"If the hardware is an add-on, motion control will remain niche."
- Ubisoft's Jason VandenBerghe, creative director on Red Steel 2, speaks about overcoming many challenges in creating a core game with responsive, intuitive motion controls for the Wii.
In this GDC Europe 2010 lecture
, now free courtesy of the GDC Vault, VandenBerghe discusses input, muscle memory, human psychology, and failed tutorials his team faced in designing this critically acclaimed
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
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