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Gamasutra Expert Blogs: From Sun Tsu to Acting Contracts

Gamasutra Expert Blogs: From Sun Tsu to Acting Contracts

June 24, 2010 | By Tom Curtis

June 24, 2010 | By Tom Curtis
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In highlights from Gamasutra's Expert Blogs, industry notables write about how Sun Tsu influences AI programmers, how architecture can teach developers about level design, and the role of actors in the industry.

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

- Sun Tzu as an AI Design Guide?
(Dave Mark)

Dave Mark, president and lead designer of Intrinsic Algorithm, describes how Sun Tsu's "The Art of War" provides valuable analogues for AI design.

- Tips For Game Design Interviews
(Anthony Gowland)

Anthony Gowland provides several tips based on his experience interviewing candidates.

- Why I Make Games
(Adam Saltsman)

Adam Saltsman describes how exploration, education, and social interaction inspire him to make games.

- Towards a Digital Architecture
(Christopher Totten)

Game design professor Chistopher Totten analyses the relationship between the art of architecture and game design, and how game level design can benefit from such a comparison.

- Rewarding Work: Actors, Video Games and Pay
(Pascal Langdale)

Actor Pascal Langdale discusses the role of actors in the games industry, and how the relationship between actors and game developers could be strengthened through improved communication and pay standards.


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