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March 20, 2018
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Amazon acquires backend cloud-based game dev platform GameSparks 1
by Alissa McAloon [03.05.18]
GameSparks officially announced that it had been picked up by the company and brought into Amazon’s growing network of game development resources earlier today in a brief blog post.
Console/PC, Programming

Road to the IGF: Brianna Lei's Butterfly Soup  
by Joel Couture [03.05.18]
Butterfly Soup explores love between young women over baseball, having players connect closely with some friends as they play, talk, and text together.
Indie, Video, IGF

Blog: Leaving my dream job to start my own business - Part 4 1
by Gamasutra Community [03.05.18]
This fourth part of my game dev tale, explaining how I entered the games industry, and why I decided to leave my dream job at CD Projekt Red to start my own business.

At GDC 2018, see how Edith Finch's devs weaved 13 prototypes into 1 game  
by Staff [03.05.18]
It's nearly here: GDC 2018! As you prepare yourself accordingly, organizers want to make sure you don't overlook a great talk about the unique production of indie hit What Remains of Edith Finch.
Indie, Production

Blog: An examination into environmental storytelling 2
by Gamasutra Community [03.05.18]
Environmental storytelling is a concept that most designers know it when they see it, but today we're going to examine what it means for video games.

Obituary: Former GameStop CEO Julian Paul Raines has passed away  
by Chris Kerr [03.05.18]
During his tenure, Raines helped the company overcome a number of hurdles, such as the rise of digital and declining used sales.

Blog: Making your game run as smooth as butter on the iPad Pro  
by Gamasutra Community [03.05.18]
The latest iPad Pros come with what Apple calls ProMotion technology. But really, it's just what game developers call 120Hz display refresh. Once implemented, games run ever so smooth.
Smartphone/Tablet, Design

Monster Hunter: World ships 7.5M units in under two months  
by Chris Kerr [03.05.18]
Monster Hunter: World continues to be a record-breaker, having just become Capcom's best selling title of all time after shipping 7.5 million units worldwide. 
Console/PC, Business/Marketing

How an injured dev learned to make games without using his hands 1
by Brittany Vincent [03.05.18]
Longtime game dev Rusty Moyher chats with Gamasutra about exactly how (and why) he created his new game Dig Dog almost entirely without using his hands due to severe RSI.
Indie, Serious, Production

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Celeste devs release player movement code for the tough-as-pitons platformer 2
by Alex Wawro [03.02.18]
It's a nice way to pull back the curtain on the game's development, especially for coders who have played/watched Celeste and wondered how, exactly, the protagonist moves.
Indie, Programming

3 game design nuggets from Horizon Zero Dawn designer Eric Boltjes 2
by Bryant Francis [03.02.18]
One of Horizon Zero Dawn's lead designers discusses key lessons from the game's development process as we get eaten by mechanical monsters in The Frozen Wilds.
Console/PC, Design, Video

Video: Rune Factory dev shares Marvelous tips for RPG design  
by Staff [03.02.18]
At GDC 2013 veteran game dev Yoshifumi Hashimoto shares lessons learned from his time working in a lead role on the Bokujō Monogatari (Harvest Moon / Story of Seasons) and Rune Factory games
Console/PC, Design, Video

Get a job: CCP London is hiring a Unreal Engine 4 Engineer  
by Staff [03.02.18]
CCP Games is looking for an experienced Engineer to join the team in London. This dev will be responsible for developing a wide range of gameplay features and games systems.
Programming, Recruitment

Road to the IGF: ULTRA ULTRA's Echo  
by Joel Couture [03.02.18]
Echo takes players to a palatial space station, one eerily filled with clones of the heroine that shift and adapt to the player’s style, taking their actions as their own.
Indie, Video, IGF

Don't Miss: Shout at the Devil - The making of Diablo III  
by Staff [03.02.18]
Blizzard's Jay Wilson delivers a frank postmortem of Diablo III that delves into the design pillars of the Diablo games and how well the team abided by those in making the latest game.
Console/PC, Design

For the first time, the Oculus Rift is the leading VR headset on Steam  
by Alissa McAloon [03.02.18]
Valve’s monthly hardware survey clocks the Rift as the most used VR headset on the platform, usurping the HTC Vive from that number one slot.
VR, Console/PC

Blog: Leaving my dream job to start my own business - Part 3 2
by Gamasutra Community [03.02.18]
This third part of my story, explaining how I entered the games industry, and why I decided to leave my dream job at CD Projekt Red to start my own business.

Chat with Horizon Zero Dawn lead designer Eric Boltjes at 3PM EST  
by Bryant Francis [03.02.18]
We're talking to the lead designer on Horizon Zero Dawn at 3PM EST about the game's design. Come ask your questions!
Console/PC, Design, Video

At GDC, see how Friday the 13th: The Game was tuned for asymmetrical multiplayer  
by Staff [03.02.18]
At GDC 2018 the director will reveal how the team worked to make a Jason player feel overpowered, and the large team of counselors feel very under-powered, while still having the experience feel fair.
Social/Online, Design, GDC