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 A Slow Year, Continuity  And More Honored At IndieCade

A Slow Year, Continuity And More Honored At IndieCade

October 11, 2010 | By Leigh Alexander

October 11, 2010 | By Leigh Alexander
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More: Console/PC, Indie



Organizers for IndieCade, an annual Los Angeles-based international festival devoted to independent games, have announced the just-wrapped event's winners across thirteen categories, including a "Trailblazer Award" for Double Fine's Tim Schafer and two nods for Ian Bogost's Atari title A Slow Year.

The awards featured numerous nods to titles already notable from 2010 Independent Games Festival wins. Some of these include Student Showcase Award winner Continuity, which took home IndieCade's Gameplay Innovation Award, and IGF Technical Excellence award winner Limbo, which was honored at IndieCade in the Sound category.

The full list of IndieCade winners are as follows:

Gameplay Innovation Award: Continuity
Technological Innovation Award: Miegakure
Sound Award: Limbo
World and Story Award: Games of Nonchalance
Documentary Award: The Cat and the Coup
Aesthetics Award: Spirits
Sublime Experience Award: Faraway
Fun and Compelling Award: VVVVVV
Wild Card Award: B.U.T.T.O.N.
Trailblazer Award: Tim Schafer
Virtuoso Award: A Slow Year
Vanguard Award: A Slow Year
Jury Award: Groping in the Dark

Bogost's A Slow Year, which earned accolades in the Virtuoso and Vanguard categories, is a collection of four game “poems” for the Atari Video Computer System, one for each season, about the experience of observation and awareness.

The Trailblazer Award was added to IndieCade "to honor an individual who has displayed extraordinary vision and creativity in the field of game design, while serving as an inspiration to up-and-coming designers in the field."

"Holy cow. I had no idea I was so old," said Schafer, commenting on the honor. "Is this because of the grey in my beard? Well, it's an honor and I'm happy that it's coming from a great organization like IndieCade."

Now in its fourth year, the IndieCade festival, which took place from October 8th to the 10th in Culver City, CA, aims to provide exhibitions, conferences, and curated attractions that "encourage, publicize, and cultivate, innovation and artistry in interactive media", as it strives to "create a public perception of games as rich, diverse, artistic, and culturally significant."

[UPDATE: Three additional awards were handed out at the final day of Indiecade on Sunday, October 10:

Audience Choice Award: Retro/Grade
Developer's Choice Award: Sixteen Tons
Kids' Choice Award: Humans vs. Zombies]


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