Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 1, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 StarCraft II 's Browder: You Can't Rely Solely On Data

StarCraft II's Browder: You Can't Rely Solely On Data

June 4, 2010 | By Staff

June 4, 2010 | By Staff
Comments
    Post A Comment
More:



As part of Gamasutra's latest feature interview, Dustin Browder, design director on Blizzard's StarCraft II, says that while data mining is essential for shaping gameplay balance, it's not to be relied on solely.

As the StarCraft II beta continues, Blizzard has been able to capture tremendous amounts of data on player behavior. And of that process, Browder says, "We can learn a lot. The danger with a lot of this data is that you have to be very careful how you use it."

For example, he says, data can be misleading. "With unit stats, I can tell you that, for example, in a Protoss versus Terran game, 12 percent of the time the Protoss build carriers. And when they build carriers, they win 70 percent of the time," he says. "You could say, 'That must mean carriers are overpowered!'"

"That's not really true, though. It could just be that as you get towards the end of the game, if the Protoss have the extra resources to waste on a bunch of carriers, they're probably going to win anyway."

Of course, it doesn't mean the carriers aren't overpowered either, Browder notes. "That stat alone actually tells you nothing. It's a very dangerous stat. If you listen to that stat, you can make all kinds of mistakes," he warns. "The real challenge for us is to continue to sort the wheat from the chaff, to determine which stats are real, which stats are meaningful, and which ones we should be looking at to make a meaningful change."

The full feature, which reveals much more of Browder's thinking behind the development of both StarCraft II's single player and multiplayer modes, is live now on Gamasutra.


Related Jobs

DNABLOCK
DNABLOCK — Los Angeles, California, United States
[12.01.20]

Senior Unreal Engine (UE4) Developer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]

Senior Camera Programmer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]

Programmer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]

Producer









Loading Comments

loader image