Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 15, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Friends reunited: Sony admits enabling cross-play took too long

Friends reunited: Sony admits enabling cross-play took too long

October 1, 2018 | By Chris Kerr

Sony finally joined the cross-play club last week by letting Fortnite players on PlayStation 4 link up with their pals on other platforms (including Xbox One and Switch) as part of an open beta test. 

The decision was welcomed in most corners of the industry, largely because it felt like it might never happen due to Sony's own unwillingness to play ball.

For months, the company seemed reluctant to work with its competitors to solve the cross-play conundrum, before eventually softening its stance as pressure from fans and developers mounted.

Now, PlayStation Worldwide studios chief Shawn Layden has admitted that enabling cross-play took far too long -- although he claims the delay eventually became a logistical issue. 

"It's taken us longer certainly than even I would have wanted, but it took as long as it was going to take to get it ready and get it done, which is why we're able to not only to announce it on this past Tuesday, but also enable it at the same time," he explained on the PlayStation Blogcast (via Eurogamer). 

Layden added that enabling cross-play wasn't as simple as "flipping a switch" -- though that seems to be precisely what happened last September when a "configuration issue" briefly united players on Xbox One and PlayStation 4 -- and seems pleased with how the Fornite cross-play beta has been holding up. 

"I haven't heard any feedback about disruptions. It's a beta test, so we expect maybe there will be some hiccups along the way," continued Layden. "But we'll watch that carefully. We're just delighted people are out there getting what they want and not tweeting me so much."

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

University of Utah
University of Utah — Salt Lake City, Utah, United States

Assistant Professor (Lecturer)
HB Studios
HB Studios — Lunenburg/Halifax, Nova Scotia, Canada

Experienced Software Engineer
Take Two Interactive Software Inc.
Take Two Interactive Software Inc. — Westwood , Massachusetts, United States


Loading Comments

loader image