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June 12, 2021
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Video: The AI powering Spidey's foes in Marvel's Spider-Man  
by Staff [05.18.21]
In this 2019 GDC session, Insomniac Games' Adam Noonchester Insomniac's artificial intelligence techniques from the development of Marvel's Spider-Man.
Console/PC, Programming, Video

At GDC 2021, see how Sucker Punch worked to get Feudal Japan right in Ghost of Tsushima  
by Staff [05.18.21]
At the all-digital GDC 2021 Sucker Punch’s Jason Connell will discuss how an American team worked to ship a game about Feudal Japan that felt real and authentic.
Console/PC, Design, GDC

Bad Robot Games raises $40 million to ramp up internal development  
by Alissa McAloon [05.18.21]
The company notes in a press release that it plans to use the cash to ramp up hiring and "create games that are as compelling to watch as they are to play."

Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league  
by Chris Kerr [05.18.21]
Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league.
Console/PC, Production, Business/Marketing

Blog: A GDC Showcase game music Q&A  
by Gamasutra Community [05.18.21]
This article includes a partial transcript from an online Q&A with veteran game composer Winifred Phillips, along with additional content expanding on topics from the session.
Audio, Production

Twitch plans to introduce local subscription pricing around the world  
by Chris Kerr [05.18.21]
Twitch is introducing local subscription pricing to ensure the cost of subscribing to streamers better aligns with the cost of living in different regions.
Console/PC, Business/Marketing

How game designers handle the burden of encumbrance 3
by Jack Yarwood [05.18.21]
It's common in a lot of survival and role-playing games to pick up an item, and suddenly find yourself glued to the floor. We speak with creators on games like Fallout, Fable and more to get down to the design motivations behind encumbrance.
Console/PC, Indie, Design

Get a job: Join InnoGames as a Senior Mobile Game Developer  
by Staff [05.17.21]
As a Senior Mobile Game Developer, you will group up with our agile, cross-functional, and international team of Developers specialized in creating strategy & simulation games.
Social/Online, Smartphone/Tablet, Programming, Recruitment

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [05.17.21]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online

Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Game industry struggles to react to growing Palestinian death toll
by Bryant Francis [05.17.21]
As casualties have mounted with the Israeli government's assault on the Gaza Strip, the impact of the violence has had fallout in the world of game development and media.
Console/PC, Indie, Business/Marketing, Video

Epic Games sues Nreal, argues AR company name is too similar to Unreal 3
by Alissa McAloon [05.17.21]
Epic Games has filed a lawsuit against the AR glasses company Nreal, arguing that its name and branding is similar enough to Unreal Engine to warrant copyright infringement case, among other charges.
VR, Console/PC

5 talks that game designers shouldn't miss out on at GDC 2021  
by Staff [05.17.21]
Here's 5 talks that game designers should add to their schedule at the all-digital GDC 2021.
Console/PC, Indie, Design, GDC

AT&T to spin-off WarnerMedia with Discovery in deal worth $43 billion 1
by Chris Kerr [05.17.21]
AT&T has penned a deal with Discovery to spin-off Warner Bros. Interactive Entertainment (WBIE) parent WarnerMedia into a new standalone company.

Inside the fantastic murder-mystery design of Paradise Killer  
by Joel Couture [05.17.21]
"I'm not an author. I'm a designer," says Oli Clarke Smith. "I don't get why so many developers want to tell you a story instead of letting you interact with a story."
Video, IGF

Kasedo Games nabs majority stake in French strategy game dev Bulwark Studios  
by Chris Kerr [05.17.21]
Indie publisher Kasedo Games has acquired a majority stake in French developer Bulwark Studios for an undisclosed fee.
Production, Business/Marketing

Czech mobile studio Madfinger Games nets $6 million in funding  
by Chris Kerr [05.17.21]
Czech mobile studio Madfinger Games has secured €5 million ($6.1 million) in funding from Chinese publisher Nuverse.
Smartphone/Tablet, Business/Marketing

eBay is banning the sale of 'adult' video games in July  
by Chris Kerr [05.17.21]
Online marketplace eBay is banning the sale of 'adult' video games, which it defines as titles with a "rating of X, XXX, R18, or unrated for an adults-only audience."

Get a job: Join Sucker Punch Productions as a Senior Games Writer  
by Staff [05.14.21]
Sucker Punch is looking for a Senior Writer to join our writing team and help us craft engaging narrative content for its next project.
Design, Recruitment

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.14.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design