Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Loot boxes with real-world value deemed unlawful in The Netherlands

Loot boxes with real-world value deemed unlawful in The Netherlands

April 19, 2018 | By Chris Kerr




Developers looking to launch their games in the Netherlands might want to avoid loot boxes after the region's Gaming Authority found that some implementations violate the Betting and Gaming Act. 

The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.

It found that four of those 10 games are currently breaking the law by offering random prizes that have real-world value without letting players influence the outcome.

As reported by Dutch website NOS (via Reddit), the publishers of those four mystery titles (rumored to be FIFA 18, Dota 2, PlayerUnknown's Battlegrounds, and Rocket League) have been told to amend their loot box model within the next eight weeks. If they fail to do so, the gambling authority could hit them with a fine or even pull the offending titles from sale. 

The NGA claims offering "games of chance" to Dutch consumers is prohibited without a license, and believes loot boxes are very similar to gambling games like slot machines and roulette in terms of design and mechanics. 

It took no legal issue with the other six titles as they don't offer loot box rewards with any real-world worth or market value, although the group still feels loot boxes in general pose an addiction risk -- namely because they're aimed towards younger people.

"As a result of opening loot boxes, socially vulnerable groups such as young people could eventually be encouraged to play other games of chance. The risk of gambling addiction in this group is many times higher than in adults," reads the study. 

"To date, the Netherlands Gaming Authority has not observed any suitable control measures taken by the providers of games with loot boxes to exclude vulnerable groups and prevent gambling addiction."



Related Jobs

Take Two Interactive Software Inc.
Take Two Interactive Software Inc. — Westwood , Massachusetts, United States
[10.11.19]

Producer
Take Two Interactive Software Inc.
Take Two Interactive Software Inc. — Westwood , Massachusetts, United States
[10.11.19]

Cinematic Narrative Scripter
Insomniac Games
Insomniac Games — Burbank, California, United States
[10.11.19]

Lead Level Designer
Insomniac Games
Insomniac Games — Burbank, California, United States
[10.11.19]

Lead Environment Artist









Loading Comments

loader image