Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 20, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Celeste  devs release player movement code for the tough-as-pitons platformer

Celeste devs release player movement code for the tough-as-pitons platformer

March 2, 2018 | By Alex Wawro

March 2, 2018 | By Alex Wawro
More: Indie, Programming

Indie dev Matt Thorson took to Twitter yesterday to share a link to a GitHub repo containing the Player class code -- all ~5400 lines of it -- for Celeste, the mountainous platformer he and some collaborators released in January.

It's a nice way to pull back the curtain on the game's development, though as Thorson points out this is primarily of interest to anyone who played/watched Celeste and wondered how, exactly, the protagonist moves.

The game earned critical acclaim this year as a deeply challenging (and accommodating) platformer built around a relatively small moveset (jump, dash, grab), so this code dump may be a good opportunity to see how that moveset works.

In a readme file posted to the repo by fellow Celeste programmer Noel Berry, the dev team lays out plans to release a few of the Celeste class files "as a learning resource and for general interest." 

For more insight into Celeste's development, check out Thorson's talk at the GDC 2017 Level Design Workshop about how the game's levels were designed and implemented, what role they play in the narrative, and how it all ties back to his love of rock climbing.  

Related Jobs

Bohemia Interactive
Bohemia Interactive — Prague, Czech Republic

Unity Programmer
innogames — Hamburg, Germany

PHP Backend Team Lead - Elvenar
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Heart Machine
Heart Machine — Culver City, California, United States

Systems Programmer

Loading Comments

loader image