Blog: Interface game design
Game dev Tatiana Vilela dos Santos gets down to the nitty-gritty of designing human-machine interfaces in video games.
Video Game Deep Cuts: Inside The Cultist Splatterhouse
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing