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March 4, 2021
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Using VR brushstrokes as an expressive art production tool in Sunlight  
by Chris Kerr [01.19.21]
"I think there’s something very valuable in just shaking up the process to the point where you can’t be concerned about individual vertices or edges, but rather form and shape."
VR, Art, Design, Video

Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Console/PC, Indie, Design, Production, Business/Marketing

Dead or Alive creator Tomonobu Itagaki returns to game development  
by Chris Kerr [01.18.21]
The veteran designer broke the news on Facebook, explaining he wanted to jump back into the trenches of game development after spending the past four years working as a teacher.
Production, Business/Marketing

Mobile developer Savage Game Studios nets $4.4 million for competitive shooter  
by Chris Kerr [01.18.21]
Fledgling mobile developer Savage Game Studios has raised $4.4 million to establish two new studios in Helsinki and Berlin.
Smartphone/Tablet, Design, Business/Marketing

Blog: How can we improve support powers in RTS games?  
by Gamasutra Community [01.18.21]
In RTS titles, support powers' greatest strengths come hand-in-hand with their greatest weaknesses. This piece looks at how we can improve these abilities in RTS games.
Design, Production

Get a job: Join Jackbox Games as a Sr. Gameplay Engineer  
by Staff [01.15.21]
Jackbox Games is looking for a Senior Gameplay Engineer to join our team in Chicago! (Though currently, we are all working from home.)
Console/PC, Smartphone/Tablet, Programming, Recruitment

Epic Games Store exclusivity muddles Hitman 3's legacy DLC promise on PC 2
by Alissa McAloon [01.15.21]
Unfortunately, the nature of storefronts and game exclusivity (paired with some messaging missteps) has complicated Hitman 3's legacy level plans on PC.
Console/PC, Social/Online

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: The Nintendo Switch outsold every other console in 2020  
by Alissa McAloon [01.15.21]
Despite all the late-year hubbub over next-generation consoles, Nintendo and its family of Switch devices came out on top in 2020.
Console/PC

Video: Leadership on animation teams at Blizzard  
by Staff [01.15.21]
In this 2018 GDC talk, Blizzard Entertainment's Nick Chilano breaks down the leadership principles that have helped keep the company's animation team strong and energized.
Console/PC, Art, Video

Bungie is shutting down its Halo stats archive in February  
by Chris Kerr [01.15.21]
Bungie is taking its aging Halo statistics database, halo.bungie.net, offline over a decade after it stepped away from the franchise to work on Destiny. 
Console/PC, Business/Marketing

Epic submits claims against Google and Apple to UK Competition Appeal Tribunal  
by Chris Kerr [01.15.21]
Epic Games is taking both Apple and Google to the UK Competition Appeal Tribunal (CAT) over their decision to remove Fortnite from their respective platforms. 
Smartphone/Tablet, Business/Marketing

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.14.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for our projects.
Art, Business/Marketing, Recruitment

Battle.net gets a fresh coat of paint to improve navigation, accessibility  
by Alissa McAloon [01.14.21]
This revamp marks the platform's biggest visual refresh in some time and aims to improve usability across the board.
Console/PC, Social/Online

Middle-earth: Shadow of Mordor has lost its online features, including Vendetta missions  
by Staff [01.14.21]
The powers that be have axed the online services for Middle-earth: Shadow of Mordor, a change that unfortunately puts some of the 2014 game's standout features to rest as well.
Console/PC, Social/Online

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

Video: Next-level creature sound design  
by Staff [01.14.21]
In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Alien Isolation and beyond.
Console/PC, Audio, Video

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Console/PC, Design, Production, Business/Marketing

Blog: Getting your big break as a game composer - 2021 edition 1
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing