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September 30, 2020
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Report: AT&T no longer looking to sell off Warner Bros. Interactive Entertainment 1
by Alissa McAloon [09.01.20]
Warner Bros. Interactive Entertainment parent company AT&T is reportedly no longer looking to sell off the video game development and publishing division.
Console/PC

Big Fish Games lays off 250 staff  
by Alissa McAloon [09.01.20]
Big Fish Games laid off a sizable portion of its staff today, a reduction an internal letter obtained by GeekWire says comes from its desire to pivot operations rather than concerns over company funds.
Smartphone/Tablet

Video: Making the designer-writer collaboration work in game dev  
by Staff [09.01.20]
In this 2020 GDC Summer session, writer Susan O'Connor breaks down best practices that any team can use to get writers and designers moving in the same direction.
Console/PC, Indie, Production, Video, Vault

Cyberpunk 2077 lands 5 awards including top honors at Gamescom 2020  
by Alissa McAloon [09.01.20]
CD Projekt Red's upcoming Cyberpunk 2077 made quite the impression at this year’s Gamescom event, ultimately securing 5 awards during this year’s multi-day digital show. 
Console/PC, Social/Online, Indie

Fall Guys costume auction raises $1 million for UK charity Special Effect  
by Chris Kerr [09.01.20]
Fall Guys developer Mediatonic has raised $1 million for UK charity Special Effect by auctioning off a custom character costume. 
Console/PC, Business/Marketing

We need to take Steam wishlist quality more seriously 2
by Simon Carless [09.01.20]
When you're in development on a game - whether you're a small indie dev or a larger publisher - how do you know whether it's going to do well or not? Steam wishlists help a lot - but how about wishlist quality?
Console/PC, Indie, Design, Production, Business/Marketing

Electronic Arts' subscription service EA Play is live on Steam  
by Alissa McAloon [08.31.20]
EA and Valve's partnership to bring the EA-flavored subscription game library and discount program has finally come to fruition.
Console/PC, Social/Online

Get a job: Join Visual Concepts as a Camera Designer  
by Staff [08.31.20]
Our Agoura Hills studio is looking for a Camera Designer to design and implement game cameras that make players feel like they are part of the action. 
Design, Recruitment

Ubisoft apologizes after Tom Clancy mobile game co-opts BLM movement 3
by Alissa McAloon [08.31.20]
Ubisoft says it is patching out imagery from a promotional video that likened the villains of its Tom Clancy’s Elite Squad game to the real-world Black Lives Matter and Black Power movements.
Smartphone/Tablet

Don't Miss: The nuts and bolts of Fable III 4
by Staff [08.31.20]
Now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release.
Console/PC, Design

Ubisoft (temporarily) suggests no PS1, PS2, or PS3 backwards compatibility for PS5 1
by Alissa McAloon [08.31.20]
A Ubisoft support article said that the PlayStation 5's promised backwards compatibility only extends to the PlayStation 4 generation, and will leave games from PS-branded legacy and retro systems out in the cold.
Console/PC

Blog: Why knowing how to focus and not to scope creep is an essential skill 5
by Gamasutra Community [08.31.20]
The second episode of 'Scope: Choose A Target! Focus! Shoot!,' where we explore the 'Focus!' part. Knowing how to focus and not to scope creep is an essential skill. Here's why.
Design

Video: How procedural environmental destruction works in Control  
by Staff [08.31.20]
In this GDC Summer session Remedy's Johannes Richter showcases the technology used and lessons learned creating the destructible world of the Oldest House in Control.
Console/PC, Design, Video, Vault

App Store tweaks ease bug fix process, let devs pitch App Store Guidelines changes  
by Alissa McAloon [08.31.20]
Apple has launched some promised changes to its App Store Review process that give developers a tiny bit more flexibility when navigating App Store Guidelines.
Smartphone/Tablet

New PlayStation exclusives and first-party studios key in Sony's PlayStation strategy 1
by Alissa McAloon [08.31.20]
By leaning into (and continuing to improve) its brand strength, Sony aims to help PlayStation face off against increasing competition on PC and other platforms.
Console/PC

Sponsored Content
Sponsored: The game dev guide to unpacking the mobile cheater's toolbox  
by Denuvo by Irdeto [08.31.20]
Learn about the most common cheats out there, counter measures that can be applied to mobile games, and more.
Smartphone/Tablet, Sponsored Article, Whitepaper

Apple has terminated Epic Games' App Store account 4
by Bryant Francis [08.28.20]
Apple has made good on its promise to purge all Epic Games content from the App Store if it did not fall in line with the company's terms of service.
Smartphone/Tablet, Business/Marketing

Get a job: Kano is hiring a QA Automation Engineer  
by Staff [08.28.20]
Kano is looking for a QA Automation Engineer. Could it be you?
Console/PC, Recruitment

Video: An inside look at the making of Hardspace: Shipbreaker  
by Staff [08.28.20]
In this 2020 GDC Summer talk Blackbird Interactive's Rory McGuire and Elliot Hudson walk through the studio's process of designing its unique derelict spaceship slice-'em-up Hardspace: Shipbreaker
Console/PC, Design, Production, Video, Vault

Don't Miss: The creative process behind Alan Wake's American Nightmare 13
by Bryant Francis [08.28.20]
Alan Wake is waking up. Take a look back at the design process for his last adventure American Nightmare.
Console/PC, Design