Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Chat with the developers of Opus Magnum at 3PM EDT

November 1, 2017 | By Bryant Francis

A couple weeks ago, Zach Barth, creator of Shenzen I/O, TIS-100, and other puzzle games, put out Opus Magnum, an alchemy puzzle game where players experiment with machine inputs to create desired chemical outcomes. 

It's been a sleeper hit among game developers, with clever gifs of complicated machines popping up across our Twitter feed. We've got questions about how you make these kind of complicated puzzle games, and fortunately Barth and collaborator Matthew Burns have agreed to answer them!

So today at 3PM EDT on the Gamasutra Twitch channel, we're streaming Opus Magnum and chatting with Barth and Burns about their work on the game. As always, we invite Gamasutra readers to join our discussion in Twitch chat!

And while you're at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

Related Jobs

Magic Leap
Magic Leap — Plantation , Florida, United States

Game Designer
Pixel Pool
Pixel Pool — Portland, Oregon, United States

Software Engineer
Starfall Education Foundation
Starfall Education Foundation — San Diego, California, United States

Senior Game Designer for Educational Games
Bad Robot Productions, Inc.
Bad Robot Productions, Inc. — Santa Monica, California, United States

Creative Director - Design

Loading Comments

loader image