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June 26, 2019
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Video: How reward systems can guide player experience in World of Warcraft

January 15, 2019 | By Staff

January 15, 2019 | By Staff
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More: Console/PC, Design, Video



In this GDC 2017 session, Blizzard Entertainment's Travis Day shares some of the hardest lessons learned about how reward systems can guide or harm player experience in games like World of Warcraft and Diablo 3.

Day discusses the role of rewards in video games, what they do for players, and the cost of using them. He also goes over some of the ways they have gone wrong for Blizzard games, and how Blizzard tried to address the problems rewards created. 

It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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