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More launch-time multiplayer server issues, this time for  Halo

More launch-time multiplayer server issues, this time for Halo

November 12, 2014 | By Mike Rose




Another big-name multiplayer AAA title has suffered server issues at launch. This time around it's Halo, and developer 343 Industries has already apologized for the issues.

Halo: The Master Chief Collection launched worldwide yesterday, and was soon hit with matchmaking problems, as many players reported that the game was taking a long time to find online matches, or failing to find matches at all.

Now 343's executive producer Dan Ayoub has told players that his company is "truly sorry," and is "working day and night to find solutions as quickly as possible."

A number of server updates are due to roll-out in the coming days, he says. "A game as large as Halo: The Master Chief Collection has a massive surface area," he explained, "and while we made every effort to have the best launch possible for our fans, issues surfaced with launch and we're committed to improving this as fast as possible and get you all into matches."

There have been a number of high-profile problems with big AAA multiplayer games at launch in recent months. Driveclub, for example, was hit with such dire server problems, that Sony president Shuhei Yoshida was forced to apologize.


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