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January 16, 2019
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Indie Megabooth is hosting a curated indie game collection on Kartridge  
by Alissa McAloon [12.13.18]
A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate’s indie game storefront Kartridge.
Console/PC, Indie

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Come to GDC and see how BioWare shaded the world of Anthem!  
by Staff [12.13.18]
At GDC 2019 you'll get an inside look at how BioWare artists breathe life into Anthem's dynamic seasons, weather events, and time of day using smart shader techniques.
Console/PC

Blog: How I faked Desert Child's striking 3D visuals 2
by Chris Kerr [12.13.18]
Oscar Brittain and Akupara Games are releasing Desert Child on Switch, Xbox, PS4, and Steam on December 11. Oscar hit us with the following tech blog on how he 'faked' the game's striking 3D look.
Console/PC, Programming, Art, Design

How 'user stories' can help players grasp new content
by Gamasutra Community [12.13.18]
An in-depth look at why creating "user stories" is one of the main tricks in a game developer's arsenal.
Design

Blog: Why being an indie game dev is harder than ever 14
by Chris Kerr [12.13.18]
This is my contribution for data-points on the Indiepocalypse, wherein I compare my best-rated and best-selling games.
Production, Business/Marketing

Video: The living world of The Witcher 3: The Wild Hunt
by Staff [12.12.18]
In this GDC 2016 session, CD Projekt Red's Matthew Steinke explains how he developed a role-playing experience that would provide players with gameplay spanning the vast open world of The Witcher 3: The Wild Hunt.
Console/PC, Design, Video

Detroit: Become Human has sold over 2M units worldwide  
by Emma Kidwell [12.12.18]
Quantic Dream announced earlier today that Detroit: Become Human has sold over 2 million copies worldwide since launching back in May. 
Console/PC, Business/Marketing

Get a job: Colorado-based Jade Ember Studios is hiring a Level Designer  
by Staff [12.12.18]
Jade Ember Studios is looking for a Level Designer with 1-3 years of professional experience to join the team in creating an original action/adventure 3D title in the metroidvania genre for PC and consoles.
Design, Recruitment

First-party Switch games are setting new attach rate records for Nintendo 5
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Console/PC, Business/Marketing

Best of 2018: A Classic Tools Retrospective on the first version of the Unreal Editor 10
by David Lightbown [12.12.18]
Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more.
Console/PC, Programming

Black Desert Online dev Pearl Abyss to open California office to handle Western affairs  
by Alissa McAloon [12.12.18]
Pearl Abyss, parent company of EVE Online dev CCP Games, has set up its first North American office.
Social/Online

Blog: Resources for game music composers - The big list  
by Gamasutra Community [12.12.18]
Composer Winifred Phillips has gathered together some of the top online resources and guidance available for newbies in the field of video game music. Take a look.
Audio, Production

Play these 20 unique games at GDC 2019's alt.ctrl.GDC showcase!  
by Staff [12.12.18]
One of these alternative controller games will win the alt.ctrl.GDC Award -- which includes a $3k prize plus a special trophy handmade by game maker Robin Baumgarten -- at the IGF ceremony during GDC!
Console/PC, Indie, Design, alt ctrl gdc

Epic Store to launch cross-platform games services suite  
by Emma Kidwell [12.12.18]
Epic is rolling out many new features for the Epic Games Store beginning in 2019, starting with the launch of a cross-platform games service free for all developers.
Console/PC, Business/Marketing

Get game design tips and tricks from Dead Cells' co-creator at GDC 2019  
by Staff [12.12.18]
Motion Twin's Sebastien Benard will be at GDC to deliver a neat Design track talk about the little things (from controls to particles) that turned out to make Dead Cells a significantly better game. 
Indie, Design, GDC

Super Smash Bros. Ultimate breaks the series' launch sales record in Japan  
by Chris Kerr [12.12.18]
Super Smash Bros. Ultimate sold 1.23 million copies in Japan during its launch weekend, according to the latest sales figures from Famitsu.
Console/PC, Production, Business/Marketing

Blog: An IKEA guide to Steam product pages that simply work 2
by Gamasutra Community [12.12.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing toolbox.
Console/PC, Business/Marketing

ZeniMax Media agrees to settle lawsuit against Facebook VR  
by Chris Kerr [12.12.18]
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
VR, Business/Marketing

Blog: How should you define XP thresholds? 4
by Gamasutra Community [12.12.18]
An increasing number of games include progression trees in their core gameplay experience, but how should you compute the values associated with each threshold?
Design