Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 6, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Watch a breakdown of the design and planning that keeps Dauntless running

June 26, 2019 | By Bryant Francis




Back in May, Dauntless made headlines for being the first game to launch with full crossplay between PC, Xbox, and PlayStation 4. Dauntless players were not only free to slay Behemoths with friends on different platforms, but also jump between versions of the game without losing their character progress.

Since it's been a couple of busy months for Phoenix Labs, the studio behind Dauntless, the developers needed a little time before they could drop by the GDC Twitch channel for a chat about the game's design and development.

Today, design director Hunter Howe and head of marketing Nick Clifford dropped by to answer questions about that very subject. 

For your convenience, you can now watch the full conversation with the Dauntless developers in the video above. And for more game developer chats and select GDC talks, be sure to follow the GDC Twitch channel. 



Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[12.05.19]

Principal Writer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[12.04.19]

Producer
LOKO AI
LOKO AI — Los Angeles, California, United States
[12.04.19]

Senior Unreal Engine Developer
Sanzaru Games Inc.
Sanzaru Games Inc. — Dublin, California, United States
[12.04.19]

Producer









Loading Comments

loader image