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Game Writer, Susan O'Connor Writing Studio
Susan O'Connor has been writing for games since 1998, and is now recognized as one of the most original and influential game writers currently working in the industry. Over the last ten years, she has written for 20+ titles in a variety of genres, from first-person shooters to action-adventure games. Her clients have included companies like Activision, Midway, and Microsoft Game Studio.
As for her games, they have included such notable titles as BioShock, Gears of War, and Far Cry 2. In 2005, she founded the Game Writers Conference, now part of Austin GDC. She is currently working on an unannounced project for Radical Entertainment.
A speaker at many major industry events, O'Connor received the Game Developer's Choice award for "Best Writing" at this year's GDC for her work on BioShock.
In 2006, she was the co-recipient of the AIAS "Best Character Performance" award for Gears of War.
With her attention to creative, quality game writing, O'Connor has re-infused mainstream, blockbuster games with the energy of original, quality game writing.
The games she has worked on, including most recently BioShock, have been shining examples of innovative storytelling, pushing the boundaries of game content and the line between mainstream gaming and art.
What her peers say
Bonnie: "Susan O'Connor's writing and her dedication to her craft has brought game writing to a whole new level. Not only does she set the standard for the industry, she raises the bar. Her work on BioShock in particular was so good it was literally chilling. Walking through Rapture, hearing her words, it's hard not to feel proud of where game writing is going."