Get a hobby! That's the message from Tacoma level designer Nina Freeman, who says it's important game devs give themselves some much needed rest and relaxation or risk coming down with a bad case of creative fatigue.
Chatting during a recent Gamasutra Twitch stream, Freeman explained she had a habit of flitting from project to project and filling her days with nothing but work. While that's not necessarily a bad thing -- Freeman admits she's the sort of person who thrives on spinning plates -- it made switching off at the right times more difficult.
"It's kind of wild. I shipped four games while I was working on Tacoma. So I actually just work way too much. I don't really have any wise words about it, I've always just been someone who thrives on having multiple things to put my energy into," she explains.
"I feel like if I get too focused on one project without separating myself from it once in a while, I can't do my best work. I need that distance, or I need to check in and check out so I can keep having new ideas without getting burnt out."
After deciding it was time to make a conscious effort to do something other than make games Freeman fell in love with Overwatch, and playing Blizzard's popular hero shooter gave her a much needed opportunity to recharge her batteries.
"One of the things that you have to deal with is being able to cut yourself off from your work at a certain point and be happy with finishing it. One of the challenges is dealing with that attachment to projects, and being able to let go of things. A lot of that is maintaining hobbies and stuff like that," she continues.
"For a while I found myself not really having many hobbies other than working on side projects, and I figured that probably wasn't very healthy, so then I got super into Overwatch and now I play that all of the time.'