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February 29, 2020
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ALT.CTRL.GDC Showcase: Geeky Panda Studios' Ready? Set. Haiya!  
by Joel Couture [02.25.20]
Ready? Set. Haiya! has players striking a martial arts dummy in just the right places, attacking in rhythm-based combat to beat their opponents.
Video, alt ctrl gdc

Drew McCoy departs Apex Legends developer Respawn after 10 years  
by Alissa McAloon [02.25.20]
Drew McCoy, one of Respawn's founding developers, has announced his departure from the studio.
Production

Road to the IGF: Ludopium's Vectronom  
by Joel Couture [02.25.20]
Vectronom takes the player onto an ever-moving, puzzling dance floor, tasking them with navigating its shifting path to the beat of electronic tunes.
Audio, Video, IGF

Learn about the future of mental health in the game industry at GDC!  
by Staff [02.25.20]
Mental health in the game industry is a key concern, and at GDC 2020 next month Take This executive director Eve Crevoshay will show you how mental health advocacy can improve the industry for all!
Serious, GDC

New legal counsel seeking 'institutional reform' in Riot Games' discrimination lawsuit 4
by Chris Kerr [02.25.20]
The long-running gender discrimination lawsuit against Riot Games looks set to continue after the plaintiffs involved hired a new legal counsel and withdrew their motion for a $10 million settlement. 
Business/Marketing

Designing the offbeat comedy of Crows Crows Crows' Accounting +  
by Jack Yarwood [02.25.20]
William Pugh, the game designer known for his work on The Stanley Parable and Accounting +, explains his approach to humor in games, and the importance of preserving the joy in ones' work.
Indie, Design, Video

Get a job: Digital Extremes is hiring a FX Artist  
by Staff [02.24.20]
Digital Extremes is looking for an intermediate or senior FX artist to join its team in Ontario.
Art, Recruitment

Activision subpoenas Reddit in hopes of tracking down Call of Duty leaker  
by Alissa McAloon [02.24.20]
Activision is taking legal aim at the online leakers circulating images and details of a rumored battle royale mode headed to Call of Duty: Modern Warfare.
Console/PC

Don't Miss: A water interaction model for great video game boat physics 19
by Staff [02.24.20]
Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat."
Console/PC, Programming

Red Candle Games' delisted game Devotion added to Harvard Library collection  
by Alissa McAloon [02.24.20]
Both the now-infamous horror game Devotion and Red Candle’s previous horror entry Detention have been added to the Harvard-Yenching Library.
Console/PC

Esports company Tempo Storm nets $3.3 million to start making games  
by Chris Kerr [02.24.20]
Esports company Tempo Storm has raised $3.3 million in funding to expand into game development.
Production, Business/Marketing

Come to GDC and learn Pixar's secrets for creating awe-inspiring visuals!  
by Staff [02.24.20]
This opportunity comes courtesy of Pixar Animation Studios' Michael Frederickson, who will be giving an hour-long talk on the art and science of awe-some visuals as part of the GDC 2020 Vision Track!
Console/PC, Art, GDC

Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs 1
by Chris Kerr [02.24.20]
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 
Console/PC, Production, Business/Marketing

Road to the IGF: Golden Glitch's Elsinore  
by Joel Couture [02.24.20]
Elsinore places players in a time-looping vision of Hamlet, having them guide Ophelia through a living, active world as their decisions shape its tragic conclusions.
Indie, Design, Video, IGF

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Bethesda Softworks pulls all games but Wolfenstein: Youngblood from GeForce Now 1
by Alissa McAloon [02.21.20]
Another major publisher has removed its library from Nvidia’s recently launched game streaming service.
Social/Online

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Recruitment

GeForce Now passes 1 million signups during free trial period  
by Alissa McAloon [02.21.20]
Nvidia's take on a cloud streaming service has crossed 1 million signups across both GeForce Now's free option and the 90-day free trial of its paid tier.
Console/PC, Social/Online

Video: Applying level design techniques to Subsurface Circular's dialogue  
by Staff [02.21.20]
In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the design of Subsurface Circular's conversation trees and explains how their flow mirrors that of conventional level design.
Indie, Design, Video, Vault

Road to the IGF: Adam Robinson-Yu's A Short Hike  
by Joel Couture [02.21.20]
A Short Hike asks players to lose themselves on a peaceful mountain hike, seeing what paths and relaxing places thet can find as they wander to the summit.
Indie, Video, IGF