Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
Gamasutra's Best Of 2007
View All     RSS
June 22, 2021
arrowPress Releases
June 22, 2021
Games Press
View All     RSS

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra's Best Of 2007

December 31, 2007 Article Start Previous Page 10 of 10

3. Super Mario Galaxy (Nintendo - Wii)

The thing that makes Super Mario Galaxy special was that Nintendo managed to pull it off at all, in a sense. In a series that carries such high expectations that Super Mario Sunshine is talked about by otherwise rational gamers as if the developers personally ran over their puppy, coming out with a game that's (pretty much) universally adored is an achievement in itself.

But how did Nintendo EAD Tokyo manage that? The obvious answer lies in stripping away the complexities that lead to the dislike of Sunshine. More careful examination reveals that it's the consistent look and feel of the game, the perfect playability, the consistently doable and enjoyable challenges, that make it special. It is not possible to say enough good things about the control. It is crucial to point out that, even offered increased disc capacity, Nintendo dropped voiced cutscenes.

But maybe what makes Galaxy great is the abandon with which Nintendo has embraced abstraction. Mario has mostly taken place in the Mushroom Kingdom -- but even that vague concept is jettisoned for a string of constructs that only vaguely approximate real environments, at their absolute most concrete.

This game is wholeheartedly a game, and doesn't shy away from it -- more, it embraces it. In the first level of Future, Ratchet may traverse an amazing futuristic city. Mario traverses challenges -- nothing more, nothing less.

2. BioShock (2K Boston/Australia - Xbox 360, PC)

Not just the darling of the mainstream media who were thrilled to finally pack Ayn Rand references into a video game article, Ken Levine's ambitious vision for the haunting, richly-realized underwater city of Rapture raised the bar for game worlds. BioShock showed us a city that lived and by its principles, and each detailed, decaying remnant tells a piece of the tragedy.

Not only does Rapture illustrate the consequences of pride and overidealism, but its remaining citizens do, too, the consequences stamped into the mad eyes of each eerily-masked face. Most of all, BioShock allows the player to decide how like them -- or not -- the mysterious protagonist becomes.

1. Portal (Valve - Xbox 360, PS3, PC)

This year's biggest surprise could have easily sidestepped the limelight as "bonus content" on Valve's The Orange Box compilation, but the revolutionary Portal became a cult favorite almost immediately -- and for good reason. The brain-bending, portal-shooting, first-person puzzle gameplay was a feat in both creative innovation and technical grace, and it would be worth a mention on these merits alone.

But what rocketed Portal to the top were all of its peripheral details. Some of the cleverest writing ever seen in a game helped thread sharp -- and often touching -- humor through an environment that could be alternately adorable, hilarious and sinister in turns. Admirably, none of it's forced on you -- Portal treats the player with dignity and without over-instruction, proving that, in a year that saw plenty of overwrought epics, sometimes the most effective storyline doesn't need to try so hard.

Most impressive of all, Portal achieved victory handily in an area where all titles attempt, but few attain -- creating emotional engagement with the player. Game companies aim to coin fan favorite characters and creatures year after year, and yet the inanimate Aperture Science Weighted Companion Cube -- after appearing in a single scene -- achieved iconic status seemingly overnight, as did Jonathon Coulton's unforgettable "Still Alive" ending theme, sung by the equally memorable GLaDOS. The cake may or may not be a lie, but Portal is truly the year's best.

You said:

Andrew Dovichi: "I find it interesting that Guitar Hero III isn't present in the list... It would be interesting to hear the rational as to why it was left off the list, especially considering it was Activision's highest grossing title of all time from what I hear."

Article Start Previous Page 10 of 10

Related Jobs

Genvid Technologies
Genvid Technologies — Los Angeles, California, United States

IT Manager
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Senior Animator
Insomniac Games
Insomniac Games — Burbank, California, United States

Design Manager
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

Senior Concept Artist

Loading Comments

loader image