Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
Postmortem: Micro Forte' s Fallout Tactics
View All     RSS
June 12, 2021
arrowPress Releases
June 12, 2021
Games Press
View All     RSS







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Postmortem: Micro Forte' s Fallout Tactics


April 20, 2001 Article Start Previous Page 4 of 4
 

 

Last Word

Given the time restrictions, the scope of the project, and the experience level of the team I think this project went exceptionally well. There were a lot of things which we could have done better but hopefully we will do some of them next time. Unfortunately, while we had hoped to start on another Interplay project immediately after Fallout Tactics shipped, this did not eventuate, and in the interim we had no choice but to let our junior artists and QA team go. Still, the game has been well received, and we have a number of up and coming opportunities, so there is a strong chance that we may reemploy some of the junior artists again.

The Fallout team.

 

 

Micro Forte
Fallout Tactics

 

 


Publisher:
14 Degrees East, a division of Interplay Entertainment Corp.

Number of full-time developers: Intitially 20 but ramping up to 27 for the second half of the project

5 programmers
3 QA
3 Designers
1 Producer
13 Artists

Number of contractors: None but Interplay produced all the Voice Overs, sound effects and music for the game

Length of development (time):
16 months plus two months

Release date: Gold on March 5, 2001

Target Platforms: PC

Development hardware: Mostly top end PCs and some Silicon Graphics workstations

Development software: Microsoft Visual Studio (C++), Photoshop, Max 2.5, Win CVS, Team Manager

Notable technologies:
Bink and Miles

Project size:
~ 1500 files
~ 300,000 lines of code

________________________________________________________

 

 

 


Article Start Previous Page 4 of 4

Related Jobs

California College of the Arts
California College of the Arts — San Francisco, California, United States
[06.11.21]

Unranked, Adjunct Faculty, Animation Program
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.11.21]

Technical Artist - Pipeline
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.11.21]

Technical Artist - Pipeline
Insomniac Games
Insomniac Games — Burbank, California, United States
[06.11.21]

Technical Artist





Loading Comments

loader image