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December 11, 2018
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December 11, 2018
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John Andersen

John Andersen has provided an array of product consulting services to video game developers including: Mitchell Corporation, G-Mode, and Coolnet Entertainment. He has also provided anti-piracy assistance to a number of different game publishers. Along with Gamasutra, Andersen has contributed to TeamXbox, Gamespot, Retro Gamer Magazine and Serious Game Source. An avid fan of the indie arts, he indulges himself in animation from Russia, alternative comedy, bad movies, and musicians that deserve more recognition. Andersen graduated from Syracuse University with a Bachelor of Science degree in Information Management & Technology.


Features by John Andersen:
Selecting Save On The Games We Make, Part 2 [03.16.12]
Selecting Save on the Games We Make, Part 1 [02.23.12]
Where Games Go To Sleep: The Game Preservation Crisis, Part 3 [03.10.11]
Where Games Go To Sleep: The Game Preservation Crisis, Part 2 [02.10.11]
Where Games Go To Sleep: The Game Preservation Crisis, Part 1 [01.27.11]
Soapbox: Ripping Off Japan - Japanese Video Game Copyright Protection & Preservation (Or Lack Thereof) [10.24.06]
Welcome to Wal-Mart & The Next-Gen Shopping Challenge [10.05.06]
The Rebirth Of The U.S. Arcade? Sega Entertainment's Plans For GameWorks [06.27.06]
Mapping The World With Atlus: Jim Ireton on Atlus' Import Aspirations [02.06.06]