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December 8, 2019
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Video: Overcoming motion control challenges in Ubisoft's Red Steel 2

July 25, 2013 | By Staff




"If the hardware is an add-on, motion control will remain niche."
- Ubisoft's Jason VandenBerghe, creative director on Red Steel 2, speaks about overcoming many challenges in creating a core game with responsive, intuitive motion controls for the Wii.

In this GDC Europe 2010 lecture, now free courtesy of the GDC Vault, VandenBerghe discusses input, muscle memory, human psychology, and failed tutorials his team faced in designing this critically acclaimed sequel.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

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