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Best of 2018: 'BOY' was Atreus tricky to implement, says  God of War  lead

Best of 2018: 'BOY' was Atreus tricky to implement, says God of War lead

December 14, 2018 | By Steven T. Wright

December 14, 2018 | By Steven T. Wright
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More: Console/PC, Design



"I was told multiple times, 'scale it back, change it so he's simpler,'" said God of War director Cory Barlog. "I was even told to consider cutting him out of the game."



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