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Get VR game dev advice from VR veteran Jesse Schell at GDC 2017

Get VR game dev advice from VR veteran Jesse Schell at GDC 2017

November 8, 2016 | By Staff

November 8, 2016 | By Staff
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More: VR, Design, GDC



The folks organizing the 2017 Game Developers Conference are lining up a bunch of great content for the show, and today they wanted to share a smart talk they've lined up for the Entertainment track of VRDC @ GDC next year.

Jesse Schell is a veteran game maker who's been teaching the "Building Virtual Worlds" class at Carnegie Mellon University for over a decade. In that time, his students have created over 1000 experimental VR worlds, and as part of the special VRDC @ GDC next year he'll be delivering a talk entitled "Lessons Learned from a Thousand Virtual Worlds."

Make time to check it out because he'll present lessons learned from watching, guiding, and experiencing these experiments, providing copious examples along the way. Lessons span from prototyping (importance of gold spike, find the toy first, do what your tech is good at) to neurology (eye tracking feels like mind control, the magic of mirror neurons) to showmanship (escalation blows people's minds, liveness is magical).

And there's lots more to come! Conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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