Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Dead Cells  dev hopes to challenge exploitation with equal pay model

Dead Cells dev hopes to challenge exploitation with equal pay model

July 26, 2018 | By Chris Kerr




Dead Cells developer Motion Twin has been talking up its studio structure, which sees every single employee take home the same wage, irrespective of their position. 

The French studio describes itself as an "anarcho-syndical workers cooperative," which essentially means that as well as getting equal pay, every employee also has an equal say in how the company is managed. 

It's an interesting model, but in an interview with Kotaku, long-serving Dead Cells designer Sebastien Benard said the formula behind it is "super basic."

"If a project finds success, people are basically paid more in bonuses, and everyone is paid the absolute same way," he explained.

"The devs and the artists are paid the same amount of money, and people like me who have been here for 17 years are paid the same amount as people who were recruited last year."

Benard believes Motion Twin's pay and ownership model presents a direct challenge to some of the exploitative practices used at other companies, and serves to highlight how worn out old-school corporate structures are in general.

He suggests its impossible to claim that one person's contribution has more measurable impact on a game's success than that of somebody else, which is why the studio insists on equality across the board. 

You can learn more about the day-to-day running of Motion Twin by checking out the full Kotaku interview. It's well worth a read.



Related Jobs

Genies Inc
Genies Inc — Venice, California, United States
[06.25.19]

*Principal Engineer - Graphics Programming & Rendering Engine*
Yacht Club Games
Yacht Club Games — Marina del Rey, California, United States
[06.25.19]

Marketing / Community Manager
Behaviour Interactive
Behaviour Interactive — Montreal, Quebec, Canada
[06.25.19]

Senior Game Designer
Disbelief
Disbelief — Chicago, Illinois, United States
[06.25.19]

Junior Programmer, Chicago









Loading Comments

loader image