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June 27, 2022
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June 27, 2022
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Leigh Alexander

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

Features by Leigh Alexander:
Taking on the challenges of being a mom in game development [01.23.14]
How today's game developers come to grips with self-promotion [01.15.14]
With the luster of social games gone, what now? [11.04.13]
Designing local multiplayer games for microconsoles [08.30.13]
Grunge, Grrrls and Video Games: Turning the dial for a more meaningful culture [08.16.13]
Roundtable: The Interactive Fiction Renaissance [03.14.13]
Hey Baby, Do You Dyad? A Letter Series [11.22.12]
What's Really Going Down in Vancouver? [08.17.12]
Kaos Descends: How Homefront's Developer Met its End [07.06.12]
The 20-Year Estrangement of the Two Guys from Andromeda [06.01.12]
Re-Awakened: From Midway To A New World [01.28.11]
Gamasutra's Best Of 2009 [12.24.09]
Processing The Truth: An Interview With David Shippy [01.16.09]
Gamasutra's Best Of 2008 [12.31.08]
Gamasutra's Best Of 2007 [12.31.07]
The Original Gaming Bug: Centipede Creator Dona Bailey [08.27.07]
Serious Gaming For The Greater Good: The 2007 Games For Change Conference [06.14.07]