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January 18, 2018
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Blog: Blending great narratives with great systems  
by Gamasutra Community [12.19.17]
Story and game: A troubled marriage full of problems. But what if instead of trying to mash "great narrative" and "great system" together, we actually tried to cautiously support one with the other?
Design

A new dawn: How Guerrilla transitioned from Killzone to Horizon 1
by Chris Kerr [12.19.17]
"With Horizon, when we started we created small playable experiences that allowed us to create these moments, these encounters with the machines."
Console/PC, Video

Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs  
by Staff [12.19.17]
Red Hook cofounders Tyler Sigman & Chris Bourassa†will reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Indie, Production, Business/Marketing, GDC

China blocks Steam Community, but Store remains open 3
by Chris Kerr [12.19.17]
The block includes the Steam Community page and everything it encompasses -- such as forums, guides, achievements, badges, game hubs, and groups.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: Chris Kerr's top 6 games 2
by Chris Kerr [12.19.17]
Gamasutra's resident UK news writer Chris Kerr runs through his top picks for 2017, and it's looking like a very merry Switchmas indeed.
Console/PC

Blog: The death of Flash and rewriting 1.4 million lines of code
by Gamasutra Community [12.19.17]
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe.
Programming

Wargaming Mobile signs publishing deal with Gunslinger Studios  
by Chris Kerr [12.19.17]
Wargaming cut the ribbon on its fledgling mobile division earlier this year, and hopes to support†its own in-house development efforts by expanding into the world of publishing.
Smartphone/Tablet, Business/Marketing

Blog: What makes players cry? 3
by Gamasutra Community [12.19.17]
The article is a response to a Twitter thread asking players and developers about games that made them cry (from grief or from joy). Using the data collected, the article analyses which games made them cry and why.
Production, Business/Marketing

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 events that shaped the game industry in 2017 4
by Alex Wawro [12.19.17]
From the launch of the Switch to the death of Visceral Games, Gamasutra reflects on how some of the most memorable events of 2017 may shape our industry for years to come.
Console/PC, Indie, Business/Marketing

Don't Miss: 6 ways Final Fantasy continues to influence devs 5
by Jon Irwin [12.18.17]
Today Final Fantasy turns 30, so why not mark the occasion by taking a look back at some of the many ways the enduring franchise has influenced modern game dev?
Console/PC, Design, History

Video: A practical game dev guide for doing ethical playtesting  
by Staff [12.18.17]
At GDC 2017 Concrdia University's Mia Consalvo delivers a fascinating talk about the need for (and demands of) ethical playtesting standards in game development.
VR, Console/PC, Smartphone/Tablet, Indie, Production, Video, Vault

Rising Thunder dev set to release shuttered fighting game and server source code 1
by Alissa McAloon [12.18.17]
The game itself was canceled after Radiant Entertainment was acquired by Riot Games in 2016.
Console/PC, Indie

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that Iíve had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Ubiquity6 is hiring an AR Unity Architect  
by Staff [12.18.17]
Ubiquity6 is looking to hire a Unity veteran with the ability to design clean, simple abstractions for complex game infrastructure.
VR, Programming, Recruitment

Best of 2017: Environment art isn't about 'making pretty things'...so, what's it about? 7
by Jason Hickey [12.18.17]
Jason Hickey, lead environment artist on Insomniac Games' upcoming Spider-Man offers practical tips about what it takes to be a great environment artist -- and no, it's not all about making pretty things.
Console/PC, Indie, Art, Production

Mobile game dev Like a Boss Games secures $1.6M investment 1
by Alissa McAloon [12.18.17]
With the new funds in tow, the Swedish studio has now raised a grand total of $2.1 million since opening its doors in 2015.
Business/Marketing

Gamasutra's Best of 2017: Alissa McAloon's top 6 games 2
by Alissa McAloon [12.18.17]
From shockingly dark visual novels to infinitely cheerful golf adventures, I managed to play a healthy variety of wonderful games in 2017 despite nearly doubling my backlog at the same time.
Console/PC, Social/Online, Indie

Blog: The importance of virtual reality headphone tech
by Gamasutra Community [12.18.17]
How does headphone technology impact a virtual reality experience? Video game music composer Winifred Phillips discusses three headphone models targeting the VR marketplace to find out.
VR, Audio

Blog: How to avoid going crazy while developing your indie game 2
by Gamasutra Community [12.18.17]
Developing indie games can be a harrowing experience. So, here are a few things to keep in mind if you're an indie who's keen to cling to their sanity.
Production