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June 25, 2019
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Bungie raises over $400,000 for children's hospital during charity livestream  
by Chris Kerr [06.21.19]
Destiny developer Bungie has raised over $400,000 for St. Jude Children's Research Hospital during a charity livestream.
Console/PC, Business/Marketing

Q&A: After the Microsoft acquisition, what's next for Double Fine? 6
by Bryant Francis [06.21.19]
Double Fine CEO Tim Schafer discusses Microsoft's purchase of the company, what GamePass means for mid-sized studios, and what his hopes are if his employees decided to unionize.
Console/PC, Design, E3

Get a job: Giant Army is hiring a remote Graphics Developer  
by Staff [06.20.19]
You will work closely with our team’s senior graphics developer to help develop, improve, and maintain assets and visual effects.
Art, Recruitment

Anthem's rocky launch hasn't dissuaded EA, says CEO  
by Alissa McAloon [06.20.19]
"BioWare has to evolve and has to expand and has to test the elasticity of that brand. [...]That's what you're seeing with Anthem today.”
Console/PC, Social/Online

Keeping up with the surprise success of Mordhau  
by Alissa McAloon [06.20.19]
The development team behind the historical brawler Mordhau discuss the game’s creation and its post-launch plans in an interview with PC Gamer.
Social/Online

Don't Miss: Environment art isn't about 'making pretty things'...so, what's it about? 7
by Staff [06.20.19]
How the PS2 game Disaster Report! uses our innate knowledge of the real world to its advantage - something Hitchcock successfully did many years ago.
Art

Global esports director Kim Phan departs Blizzard  
by Alissa McAloon [06.20.19]
Blizzard’s global esports director has stepped down from the position and left Blizzard, marking the second major esports-related vacancy to hit the company in the last month.
Social/Online

Video: Learning from the doomed launch of Brigador  
by Staff [06.20.19]
In this 2017 GDC session, Stellar Jockeys' Hugh Monahan dissects the development and release of Brigador from both marketing and design perspectives, to help you learn what went wrong.
Indie, Business/Marketing, Video, Vault

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Attend XRDC for an inside look at building compelling AR brand experiences!  
by Staff [06.20.19]
Come to XRDC in October to get a behind-the-scenes look at how Tactic builds engaging, high-quality AR apps for brand storytelling, including a design walkthrough of their new Jack Daniel's AR app!
VR, Design, XRDC

Blog: Creating the the AI of Sea of Thieves - Part 3  
by Gamasutra Community [06.20.19]
In the third of a four-part series, I explore the numerous AI systems running under the hood of Rare's online pirate adventure game.
Design

Azerion has purchased Spil Games' mobile game division  
by Chris Kerr [06.20.19]
Media, video game, and tech company Azerion has purchased Dutch studio Spil Games' mobile gaming division for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Blog: Creating natural looking geometry in Unexplored 2: The Wayfarer's Legacy 5
by Gamasutra Community [06.20.19]
For Unexplored 2: The Wayfarer's Legacy we translate generated tile data into natural looking level geometry. Here's how we do it.
Programming, Design, Business/Marketing

Monument Valley dev ustwo appoints new leaders to help multi-project transition 1
by Chris Kerr [06.20.19]
Monument Valley developer ustwo games has expanded its leadership team to better transition towards multi-project development.
Smartphone/Tablet, Production, Business/Marketing

Cultist Simulator mobile: The all-singing, all-dancing data dump  
by Lottie Bevan [06.20.19]
We launched a mobile port of Cultist Simulator on the App Store and Google Play in April 2019. Here’s how it’s gone so far. I hope you like DATA!
Smartphone/Tablet, Business/Marketing

Get a job: Insomniac Games is hiring a Lead Material Artist  
by Staff [06.19.19]
Insomniac Games is looking for a someone who's eager to set the quality bar for the creation of textures and meeting the aesthetic target set by the art director/s for each project.
Art, Recruitment

EA praises its own 'ethical, fun, and enjoyable' loot box use in FIFA 15
by Alissa McAloon [06.19.19]
Electronic Arts' Kerry Hopkins distanced FIFA's loot box-equivalent packs from gambling in a hearing with the UK Parliament and said the game's 'surprise mechanics' are often enjoyed in a healthy way.
Console/PC, Social/Online, Business/Marketing

Video: Using email lists for fun, profit, and building your own fan club  
by Staff [06.19.19]
In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook!
Console/PC, Indie, Business/Marketing, Video, Vault

Don't Miss: Captain Toad and the core of Nintendo game design 23
by Staff [06.19.19]
What makes the design of a game like Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?
Console/PC, Design

Alpha Protocol delisted from Steam due to publishing rights expiration 1
by Alissa McAloon [06.19.19]
Obsidian’s Alpha Protocol is no longer up for sale on Steam, a sudden delisting that publisher Sega has now confirmed to Eurogamer is the result of the expiration of its publishing rights.
Console/PC, Social/Online