Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Breaking down procedural narrative generation

May 12, 2017 | By Staff

May 12, 2017 | By Staff
    Post A Comment
More: Design, Video, Vault

North Carolina State University researchers Chris Martens and Rogelio Cardona-Rivera took to the podium at GDC 2017 to explore procedural narrative generation and best outline the tools and techniques game developers can use to create their own procedural stories. 

Martens explains that one major challenge that comes with creating procedural narratives is finding a way to balance spontaneity and structure.  She offers early adventure games as an example of a genre that leaned more towards structure, while the game Dwarf Fortress is given as an example of an experience that forgoes narrative structure in favor of player improvisation.

Throughout the above video, the duo takes a look at how to balance these opposing narrative priorities and offers in-depth advice on two different approaches game developers can take when crafting their own procedural narratives. 

Martens and Cardona-Rivera’s full talk from the Narrative Summit at GDC 2017 can now be found for free over on the official GDC YouTube channel, along with a wide variety of other talks from previous conferences.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas

Related Jobs

Spatialand — Venice, California, United States

UX Lead
Heart Machine
Heart Machine — Culver City, California, United States

Gameplay Engineer
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States

Senior Designer
Wombat Studio
Wombat Studio — Silicon Valley, California, United States

Product Designer

Loading Comments

loader image