Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 5, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

 Odyssey  and  Siege  push Ubisoft to a better-than-expected quarter

Odyssey and Siege push Ubisoft to a better-than-expected quarter

July 17, 2019 | By Alissa McAloon

Ubisoft closed out the first quarter of its 2019-2020 financial year with €314.2 million (~$352.7 million) in net bookings, which is down 17.6 percent year-over-year but “well above” the target Ubisoft set for the quarter ending June 30, 2019.

In its Q1 financial reporting, Ubisoft credits Assassin’s Creed Odyssey and Rainbow Six Siege for that performace, two games that notably released before Q1 even began. Both games have been reoccurring staples in Ubisoft’s quarterly reports, and the developer says that player recurring investment in both titles has continued to rise.

In the case of Siege, a 2015 release, Ubisoft says the game has been one of the top ten best-selling titles in the past five years (based on data on $60 game sales from NPD, GfK, GSD, Ubisoft’s own estimates), and saw both player recurring investment and engagement rise year-over-year.

For Assassin’s Creed Odyssey, Ubisoft notes that the game shows a “sharp increase” in daily engagement, player recurring income, and sell-through compared to Q1 performance of its predecessor Assassin’s Creed Origins last year.

French accounting law means that Ubisoft won’t share profit information until the end of the fiscal year, but the Q1 report offers a slight breakdown of how its sales and net bookings fared this quarter. Looking at that €314.2 million (~$352.7 million) in net bookings, €292.4 million (~$328.2 million) came from digital sources. Of that, €150.4 million (~$168.8 million) of digital came from player recurring income like digital items, DLC, season passes, and subscriptions, a 19.5 percent increase year-over-year.

Related Jobs

Sanzaru Games Inc.
Sanzaru Games Inc. — Dublin , California, United States

Systems Designers
Sanzaru Games Inc.
Sanzaru Games Inc. — Dublin, California, United States

Level Designer
Romero Games
Romero Games — Galway, Ireland

Senior 3D Environment Artist
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Principal Writer

Loading Comments

loader image