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November 17, 2019
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Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Report: BioWare planning revitalizing overhaul for Anthem 1
by Alissa McAloon [11.15.19]
Sources speaking to Kotaku say that BioWare and parent company EA haven’t given up on Anthem, the studio's ambitious online shooter that launched with little fanfare earlier this year.
Console/PC, Social/Online

Bungie raises $1.6 million for charity through Game2give pledge drive  
by Alissa McAloon [11.15.19]
Bungie's Destiny-centric pledge drive brought in $1.6 million in charitable donations during its first event.
Console/PC, Social/Online

Get a job: These studios are hiring Environment, Character, and Concept Artists now!  
by Staff [11.15.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

Video: Top game composers share hard-won advice and lessons learned  
by Staff [11.15.19]
In this 2017 GDC session composers Mick Gordon, Jason Graves, Grant Kirkhope, Wilbert Roget, Rich Vreeland and Austin Wintory share stories of lessons they learned in the professional trenches.
Console/PC, Indie, Audio, Video, Vault

Charity streaming event Desert Bus for Hope surpasses $6 million in lifetime donations  
by Alissa McAloon [11.15.19]
The annual charity fundraising event Desert Bus for Hope has, as of the close of its latest marathon, raised over $6 million for charity in the 12 years since its very first run.
Console/PC

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [11.15.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Indie, Art, Design

Double Fine VP of business development Greg Rice departs studio  
by Alissa McAloon [11.15.19]
Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
Business/Marketing

Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3  
by Chris Kerr [11.15.19]
Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
Console/PC, Business/Marketing

Attend GDC and see how Borderlands 3 was optimized for 'bazillions' of guns  
by Staff [11.15.19]
The Gearbox team have always made a point of talking up just how many guns they cram into Borderlands, and at GDC 2020 in San Francisco you'll have a rare chance to see how they fit 'em all in!
Console/PC, Design, Production, GDC

Tencent grabs 10 percent stake in UK game company Sumo Group  
by Chris Kerr [11.15.19]
Chinese company Tencent has purchased a 10 percent stake in Sumo Group, the owner of Crackdown 3  and LittleBigPlanet 3 developer Sumo Digital.  
Production, Business/Marketing

Blog: Automating machine learning for mobile games  
by Gamasutra Community [11.15.19]
Machine learning enables personalized experiences in games, and Zynga is leveraging feature generation tools to streamline this development.
Design

How Mario 64 inspired that horrible goose's moveset 1
by Aron Garst [11.15.19]
Untitled Goose Game designer Nico Disseldorp explains how Mario 64's broad moveset inspired the waddling charm of the titular goose.
Console/PC, Indie, Design

Don't Miss: Translating the humor & tone of Yakuza games for the West 2
by Staff [11.14.19]
"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor.
Console/PC, Production

Get a job: Loko AI is hiring a Senior Unreal Engine Developer  
by Staff [11.14.19]
The Data Team is searching for an experienced Senior Unreal Engine Developer to contribute in developing the next generation of our vision-based pipeline.
Programming, Recruitment

Xbox Game Pass subscriptions have doubled as its library continues to grow  
by Alissa McAloon [11.14.19]
Spencer neglected to share specific numbers, but that’s typically the case when it comes to subscriber numbers for Xbox Game Pass and, recently, all Xbox services.
Console/PC, Social/Online

Project xCloud preview sees 50 more games, hits Windows 10 in 2020 1
by Alissa McAloon [11.14.19]
Project xCloud is bolstering its library ahead of its eventual launch by increasing its current preview library of 4 games to more than 50 titles, while also detailing how the service will evolve moving into 2020.
Social/Online

Video: Inside Far Cry Primal's character pipeline and customization tech  
by Staff [11.14.19]
In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
Console/PC, Art, Production, Video, Vault

Net game sales up 117% at THQ Nordic parent Embracer Group  
by Alissa McAloon [11.14.19]
Embracer Group, the entity previously known as THQ Nordic AB and parent of the publisher THQ Nordic, saw net sales for its game group jump 117 percent for the quarter ending September 30.
Console/PC, Business/Marketing

Revenue up at Paradox as it maintains focus on games with 'long lifespans and strong IPs'  
by Alissa McAloon [11.14.19]
New release Age of Wonders: Planetfall, alongside existing titles, helped Paradox Interactive increase its revenue to SEK 282.6 for the quarter ending September 30, up 26 percent year-over-year.
Console/PC, Social/Online