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Video: Tools and techniques for writing better non-linear game narratives

November 16, 2016 | By Staff

November 16, 2016 | By Staff
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More: Console/PC, Indie, Design, Video, Vault



Choice. Consequence. Complicity. These, according to former Failbetter Games chief Alexis Kennedy, are key to writing great narratives for non-linear games.

In a GDC 2016 Narrative Summit session on the topic, Kennedy explained why and shared practical writing tricks for interactive stories in games.

He also explained which narrative traps you can easily avoid if you're careful, illustrating his advice with examples drawn from Failbetter's own Fallen London and Sunless Sea games.

It was an interesting talk, especially if you have any interest at all in weaving great stories into the game development process, and now you can watch the entire talk for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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