/Tablet, Indie

Get a job: Roblox is hiring a C++ Engineer  
by Staff [07.24.18]
Roblox is looking for a C++ Engineer to join its Game Engine Team in San Mateo, CA.
Console/PC, Social/Online, Smartphone/Tablet, Programming, Recruitment

Analyst: Fortnite now rakes in $2 million per day on iOS alone  
by Alissa McAloon [07.24.18]
The mobile-centric analytics firm Sensor Tower estimates that Fortnite’s daily mobile revenue now averages around $2 million at the start of the game’s fifth season.
Social/Online, Smartphone/Tablet

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

Blog: Breath of the Wild and the Montessori method 2
by Gamasutra Community [07.24.18]
Ever wondered what makes Breath of the Wild so special? This article examines how the game takes a relatively unusual approach to instructing players about its mechanics.
Design

Blog: Thoughts on textual procedural generation and narration 3
by Gamasutra Community [07.24.18]
After reviewing basic techniques for narrative writing in games and less basic ones, such as the use of AI, we propose the idea of a narrative and lore design emerging from the actions of the players.
Programming, Design, Production

Blind Mind Studios releases source code for Star Ruler 2  
by Chris Kerr [07.24.18]
With the studio having been inactive for the past few years, Blind Mind decided to open source the title to allow anyone interest to see how its engine works and start tinkering.
Console/PC, Programming, Production, Business/Marketing

From BMW to American football, study VR's use as a training tool at XRDC  
by Staff [07.24.18]
Come to XRDC this October to see experts explore four real use-cases for VR training: Quarterback training, BMW factory floor mistakes, nursing interactions, and soft skills empathy training.
VR, Business/Marketing

Square Enix bets on game streaming with Blacknut partnership  
by Chris Kerr [07.24.18]
Japanese developer-publisher Square Enix has partnered with Blacknut to distribute a selection of mobile titles through the French company's game streaming service. 
Smartphone/Tablet, Business/Marketing

Blog: Is anything more important than a game's consistency? 5
by Gamasutra Community [07.24.18]
In this post, I'd like to hypothesize that consistency, in terms of marketing, genre, and the game itself, is one of the best predictors for a game's success.
Design

How Landfall accidentally struck a vein with a joke battle royale game 3
by Steven T. Wright [07.24.18]
Landfall's Petter Henriksson open up about how their latest April Fools "joke" game, Totally Accurate Battlegrounds, blew up in a way they never saw coming -- and why they're happy to keep it a joke.
Indie, Design, Business/Marketing, Video