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July 15, 2019
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July 15, 2019
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Orion Granatir

Orion Granatir works as a senior software engineer in Intel's Visual Computing Software Development team, a fancy name for "Orion works on video games at Intel." Most of his current work focuses on optimizing for the latest Intel technology (SSE/AVX, multithreading, processor graphics, etc). While in this role, Orion has presented at GDC 2008, Gamefest 2008, GDC Online 2008, GDC 2009, GDC 2010, and IDF.

Prior to joining Intel, Orion worked on several PlayStation 3 titles as a senior programmer with Insomniac Games, including Resistance: Fall of Man, and Ratchet and Clank Future: Tools of Destruction. In a previous life, Orion worked on digital cockpits in the aviation industry.

Orion is a content tourist and generally beats 4 or more video games a month. Orion holds a B.S. in Computer Science from Oregon State University.


Features by Orion Granatir:
Sponsored Feature: Optimizing for Intel Atom Processor-Based Devices [12.15.10]
Sponsored Feature: How Rise of Flight Increased FPS By Up To 50% [11.17.10]
Sponsored Feature: Building a Highly Scalable 3D Particle System [11.03.10]
Sponsored Feature: First Look at Sandy Bridge: Integrating Graphics into the CPU [10.12.10]
Sponsored Feature: Finding the Next Challenge in Visual Computing [09.29.10]
Sponsored Feature: Two Brains Are Better Than One -- How to Thread Game AI [07.10.09]