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Humor: When your game's launch isn't as smooth as you'd like

Humor: When your game's launch isn't as smooth as you'd like Exclusive GDMag Exclusive

June 3, 2013 | By Matthew Wasteland & Magnus Underland

June 3, 2013 | By Matthew Wasteland & Magnus Underland
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    7 comments
More: GD Mag, Programming, Design, Production, GD Mag Exclusive



In this reprint from the May 2013 issue of Game Developer magazine, developers release a new online game into the wild -- and descend into revision note hell.

07-16 20:09:20
Revision: 12412

  • fixed localization text-wrap bug (nice try, Jeff)

  • locking repo for final launch deploy!!!

07-16 22:01:01
Revision: 12413

  • fixed polling ping-time bug in matching players across regions that might have caused small delays before game launches. There might have been a hiccup on launch day if we hadn't caught that... good job, QA

  • finally the work we've been doing for the last three years is gonna pay off!

  • relocking repo for final, final, final deploy

  • come at me, bros!!

07-17 00:17:24
Revision: 12414

  • emergency fix to address "Unable to Join" error

07-17 05:20:49
Revision: 12415

okay, this should address most of the launch volume issues that players have been experiencing:

  • more error checking added to "Region Unavailable" crashes

  • another fix for "Unable to Join" error seen by players in Pacific time zone due to a floating-point error reporting that the game doesn't actually unlock for 277 years (Jeff, I am looking at you very sternly right now)

  • dynamically switch a region's hosted server if the ping is too long

  • set available servers to the actual number of servers we have available (whoops, that's mine, haha)

07-17 07:52:41
Revision: 12416

rolling back change #2416

07-17 11:30:10
Revision: 12417

  • removed rendering of all citizens' pants to decrease server sync load

07-17 11:33:55
Revision: 12418

  • re-added pants. something about ESRB? whatever

  • removed rendering trees instead

07-17 14:11:12
Revision: 12419

  • disable high-level spells that use too many server-side particles (can't believe I just used the phrase "server-side particles"...JEFF!!!!)

  • boost power of low-level spells to take the place of the spells we just removed

  • add free spells for players so they aren't mad that we took away the high-level spells

  • I did something else with spells that I forgot

  • I would really like to go home

  • Jeff is a smelly doofus

07-17 15:18:40
Revision: 12420

  • HEY, did you know that APPARENTLY, to cast a spell in our game you have to query the player authentication database, query the player database, query the spell database, AND query the player action table?

  • and did you know that if you're a mage, it does all those EVERY TIME you press the attack button?

  • I am laughing and crying right now

  • I don't know how to fix this

  • I'm actually just crying

07-17 17:11:12
Revision: 12421

  • reduced queue size and added ghost entries to buffer queuing more

  • I'm not sure that's a thing. well, it's a thing now

07-17 23:51:12
Revision: 12422

  • more queues, less syncs, god I don't even know

  • come make games, they said. lots of fun, they said

  • I have two degrees in computer science and am imagining the utter shame on my professor's face right now

  • drifting, I'm just drifting through infinite black space

  • I just wanted to make something fun that people would enjoy... did I ruin kids' childhoods? like, is this going to be a terrible memory that haunts them for the rest of their lives?

  • it appears that I am out of whisky

  • not sure what this commit is


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