Video: Identifying useful data for Halo
Gathering information is the first step in understanding and improving player experiences. However, trying to pick and choose which data is important to hone in on can bring up challenges for a studio.
In this 2016 GDC talk, 343 Industries' Tom Mathews discusses the challenge in identifying the most useful information from big data, as well as collecting large volumes of data without impacting gameplay in order to improve the Halo experience.
Mathews also provides insight into the how the studio transitioned to a new telemetry infrastructure, explaining additional challenges encountered along the way.
Programmers may appreciate that they can now watch the talk completely free via the official GDC YouTube channel!
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