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Arc System Works establishes North American branch  
by Chris Kerr [11.02.17]
Guilty Gear and BlazBlue developer-publisher Arc System Works has opened a new office in North America.
Console/PC, Business/Marketing

Dev Q&A: How Bloober Team created 'hidden horror' in Observer  
by John Harris [11.02.17]
Observer is a cyberpunk horror game from Polish studio Bloober Team. They stress that it isn't a survival horror experience--they prefer to call it "hidden horror" or "catharsis 2.0."
Console/PC, Indie, Design, Video

Amazon opens dedicated 'Retro Zone' for selling 'retro' games and gear  
by Alex Wawro [11.01.17]
If you're making games that could conceivably be seen as "retro", you should know that Amazon has opened a new corner of its online storefront that's dedicated to selling such work: The Retro Zone.
Social/Online, Business/Marketing

Nintendo: The least popular way to play Switch games is primarily on a TV 3
by Alex Wawro [11.01.17]
Devs may appreciate the bit of perspective Nintendo recently shared on how people (or at least, Nintendo Account holders) prefer to play games on the company's new hybrid console.
Console/PC, Business/Marketing

How Zachtronics makes personality-filled puzzlers like Opus Magnum  
by Bryant Francis [11.01.17]
We chatted with two of the developers behind Zachtronics' newest game Opus Magnum.
Console/PC, Design, Video

Razer partners with devs to debut $700 game-focused Android phone  
by Alex Wawro [11.01.17]
Devs should note that the company is talking up the phone's 5.72-inch display, which can reportedly dynamically adjust to hit refresh rates of up to 120 frames per second. 
Smartphone/Tablet, Business/Marketing

Video: How game developers define 'success' for themselves  
by Staff [11.01.17]
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how game developers define success for themselves.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Video, Vault

MAG Interactive grabs $9.7M investment to fund FEO Media acquisition  
by Alissa McAloon [11.01.17]
The Swedish mobile studio MAG Interactive has secured an 80 million SEK (~$9.7 million) investment to assist in financing its recent acquisition of QuizDuel developer FEO Media. 
Smartphone/Tablet, Business/Marketing

Get a job: PlayQ is hiring a QA Designer  
by Staff [11.01.17]
PlayQ is looking for a QA Designer to create test plans, perform software testing, and ensure the quality of game systems, features, and content in Santa Monica, CA.
Design, Recruitment

Ubisoft has made its Sharpmake game dev tool open-source  
by Alissa McAloon [11.01.17]
The custom generator developed within Ubisoft for Assassin’s Creed 3 has officially been made open source and released to a Github repository.
Programming

Opinion: When Big Oil attacks your game 7
by Katherine Cross [11.01.17]
In Thunderbird Strike, which draws on Anishinaabe and Métis imagery, you play a thunderbird who gathers lightning to destroy pipeline building equipment. One Big Oil exec labeled it "eco-terrorism."
Console/PC, Indie, Design, Business/Marketing, Video

Blog: Never be ashamed of your process if the result is good 4
by Gamasutra Community [11.01.17]
A lot of people feel insecure about the way they they create, so this post is about setting aside my creative pride and focusing on the result instead of on whether I consider my methods 'cheating.'
Production

Chat with the developers of Opus Magnum at 3PM EDT  
by Bryant Francis [11.01.17]
We're talking to Zach Barth and Matthew Burns and playing their new game Opus Magnum at 3PM EDT.
Console/PC, Design, Video

Google launches VR and AR object library called 'Poly'  
by Chris Kerr [11.01.17]
Google has launched Poly, a digital library where virtual and augmented reality devs can find and download 3D objects for use in their apps.
VR, Production, Video

Blog: How the ESRB is promoting children's gambling 19
by Gamasutra Community [11.01.17]
The ESRB recently declared that "elements of chance" in today's games are not gambling. Here Ramin Shokrizade explains what an "element of chance" really means.
Business/Marketing

GDC 2018 to host a special 20th anniversary Ultima Online Classic Postmortem!  
by Staff [11.01.17]
To mark its 20th anniversary, Raph Koster, Starr Long, and Richard Garriott de Cayeux will be presenting a Classic Game Postmortem on their trailblazing game Ultima Online at GDC 2018!
Console/PC, Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Odyssey breaks 3D Mario week one sales record in Japan  
by Chris Kerr [11.01.17]
Super Mario Odyssey sold 510,000 units in Japan during its first week on shelves, according to the latest numbers from Famitsu. 
Console/PC, Business/Marketing

Blog: Quick tip for your game trailer - maybe try humility
by Gamasutra Community [11.01.17]
The gameplay trailer for The Mortician's Tale does something that's easy to overlook. It humbly represents the game.
Business/Marketing

Blog: Did your game really flop? 3
by Gamasutra Community [11.01.17]
"This and that game did not sell a million copies, so it must be a commercial fail." It's a sentence you may read a few times, but it is so far away from truth. Let's try to understand the breakeven.
Business/Marketing

Nex Machina dev Housemarque is done with arcade titles  
by Chris Kerr [11.01.17]
After 20 years carrying the torch for arcade enthusiasts, Nex Machina developer Housemarque is leaving the genre behind due to lackluster sales.
Console/PC, Business/Marketing