Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


GDC Online: UE3 Adds TriOviz To Integrated Partners Program

GDC Online: UE3 Adds TriOviz To Integrated Partners Program

October 6, 2010 | By Eric Caoili




Darkworks announced that its TriOviz for Games SDK, which is used for implementing stereoscopic 3D in games, has been accepted into Epic's Unreal Engine 3 Integrated Partners Program.

The TriOviz SDK, which will be available to all UE3 licensees via the Unreal Developer Network starting next month, uses a title's existing three-dimensional graphics information in-game to "enhance depth-of-field, geometry volume and position as well as characters within a scene".

Darkworks says this approach negates the need for rendering multiple images and allows TriOviz for Games to run at full-frame rate on consoles, which in turn enables developers to "maintain the resolution, performance and game play integrity" of their title while running in 3D stereoscopic mode.

The Parisian game developer and tools provider points out that developers can add TriOviz to their project in approximately one week. It claims that implementing the SDK is similar to incorporating a shader, and that most development teas will already have the tools and expertise to integrate it.

"Partnering with an industry leader like Epic Games is a huge boost for us and it happens at a time when game developers are looking to create robust 3D experiences to meet growing consumer demand," says Darkworks product mangaer Alexis Arragon. "With this relationship, Epic and UE3 licensees will have 3D stereoscopic capability at their fingertips."


Related Jobs

Futureplay
Futureplay — Helsinki, Finland
[12.05.19]

Senior Game Programmer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[12.04.19]

Camera Designer
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States
[12.04.19]

Experienced Graphics Engineer
LOKO AI
LOKO AI — Los Angeles, California, United States
[12.04.19]

Senior Unreal Engine Developer









Loading Comments

loader image