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July 2, 2020
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Sony says after July 13th, new PS4 games must be PS5 compatible 2
by Bryant Francis [05.29.20]
Developers looking to ship PS4 games later this year should be prepared to make them compatible with the PlayStation 5, according to Sony documentation.
Console/PC, Production

Blog: Understanding open world level design - Part 2  
by Gamasutra Community [05.29.20]
In this second part of my ongoing series, I will cover a key need that an open world map must meet: player progression.
Console/PC, Design

EA renews Madden NFL license through 2026 1
by Bryant Francis [05.29.20]
EA, the NFL, and the NFL Player's Association have renewed their (contractual) vows to allow the game company to exclusively produce NFL simulation games through 2026.
Console/PC, Business/Marketing

Blog: Lessons from the history of mobile 4X strategy 1
by Gamasutra Community [05.29.20]
The history of mobile 4X strategy games is littered with both progress and mistakes that any hopeful successor would be wise to learn from.
Design

The Witcher franchise has crossed 50 million sales  
by Chris Kerr [05.29.20]
The Witcher franchise has sold over 50 million copies worldwide, according to the latest figures from developer CD Projekt Red.
Console/PC, Business/Marketing

Just Cause developer Avalanche is opening a new UK studio  
by Chris Kerr [05.29.20]
The Swedish developer-publisher, which also worked on Mad Max and Rage 2, currently has offices in Malmo, New York, and Stockholm. 
Production, Business/Marketing

Blog: Practical tips on technical game design documentation - Part 2 3
by Gamasutra Community [05.29.20]
In the second part of this blog series, we are going to delve deep into technical aspects, sharing some tips and a general workflow when working with Google Docs.
Design

Life is Strange developer Dontnod opens new studio in Canada  
by Chris Kerr [05.29.20]
Life is Strange and Vampyr developer Dontnod Entertainment has opened a new studio in Montreal, Canada.
Console/PC, Production, Business/Marketing

Get a job: Digital Extremes is hiring an Intermediate/Senior FX Artist  
by Staff [05.28.20]
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects.
Art, Recruitment

Steam Cloud Play beta lets developers enable GeForce Now integration  
by Bryant Francis [05.28.20]
Valve's rolled out Steam Cloud Play, a cloud-based gaming feature that, for now, lets developers enable users to play games from their Steam Libary in Nvidia GeForce Now. 
Console/PC

CD Projekt starts 2020 off with a record Q1 as The Witcher series continues its reign  
by Alissa McAloon [05.28.20]
“Both with regard to sales and net profit this was the best first quarter in the Group's history, explains CFO Piotr Nielubowicz.
Console/PC, Business/Marketing

Control, Sayonara Wild Hearts lead winners of 2020 Nordic Game Awards  
by Bryant Francis [05.28.20]
The Nords gave out some awards at the 2020 Nordic Games Conference.
Console/PC, Design

HP debuts $600 Reverb G2 VR headset with Valve, Microsoft tech built in  
by Bryant Francis [05.28.20]
HP's new $600 VR headset packs in some impressive tech from Valve on a bigger display.
VR, Production, Business/Marketing

Don't Miss: Inside the narrative design of Star Wars Battlefront 2  
by Staff [05.28.20]
Gamasutra chats with writer Mitch Dyer about the process of doing narrative development for the Star Wars universe.
Console/PC, Design, Production

African mobile game publisher Carry1st secures $2.5 million to expand operations  
by Chris Kerr [05.28.20]
African mobile game publisher Carry1st has secured $2.5 million in funding to recruit new talent, bolster its platform technology, and "catalyze mobile gaming" across the continent.
Smartphone/Tablet, Business/Marketing

Xbox Series X will add HDR support to backwards compatible titles  
by Chris Kerr [05.28.20]
We've known the next-generation Xbox Series X will offer extensive backwards compatibility support for some time, but now Microsoft has explained precisely how the console will run older titles.
Console/PC, Programming, Business/Marketing

The unexpected and creative ways devs are dealing with remote work 1
by Bryant Francis [05.28.20]
The home office has proven to be nothing like working in a game development studio. Here are some stories of how developers are dealing with working from home.
Console/PC, Production

Get a job: Join Scanline VFX as an Unreal Technical Director  
by Staff [05.27.20]
Working with the real-time team, the Unreal Technical Director is responsible for developing content for film, VR, and virtual production.
Programming, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 4
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Welcome to the Summer of Indie Games Direct  
by Simon Carless [05.27.20]
Well, COVID-19 & the cancellation of E3 2020 has left a big hole in the summer game announcement schedule. To be replaced by... indie game showcases!
Console/PC, Social/Online, Indie, Design, Production, Business/Marketing