I've
heard you're going to be involved in planning the Game Writers
Conference this fall. Is there anything you can share with us about
that?
RD: I'm
really excited about the direction that the game writing programming
is taking this year. The advisory committee had a long sitdown at GDC
about where we wanted to go and what we wanted to see, and I think
folks are going to really like the offerings this year.
Dana Fos
is doing a great job of putting things together, and there's going to
be some surprises – some different directions – from other
conferences. I know that's a terrible teaser, but I can't let the
numerous, extremely energetic cats out of the bag quite yet…
I've
also heard that you write novels in your spare time.
RD: It's
less "spare time" than "hours that I probably should
spend sleeping", but I do write fiction as well as game
material. I've got short stories coming out in a couple of upcoming
anthologies, Astounding Hero Tales and Man Vs. Machine,
and I've published four novels, with a new one scheduled for release
next year. It's a very different type of writing, but that's one of
the things I enjoy about switching gears.
Writing
fiction makes you focus on mood, on tone, on description, on interior
monologue, and all of these things are either covered by other
disciplines or not germane to game writing. Doing the different types
of writing is really doing different kinds of work. It lets me
stretch all of my writing muscles, as it were – I just have to make
sure to keep them well-defined and separate. Otherwise, I end up with
elves with M203 underbarrel grenade launchers, and nobody
wants that.
Can
you say anything about the book you're working on right now?
RD: I'll
hopefully be finishing up the next novel project shortly. It's a got
a little bit of a video game theme to it, so we'll see how that comes
out. "Write what you know" is a bit of an overused cliché,
but there's some benefit to having experience with and comfort in
your subject matter.
One
final question - what games are you playing right now, and what do
you think of the narrative elements in them? Sorry, I guess that's
two questions. Still, it's the last one.
RD: How
about we call it a two-part question and say we're even? Right now
I'm shamefully waiting on a new video card, so I have a whole stack
of games lined up that I really just need to lock myself into my
office to play. In the meantime, though, I'm gleefully stomping my
way through the Destroy All
Humans series.
I
think that series does a great job of incorporating wonderful little
moments of conversation into the gameplay, and I've been really
enjoying just listening to the minor characters – before I zap
them, anyway. I'm also enjoying Titan
Quest very much. The narrative there does a great job of
setting up the action and then letting the player go wild
within the fantasy that's been established.