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Capcom says customer information is secure following cyber attack  
by Chris Kerr [11.06.20]
An unauthorized third party managed to gain access to Capcom's internal systems during a recent cyber attack, the company has confirmed.
Console/PC, Business/Marketing

Sega Sammy struggling to weather the pandemic despite strong game sales  
by Chris Kerr [11.06.20]
The COVID-19 pandemic has attributed to declining net sales and profits at Sega Sammy, despite an uptick in video game sales.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile games set new quarterly revenue record at Konami 1
by Chris Kerr [11.06.20]
Konami has reported an uptick in revenue and operating profit in its Digital Entertainment segment thanks to the performance of its mobile titles.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How spreadsheets power civilian AI in Watch Dogs 2  
by Gamasutra Community [11.06.20]
How a fuzzy logic system combined with thousands of rules powers the civilian NPCs in Watch Dogs 2.
Console/PC, Programming, Design

Get a job: Join Sucker Punch Productions as a Narrative Writer  
by Staff [11.05.20]
Sucker Punch is looking for a Narrative Writer to join our writing team and help create engaging narrative content for our upcoming projects.
Production, Recruitment

Live games continue to lead at Take-Two as recurrent consumer spend jumps 56%  
by Alissa McAloon [11.05.20]
Take-Two's expansive catalog of live games continues to make a strong showing in the company's quarterly financials.
Console/PC, Social/Online

EA: Apex Legends on track to become billion dollar franchise by March 2021  
by Alissa McAloon [11.05.20]
Electronic Arts' live games are front and center at the close of Q2 FY21, particularly games in its FIFA and Madden franchises while mainstays like Apex Legends continue to grow.
Console/PC, Social/Online

EA Play crosses 6.5 million paying subscribers  
by Alissa McAloon [11.05.20]
Electronic Arts's freshly rebranded subscription game library EA Play has officially crossed 6.5 million paying subscribers since EA introduced the program as EA Access six years back.
Console/PC, Social/Online

SAG-AFTRA extends video game voice acting contract to November 2022  
by Alissa McAloon [11.05.20]
A two-year extension of an existing agreement comes with an increase to wages for voiceover and performance capture actors, and will extend the agreement to Nov 7, 2022.
Audio

Don't Miss: A deep dive into Forza Horizon 3's online co-op multiplayer 2
by Staff [11.05.20]
Playground Games designer Grant Orban describes the challenges in designing Forza Horizon 3's smooth-as-silk online co-op multiplayer campaign.
Social/Online, Design

PlayStation 5 forgoes day one in-store launch as a COVID-19 precaution  
by Alissa McAloon [11.05.20]
PlayStation has announced that the PlayStation 5 will be exclusive to online retailers on launch day in the interested of keeping in-store foot traffic to a minimum during the current pandemic.
Console/PC

Video: Making great key art for your game's front end  
by Staff [11.05.20]
In this 2018 GDC talk, Ubisoft's David Monroe discusses the process for making great key art that will greet your players before they begin their journey with your game.
Console/PC, Art, Video

EA renews UFC, NHL, NHLPA partnerships with fresh 'multi-year' deals  
by Chris Kerr [11.05.20]
EA has announced "multi-year renewals" of its partnerships with the NHL, NHLPA, and UFC to allow it to continue work on the EA Sports NHL and EA Sports UFC franchises.
Console/PC, Production, Business/Marketing

Switch driving growth at Nintendo as console nears 70 million sales  
by Chris Kerr [11.05.20]
The sky is blue, water is wet, and the Switch is still a huge growth driver for Nintendo.
Console/PC, Business/Marketing

A tale of two consoles: Xbox Series X and S in review  
by Kris Graft, Chris Kerr [11.05.20]
Gamasutra takes a close look at Microsoft's next-gen dynamic duo and how they serve Microsoft's subscription-based future.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Hit Factor as an Engineering Lead  
by Staff [11.04.20]
We are Hit Factor and we are looking for an enthusiastic and ambitious technical leader to join our team in building fantastic games.
Programming, Recruitment

What could game publishers be doing better?  
by Gamasutra Staff [11.04.20]
What do game publishers need to get better at? Johan Toresson of Raw Fury asked this precise question on Twitter a few days ago, and we scoured the thread to get you the best comments.
Design, Production, Business/Marketing

Don't Miss: 6 techniques to make game narratives more dynamic 2
by Staff [11.04.20]
Game designer Richard Rouse III outlines six different techniques for adding dynamism to game stories, and cites several games that exemplify each of these techniques.
Console/PC, Indie, Design

Steam rolls out built-in playtest invite and management tool beta for devs 1
by Alissa McAloon [11.04.20]
A new Steam tool aims to allow developers to run playtests through the platform without needing to juggle external participant lists or game keys.
Console/PC, Social/Online

Sega Sammy sells off arcade business as COVID takes its toll  
by Alissa McAloon [11.04.20]
Sega Sammy has sold its amusement center business to Genda, citing significant losses due to COVID-19 as one of the key reasons behind the sale.
Business/Marketing