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Forecasting your mobile game's revenue is key -- learn how at GDC 2017

Forecasting your mobile game's revenue is key -- learn how at GDC 2017

November 10, 2016 | By Staff

November 10, 2016 | By Staff
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More: Smartphone/Tablet, Business/Marketing, GDC



The 2017 Game Developers Conference is shaping up to be the best yet, in part because of the broad diversity of sessions being planned for the show. Today, for example. organizers would like to quickly let you know about a promising talk about why revenue forecasting is so important for mobile game developers -- and how you can do it well.

In his GDC 2017 Mobile Summit talk on "Mobile Revenue Forecasting: A Guide to Not Losing Your Shirt", Iron Horse Games chief Mike Gordon will break down why game forecasting is a critical part of game development, and dig into why many developers skip this step or are too intimidated to even try it.

Through several case studies from live Iron Horse games, he’ll show you how to think about forecasting and how forecasting your game’s performance and analyzing the ROI on future work will help you maximize the returns on your time and effort while minimizing your losses. You’ll learn which variables you should include in your forecast, how to set your expectations around launch and how to make the decision to move onto another project, all of which should better equip you to be a successful game maker.

And there's lots more to come! Conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the months ahead. For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

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