"Solve the most important problems first."
- Blizzard's senior technical game designer Wyatt Cheng reflects on how he could have saved valuable time when iterating on system design, instead of “geeking out,” when he worked on Diablo III
In this free GDC 2013 lecture, Cheng discusses how his team refined Diablo III
’s health recovery, command input, and skills support systems that gave the 12-million selling PC hit its strong, tactical combat. Along with his analysis of what stayed and what had to go, he provides in-game demos of the early iterations of each system.
For even more on Diablo III
, check out this free GDCvideo
on the game's art direction with Blizzard's Christian Lichtner.
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