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Round-Up: Gamasutra Network Jobs, Week Of September 18

Round-Up: Gamasutra Network Jobs, Week Of September 18

September 18, 2009 | By Leigh Alexander

September 18, 2009 | By Leigh Alexander
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In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section this week, including positions from BlackRock Studio, NetDevil, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision, Bay Area Lead Online Designer
"Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance."

BlackRock Studio: Technical Art Director
"Black Rock Studio, a Disney Interactive Studio, is currently looking for an experienced CG Supervisor to join the team who are developing an unannounced game on Xbox 360 & PS3. The CG Supervisor defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements."

Monolith Productions: Senior Software Engineer, Tools/Plugins
"As a member of Monolith's Tools team you will work closely with the Senior Technical Artists, content development leads and the rest of your peers on the Core Technology Team to develop state-of-the-art tools technology with a focus on extending our plug-ins for 3ds Max. As a senior tools engineer, your domain will span as much of the tools pipeline as your skills and interests dictate, but your primary responsibilities will be centered around design, implementation and maintenance of pivotal new Max Plug-ins for our talented in-house team of content developers."

Black Rock Studio: Technical Art Director
"Black Rock Studio, a Disney Interactive Studio, is currently looking for an experienced CG Supervisor to join the team who are developing an unannounced game on Xbox 360 & PS3. The CG Supervisor defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements."

Koei Canada: Game Planner/Designer
"Koei Canada is looking for several experienced Game Planners/Designers to work on-site at our office in downtown Toronto on a full-time contract basis, until the end of January 2010. You will be working on our latest project, Warriors: Legends of Troy, providing creative input and providing detailed specifications.

NetDevil: Lead Level Designer
"TNetDevil’s latest and biggest project to date is the recently revealed LEGO Universe, the first MMOG professionally developed for LEGO fans and supported by community members from around the world. NetDevil is also involved in numerous other projects and explorations, such as Warmonger, the first step in NetDevil's pursuit of a vision that will change the way online shooters are played, and Jumpgate Evolution which is a new game based on NetDevil's first title."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.


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