Gamasutra: The Art & Business of Making Gamesspacer
View All     Post     RSS
January 20, 2018
arrowPress Releases
January 20, 2018
Games Press
View All     RSS






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


John Fiorito

John Fiorito has been making games since 1992. He joined Insomniac in 1996 and worked as an artist on Spyro the Dragon (read about that in the September, 1999 issue of Game Developer Magazine). Since then he's worked as an art director, project manager, and is presently COO.


Features by John Fiorito:
Postmortem: Insomniac's Ratchet & Clank Future: Tools of Destruction [12.22.08]
Lessons in Color Theory for Spyro the Dragon [05.02.00]