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Scaleform GFx Released For Wii

Scaleform GFx Released For Wii

September 25, 2007 | By Leigh Alexander

September 25, 2007 | By Leigh Alexander
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More: Console/PC

Gaming, mobile and desktop middleware provider Scaleform, which specializes in hardware-accelerated user interfaces and vector graphics engines for the gaming indusry, has announced that its Scaleform GFx has been released as a third-party tools solution for the Wii.

Scaleform GFx enables game developers to move from a programmer-centric static UI development environment to UI and animated texture production pipeline. The company aims to enable game development on the Wii through the use of Scaleform GFx with other visual tools, such as Adobe Flash.

Scaleform GFx's rich media platform is built on the Scaleform VGx hardware-accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. By converting the data into triangles, Scaleform VGx claims to output vector graphics faster than traditional software rasterizers, allowing it to be used within high-performance full-screen multimedia environments.

The company says Scaleform GFx has been licensed for more than 100 game titles including MMO games, retail PC and console games and casual titles.

"We have ensured that Scaleform GFx complements Nintendo's commitment to a fun and easy to use game experience," said Brendan Iribe, president and CEO of Scaleform. "Using Scaleform GFx on Wii, artists will be able to rapidly create and deploy high-quality content that enhances the overall user interface experience."

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