Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Analyst: Two years in,  Pokemon Go  crosses $1.8B lifetime revenue

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue

July 9, 2018 | By Alissa McAloon




Now that Pokemon Go has been out in the wild for two years, the mobile analytics firm Sensor Tower has taken a closer look at the AR game's lifetime revenue, finding that it has eclipsed $1.8 billion player spend in those 24 months.

Based on the firm's estimates, Pokemon Go’s revenue works out to an average of over $2 million earned a day, with the United States and Japan leading the pack in terms of player spending.

To date, players in the United States have spent $607 million on the free-to-play game, followed by players in Japan with $500 million spent. Breaking it down by mobile platform, Sensor Tower notes that 58 percent of that $1.8 billion came from Android platforms while the remaining 42 percent came from iOS devices.

The full report detailing Pokemon Go’s current standing can be found on Sensor Tower’s website.



Related Jobs

Question
Question — Remote, California, United States
[06.06.20]

Senior Gameplay Engineer (Unreal Engine, Work from Home)
Question
Question — Remote, California, United States
[06.06.20]

Senior Network Engineer (Unreal Engine, Work from Home)
Embodied Inc.
Embodied Inc. — Pasadena, California, United States
[06.05.20]

Software Tools Engineer, Unity
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[06.05.20]

Senior Programmer









Loading Comments

loader image