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October 26, 2021
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October 26, 2021
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John Fiorito

John Fiorito has been making games since 1992. He joined Insomniac in 1996 and worked as an artist on Spyro the Dragon (read about that in the September, 1999 issue of Game Developer Magazine). Since then he's worked as an art director, project manager, and is presently COO.

Features by John Fiorito:
Postmortem: Insomniac's Ratchet & Clank Future: Tools of Destruction [12.22.08]
Lessons in Color Theory for Spyro the Dragon [05.02.00]