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February 29, 2020
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Important GDC 2020 Update 1
by Staff [02.28.20]
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
Console/PC, Business/Marketing, GDC

Longtime Call of Duty dev and co-studio head Jason Blundell departs Treyarch  
by Alissa McAloon [02.28.20]
Jason Blundell, a longtime force behind Call of Duty’s various Zombies modes, has announced his departure from Treyarch.
Console/PC

Don't Miss: Using the language of film & theater to entice new players in FMV game Erica  
by Staff [02.28.20]
"With Erica, I wanted to use the familiar language of film to basically bring people in, to ease the phobia of games,” says Flavourworks' Jack Attridge in this design chat about his new FMV game Erica.
Console/PC, Design

Netflix argues 'Choose Your Own Adventure' is generic amid Bandersnatch lawsuit  
by Alissa McAloon [02.28.20]
After being hit with a lawsuit over a Black Mirror episode's relationship to the "Choose Your Own Adventure" brand, Netflix is asking a court to revoke Chooseco's trademark on what it says is a generic term.
Console/PC

Video: Understanding the illusion of choice in game design  
by Staff [02.28.20]
In this 2016 GDC talk, Epic Games' Jim Brown examines the psychological and biological underpinnings of how people make choices, examining examples of how devs use these 'rules' to impact players,
Console/PC, Design, Video, Vault

CCP calls off EVE Fanfest event over coronavirus concerns  
by Alissa McAloon [02.28.20]
EVE Online developer CCP no longer plans to hold its annual fan gathering in Reykjavik this year, citing global concerns over coronavirus spread as the reason for the cancellation.
Business/Marketing

Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

How Supergiant added new goddess Demeter to Hades' pantheon 1
by Jay Castello [02.28.20]
“Demeter hadn’t really been in the running among gods we were eager to add,” explains Greg Kasavin. “For one thing, I believe she would rank dead last in terms of ‘household name’ status among Olympians."
Indie, Design

Get a job: Insomniac Games is hiring a VFX Artist  
by Staff [02.27.20]
Are you Insomniac Games next VFX artist? We are searching for someone to create FX to work and assist in gameplay, environment, and cinematics of the game.
Art, Recruitment

ALT.CTRL.GDC Showcase: Neck 'n' Neck  
by Joel Couture [02.27.20]
Neck 'n' Neck sees a pair of players stretching and contracting a giraffe's neck to avoid obstacles, racing towards the finish line while riding stuffed animals.
alt ctrl gdc

Blastlands: Team Combat dev Strange Quest is closing down  
by Alissa McAloon [02.27.20]
Strange Quest, the Swedish developer behind mobile games like Go-Go Grenade, is closing its doors after 3 years.
Smartphone/Tablet

Video: Procedural level design in XCOM 2  
by Staff [02.27.20]
In this 2018 GDC talk, Firaxis Games' Brian Hess explains how the development team of XCOM 2 survived the transition from hand-crafted to procedural level design.
Console/PC, Design, Video, Vault

Don't Miss: How Game Freak designs the iconic monsters of Pokemon 1
by Christian Nutt [02.27.20]
In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Design

Facebook cancels F8 dev event over coronavirus worries  
by Alissa McAloon [02.27.20]
Facebook has called off the on-location portion of its annual F8 developer conference, citing growing concerns over the COVID-19 coronavirus as the reason for the decision.
Business/Marketing

Mobile studio FunCraft nets $1.8 million to push into casual market  
by Chris Kerr [02.27.20]
FunCraft, a mobile studio formed last year by a group of former Zynga, Juicebox Games, and EA staffers, has secured $1.8 million in funding to create "casual forever" games. 
Smartphone/Tablet, Production, Business/Marketing

Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award  
by Chris Kerr [02.27.20]
Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
Console/PC, Design, Business/Marketing

GOG will now refund games within 30 days, even if they've been played 4
by Chris Kerr [02.27.20]
Digital game storefront GOG has updated its refund policy to let users fully refund a game within 30 days of purchase, even if it has been downloaded, launched, and played.
Console/PC, Business/Marketing

Plague Inc. pulled from Chinese App Store over 'illegal' content 4
by Chris Kerr [02.27.20]
The Cyberspace Administration of China has removed Plague Inc. from the country's App Store over the inclusion of "illegal" content.
Production, Business/Marketing

What does $1M in Steam sales look like? Academia: School Simulator case study 6
by Gamasutra Community [02.27.20]
Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see?
Indie, Business/Marketing

Roblox raises $150 million for game-making, game-playing platform  
by Bryant Francis [02.26.20]
Investment firm Andreessen Horowitz has announced its decision to invest $150 million in the company behind Roblox.
Console/PC, Business/Marketing