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Get a job: Telltale Games is hiring a Lead Character Modeler

Get a job: Telltale Games is hiring a Lead Character Modeler

November 11, 2016 | By Staff

November 11, 2016 | By Staff
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More: Console/PC, Smartphone/Tablet, Art, Recruitment



The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Lead Character ModelerTelltale Games

Location: San Rafael, California

Telltale Games is searching for a talented Lead/Senior Character Modeler to create great looking game characters in Zbrush and Maya. The ideal candidate should have excellent traditional art skills relating to characters as well as a deep understanding of technical requirements for games. 

Responsibilities

  • Create appealing characters for Telltale games while working with the Art Director, Concept Artists, Designers, Riggers and Animators to balance quality and game performance.
  • Model, UV and texture polygonal game characters accurately from provided concept art while keeping the appeal and the essence of the concept.
  • Maintain the consistency of the art style for all characters for project assigned.
  • Model and Texture in a variety of styles.
  • Follow art directions and Telltale technical requirements.
  • Organize, represent and communicate on all elements of the Character Modeling creation process and pipeline for project assigned.
  • Oversee and mentor other Character Modelers on the team in terms of model appeal, best topology practices, technical aspects of the proprietary tool, etc.
  • Establish character pipelines and help drive Character Modeling forward in the studio.
  • Manage outsourcing, communication and assets with various outsource vendors.

Essential Skills

  • Minimum of 5 years of work experience as a Character Modeler or similar role, and at least 1 shipped title as a Lead Character Modeler.
  • Proven experience with creating both realistic as well as stylized character models.
  • Strong understanding of human anatomy a must.
  • Proven ability to create excellent looking textures, in a variety of styles, both from reference and painting from scratch.
  • Proper and imaginative use of materials and shaders.
  • Required understanding of how rigging and animation impact character creation with regards to spans and geometry topology.
  • Ability to assess and implement clean, efficient geometry for maximum performance in the engine.
  • Expertise in Maya, ZBrush, and Photoshop, other packages are also encouraged.
  • Self-driven, excellent verbal and written communication, team player.
  • Experience working and directing outsourcing as well as mentoring junior team members
  • Strong drawing and painting skills are essential.
  • Please submit a link to a demo reel/work samples with your application in order to be considered for this position, stills are favored over video reels.

Interested? Apply now.

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