The Korean-made MMORPG Black Desert Online has pulled ￦340 billion (~$300 million) in lifetime revenue since its initial release in 2015, says publisher Pearl Abyss. The company is in the process of prepping for an IPO, something it says has been made possible by the success of Black Desert Online.
During a press conference detailing that IPO, Pearl Abyss CEO Kyung In Jung offered a look at both the past performance for Black Desert Online and the company’s future plans for the online game.
Despite launching in North America in 2016, Black Desert Online only came to Steam this past May. But Pearl Abyss says that the $10 massively multiplayer online game has done well on the platform in the months since.
As of the end of July, Black Desert Online had earned $1.3 million in sales on Steam alone, amounting to 530,000 sold. For reference, Pearl Abyss says that the initial development of the game itself only set the company back ￦1.2 billion (~$1 million).
Since its initial Korean release, Black Desert Online has released in a total of seven regions, with future versions planed for Southeast Asia and Turkey. The company also has a handful of other projects in the works, including an Xbox One variant of Black Desert Online. Jung says that the funds from the impeding IPO will go to further developer those upcoming titles, as well as allow the company to acquire other game developer studios in the future.