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August 20, 2019
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August 20, 2019
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Steve Chen

Prior
to entering the game industry, Steve Chen worked as a practicing architect
for five years in Los Angeles, San Francisco, and New York. While at Lucas
Arts
, Chen was a level designer for Jedi Knight, designing three
single-player levels and the Canyon Oasis Jedi multiplayer level. Chen
also worked as a background 3D artist for Grim Fandango and as lead
level designer for Indiana Jones and the Infernal Machine, where
he oversaw the level design and scripting efforts, as well as completing three
of the single-player levels. A long-time gamer, Chen entered the gaming industry
after studying architecture and computer graphics at Columbia University.
He is currently doing research for an as-yet-unannounced new title.


Features by Steve Chen:
GDC 2001: The Architecture of Level Design [07.16.01]